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1.3 The operating system zoo. 1.4 Computer hardware review. 1.5 Operating system concepts ... vacuum tubes, plug boards. Scheduling algorithm was a signup sheet. ... – PowerPoint PPT presentation

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Title: Contact Information


1
Contact Information
  • Office 225 Neville Hall
  • Office Hours Monday and Wednesday 1200-100
  • E-Main dickens_at_umcs.maine.edu
  • Phone 581-3967
  • Textbook Tanenbaum, Modern Operating Systems
    (2nd edition)
  • URL http//umcs.maine.edu/dickens/COS431/COS431.
    html

2
Introduction
  • Chapter 1

1.1 What is an operating system 1.2 History of
operating systems 1.3 The operating system
zoo 1.4 Computer hardware review 1.5 Operating
system concepts 1.6 System calls 1.7 Operating
system structure
3
Introduction
  • A computer system consists of
  • hardware
  • system programs
  • application programs

4
System Components
  • Hardware
  • Physical Devices
  • Memory, CPU, I/O devices.
  • Microarchitecture Executes machine-level
    instructions. Hardware or firmware.
  • Machine language Hardware and instructions
    visible to an assembly language program.

5
Introduction
  • Operating System
  • Hides complexity of hardware and provides
    simplified set of instructions.

6
Introduction
  • System programs
  • Generally execute in user mode.
  • Command interpreter (shell), compilers, editors,
    ..

7
So What is an Operating System?
  • It is an extended machine
  • Hides the messy details which must be performed
  • Presents user with a virtual machine, easier to
    use
  • Dont want to program I/O devices, handle
    interrupts, etc.
  • It is a resource manager (and scheduler)
  • Each program gets time with the resource
  • E.g., CPU, I/O devices, memory
  • Each program gets space on the resource
  • E.g., Disk space.

8
History of Operating Systems
  • First generation 1945 - 1955
  • vacuum tubes, plug boards
  • Scheduling algorithm was a signup sheet.
  • Second generation 1955 1965
  • Operator loading in programs from card deck one
    at a time.
  • Led to batch systems

9
  • Early batch system
  • bring cards to 1401
  • read cards to tape
  • put tape on 7094 which does computing
  • put tape on 1401 which prints output

10
History of Operating Systems (3)
  • Structure of a typical FMS job 2nd generation

11
Early Operating Systems
  • Automatic job sequencing automatically
    transfers control from one job to another. First
    rudimentary operating system.
  • Resident monitor
  • initial control in monitor
  • control transfers to job
  • when job completes control transfers pack to
    monitor

12
Memory Layout for a Simple Batch System
13
  • Third generation 1965 1980
  • Machines were very expensive and CPU frequently
    idle. Led to multiprogramming.

14
  • Multiprogramming system
  • three jobs in memory 3rd generation

15
Multiprogramming Batch Systems
Solution Multiplex CPU between multiple jobs.
16
OS Features Needed for Multiprogramming
  • Use of disk space to hold jobs not in system.
  • Job scheduling Choose jobs to bring into memory.
  • Memory management the system must allocate the
    memory to several jobs.
  • CPU scheduling the system must choose among
    several jobs ready to run.
  • Allocation of devices.

17
Time-Sharing SystemsInteractive Computing
  • The CPU is multiplexed among several jobs that
    are kept in memory and on disk (the CPU is
    allocated to a job only if the job is in memory).
  • A job swapped in and out of memory to the disk.
  • On-line communication between the user and the
    system is provided when the operating system
    finishes the execution of one command, it seeks
    the next control statement from the users
    keyboard.
  • i.e., the shell
  • Goal is to give the illusion that each user has
    own machines.
  • Response time is a priority.

18
Computer Hardware Review
Monitor
Bus
  • Components of a simple personal computer

19
  • Special registers
  • Program counter.
  • Stack pointer.
  • Process Status Word (PSW).

20
Computer Hardware Review
  • (a) A three-stage pipeline
  • (b) A superscalar CPU

21
  • CPU has two modes user and kernel.
  • Application obtains OS services through a system
    call.
  • Traps to operating system and switches to kernel
    mode.

22
  • Typical memory hierarchy
  • numbers shown are rough approximations

23
  • Structure of a disk drive

24
  • One base-limit pair and two base-limit pairs

25
I/O Devices
  • Manufacturer provides device driver (talks to the
    device).
  • OS talks to device driver.
  • Three ways to handle I/O operations
  • Busy waiting.
  • Interrupt driven
  • Direct Memory Access (DMA)

26
(a)
(b)
  • (a) Steps in starting an I/O device and getting
    interrupt
  • (b) How the CPU is interrupted

27
  • Structure of a large Pentium system

28
Operating System Concepts
  • A process tree
  • A created two child processes, B and C
  • B created three child processes, D, E, and F

29
Operating System Concepts
  • (a) A potential deadlock. (b) an actual deadlock.

30
Operating System Concepts
  • File system for a university department

31
Operating System Concepts
  • Before mounting,
  • files on floppy are inaccessible
  • After mounting floppy on b,
  • files on floppy are part of file hierarchy

32
Operating System Concepts
  • Two processes connected by a pipe

33
Steps in Making a System Call
  • There are 11 steps in making the system call
  • read (fd, buffer, nbytes)

34
Some System Calls For Process Management
35
Some System Calls For File Management
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