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Game Play Styles

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Zoo Tycoon, Caesar III. NPC must stop and deliver/pick something up. Railroad Tycoon. Jan 16 , Spring 2002. CS 4455. 18 'Research' ... – PowerPoint PPT presentation

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Title: Game Play Styles


1
Game Play Styles
  • Structure of Game Play

2
Game Play Styles
  • Games Have various structures that the user must
    handle
  • Common structures appear in many games

3
Suggestions?
4
Material Removal
  • Object is to remove opponents pieces
  • Examples
  • Chess
  • Checkers
  • War games
  • Action games (Space Invaders, Pac-Man, Asteroids)

5
Driving
  • Player must control vehicle/self to win
  • Must conform to environment
  • Music and Dance games do this
  • Fighting game combos

6
Puzzle
  • Some self-contained artifact must be rearranged
    into a solved position
  • Sokoban
  • Adventure games

7
Rescue/Collection
  • Someone needs to be saved from peril
  • Defender, Choplifter, Donkey Kong
  • Something needs to be collected
  • Mario Bros, Pikmin
  • Diablo, MMORPGs

8
Economic Simulation
  • Get the most stuff
  • He who dies with the most toys wins!

9
Collision Detection
  • Shooting
  • Player shoots a projectile to make progress
    towards winning

10
Collision Detection
  • Direct Attack/Block
  • Fighting Games

11
Obstacle Avoidance
  • Player must avoid environmental objects/enemies
    to win
  • Pac-Man (Inky, Pinky, etc)
  • Centipede
  • Frogger
  • Mario Bros etc etc

12
Obstacle Creation
  • Player creates or controls environment to
    influence or defeat opponent
  • Eg. Light cycles in Tron
  • Walls in strategy games
  • Go

13
Dynamic Puzzle
  • Some dynamic artifact must be navigated through
  • Deadly pendulums swinging!

14
Search
  • Somethings hidden in the environment
  • Key to locked door

15
Economy Simulation
  • Resource gathering
  • Gold, Wood, Iron, etc, etc
  • Direct
  • AOE gatherer units, CC
  • Indirect
  • Total Annihilation, Kingdoms,

16
Economic Simulation
  • Buildings
  • Create NPCs
  • AOE, Warcraft, Caesar III
  • Create/transform materials
  • Settlers, Caesar III

17
Economic Simulation
  • Traffic Flow
  • Roads!
  • NPC must pass a building for a transaction to
    take place
  • Zoo Tycoon, Caesar III
  • NPC must stop and deliver/pick something up
  • Railroad Tycoon

18
Research
  • Create a new technology that makes your NPCs
    better
  • AOE, Starcraft
  • Advance your civilization

19
Dialog/Negotiation
  • You talk to other players/NPCs
  • To learn things
  • To gain/lose membership in a gang/guild/club
  • To coordinate attack/defense
  • Trade
  • Read environment for clues
  • News clippings

20
Artificial Life
  • Must grow your creature
  • Train it
  • Feed it
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