Irondequoit Soccer Club - PowerPoint PPT Presentation

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Irondequoit Soccer Club

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Closest person to 1st attacker tries to take ball and continue game. ... GK changes after every goal. Everyone takes a turn. Game does not stop for change ... – PowerPoint PPT presentation

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Title: Irondequoit Soccer Club


1
Irondequoit Soccer Club
  • Coach Education Session
  • Technical games
  • 4/12/2006

2
Reminders for training
  • No lines, no laps, no lectures
  • Pick one topic per session
  • Be sure topic is age appropriate and inclusive
  • Create realistic/dynamic situations
  • Finish all sessions with a game
  • Professionalism
  • Players
  • Coaches

3
  • Free dribble/short pass/takeover
  • Remove all but one ball. Closest person to 1st
    attacker tries to take ball and continue game.
  • Pass out of bounds 3 pushups or situps.

4
  • Pass and follow
  • 2 touches
  • Pass to anyone
  • Pass to anyone other than your color
  • Pass in sequence
  • Pass to your color only

5
  • Two up, one back
  • Timed with one ball
  • Add second ball to race within circle
  • Add second circle to race each other.
  • Switch directions.

6
  • Each group with a ball, dribbling/passing/trading
    within own box.
  • On command
  • Group switch boxes, Individual switch boxes
    regroup
  • Leave balls, take balls
  • Use as many players as available

7
  • 5v2 competition.
  • 5 passes 1 pt, split 2 points
  • 30 second games

8
  • 5v2
  • When Yellow wins, they play to their side. 2
    blue players enter to win it back.
  • If D puts it out, they leave and 2 new D enter
  • If A puts it out, ball changes possession.
  • 5 passes 1 pt. Play to 10

9
  • 3v31
  • Score by passing into target at end. Keep
    possession after scoring and attack other end
  • Target must play across to other target after
    receiving.
  • May not pass back to target for support.
  • May not cut out pass from target to target.

10
  • 3v2 in each half scoring thru both sides of goal.
  • Must have 2 D in your half at all times. Players
    can switch.
  • If D wins, they play to their team on other side.

11
  • 4v4 can score on any goal, no direction
  • 4v4 directional score on either goal
  • Play up to 3, next group of 4 plays in goal

12
  • Field is short and narrow
  • 3v3 or 4v4 plus sniper(s)
  • Snipers can score at any goal at any time.
  • GK changes after every goal. Everyone takes a
    turn
  • Game does not stop for change
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