EA Studio Family - PowerPoint PPT Presentation

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EA Studio Family

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A wide variety of subject matters and styles is important. ... If possible show a pencil sketch and a 3D model built from the sketch. ... – PowerPoint PPT presentation

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Title: EA Studio Family


1
EA Studio Family
  • Bay Area EARS Maxis
  • Southern California EALA
  • Chicago EA Chicago
  • Orlando EA Tiburon
  • Vancouver EA Canada
  • Montreal EA Montreal
  • London EA UK

2
Concept Artists
  • 2D portfolio is critical.
  • Effective storyboards that convey the action and
    cameras for a scene.
  • Ideally would show concept art before and after
    use eg drawing model sheets models.
  • A wide variety of subject matters and styles is
    important.
  • Display that you know how to do model sheets.
  • Show lighting experience and the ability to
    communicate that visually.
  • It may be beneficial to show some experience with
    textures (smaller sizes, etc).

3
Animation
  • Include animations that demonstrates weight, good
    timing and fluid, overlapping motion.
  • Try to convey emotion with your characters
    movements.
  • Include a human walk cycle and run.
  • If possible, include samples of traditional
    animation, which will display your knowledge of
    animation fundamentals.

4
Character Modeler
  • Experience with skeleton creation. (Shown in
    wire frame on model demonstrating joint
    placement) Also include facial models and rigs.
  • Experience with models that match production
    sketches.
  • Models should be properly weighted and
    proportioned.
  • Include samples of figure drawing, maquettes or
    sculptures.
  • Show an understanding of more than just low poly
    modelling hi res, spline, etc
  • Turnarounds 360 views of models.
  • Please include wire frame models on a turntable
    being sure to include the software used and
    polygon count in the attached reel breakdown.

5
Environment Artist/World Builder
  • Reels should show diversity and flexibility.
  • Try to include both realistic and fanciful worlds
    and objects.
  • Show a textured and an un-textured version of the
    same model in a well-lit environment.
  • If possible show a pencil sketch and a 3D model
    built from the sketch.
  • Turnarounds 360 views of models. Original
    models are best its far easier to copy an
    existing model than to create your own.

6
Texture Artists
  • Include samples of drawings and paintings, which
    display an understanding of value and color.
  • Display a familiarity with Adobe Photoshop,
    Painter and/or other 2 and 3D painting tools.
  • Show samples of work from photographic reference.
  • Try to include samples of seamless, tiles
    textures.

7
Portfolio Submissions What we want to see
  • You may use VHS reels, CDs, DVDs or web sites to
    convey your skill, the contents should be easily
    accessible - Adobe PhotoShop or JPEG files for
    textures and other images, Microsoft Word
    documents for resumes, etc.
  • If films or videos are included, please be sure
    to encode it in a self-executable file or include
    a shareware / freeware copy of any programs
    required to open your files.
  • Portfolios will not be returned. Please be sure
    not to include original artwork. As with the demo
    reel, it should include a good cross-section of
    your skills and abilities, however please ensure
    that you do not send any more than 15 pieces of
    Artwork in total.

8
An internship with EA
Summer
Fall
Spring
9
Where Do I Sign Up?
  • The best way to apply for a full time position or
    internship is to use EA's online recruiting
    system, EA Recruiter
  • Register with EA Recruiter and establish a search
    agent that will automatically notify you when
    matching positions become available
  • Potential interns must be currently enrolled in
    school and have completed their Junior year.
  • http//jobs.ea.com

10
Join us.we see farther
Electronic Arts University Relations 2004
11
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