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Participatory Simulations: immersive learning environments

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... participation and theory-building. Synergy between physical and virtual worlds (Vanessa Stevens Colella) ... (Vanessa Stevens Colella) The HubNet Mission: ... – PowerPoint PPT presentation

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Title: Participatory Simulations: immersive learning environments


1
Participatory Simulations immersive learning
environments
  • Emotionally engaging, first-person experience
  • Identification with and use of tangible objects
  • Collaborative participation and theory-building
  • Synergy between physical and virtual worlds
  • (Vanessa Stevens Colella)

Thinking Tag The top Tag has met two people and
is not sick. The bottom Tag has met six people
and is sick, as indicated by the five red LEDs.
2
Augmenting intelligence through mediated
experience
  • Facilitates more complex simulations
  • Remember and monitor more information
  • Identify complex patterns
  • Enables you to move back and forth between the
    computer and the personal experience
  • Alternative representations
  • Various learning styles
  • Supports early attempts at formalizing
    simulations
  • Surface assumptions
  • Develop coherent mental models
  • (Vanessa Stevens Colella)

3
The HubNet MissionSystems dynamics and
complexity learning for ALL students
  • The problems our society faces are increasingly
    systemic in character
  • The study of dynamic systems stands as a new form
    of literacy for all, a new way of describing,
    viewing and symbolizing phenomena in the world
  • The world of dynamic experience and the world of
    static school representations stands as one
    source of student alienation from the current
    curriculum

4
The HubNet Learning ProblemDeterministic/central
ized mindset
  • Students have considerable difficulties in making
    sense of complex systemsemergent phenomena and
    global patterns that arise from distributed
    interaction
  • Participatory simulations have previously been
    used in the social sciences but not in math and
    science

5
The HubNet Learning ProblemWhat is different
about math and science?
  • Lack of close integration of participatory
    simulation activities with modeling/analysis
    technologies
  • Class discussions need to be supported with
    functions such as simulation replay, construction
    of alternative scenarios and assumptions, and
    alternative visualizations
  • Technology must be available to support student
    participation

6
HubNet A Participatory Simulation Architechure
  • Innovative networked classroom-based
    technologies connect learners evolving
    intuitions with powerful tools for modeling and
    analysis
  • Learners working in the networked environment
    make overt and visible their strategies in
    relation to generating different kinds of
    emergent behavior
  • These tools enable them to analytically
    understand these systems, in effect working with
    the mathematics of change without needing to
    master the formalisms of differential equations.

7
HubNet
The network-based activity will help make visible
learners ideas and ways of organization their
experiences, which should significantly advance
our understanding of these forms of emergent
learning
8
Aggregate Modelingthe flow of bunnies (or beer)
  • The first kind of tool enables the user to
    conceptualize the system as "flows" and
    "accumulations." For example, a changing
    population of rabbits might be modeled as an
    "accumulation" (like water accumulated in a sink)
    with rabbit birth rates as a "flow" into the
    population and rabbit death rates as a flow out
    (like the flow of water into and out of the
    sink). Other populations or dynamics--e.g., the
    presence of "accumulations" of predators-- could
    affect these flows. In the limit of the
    continuous case, this means dynamic systems are
    written in the language of differential
    equations.
  • (http//www.ccl.sesp.northwestern.edu/ps/part_sims
    .html)

9
Object-Based Modelingbe a bunny
  • The second kind of tool enables the user to model
    systems directly at the level of the individual
    elements of the system. For example, our rabbit
    population could be rendered as a collection of
    individual rabbits each of which has associated
    probabilities of reproducing or dying.
  • The object-based approach, while perhaps less
    efficient at certain kinds of analysis (e.g.,
    translating its results into algebraic form), has
    the advantage of being a natural entry point for
    learners. It may well be easier to generate rules
    for individual rabbits than to describe the flows
    of rabbit populations. This is because the
    learners can literally see the rabbits and can
    control the individual rabbit's behavior. New
    computational media make this object-based
    approach practical as a tool for modeling
    population dynamics and other forms of highly
    interactive emergent phenomena.
  • (http//www.ccl.sesp.northwestern.edu/ps/part_sims
    .html)

10
HubNet as Modeling Environmentbe a bunny and
watch the beer flow
  • HubNet can itself be a powerful modeling tool. In
    particular, HubNet can be used as a new kind of
    object-based modeling environment.
  • In contrast to languages such as StarLogo,
    Hubnet, as a modeling engine, depends on each of
    its nodes -- each calculator can be a turtle.
    While for very large numbers of turtles, StarLogo
    would be much more efficient, for smaller numbers
    (classroom-size) the advantage of students being
    able to test their intuitive behavior and to
    participate directly in the simulations has
    powerful learning possibilities.
  • Because HubNet allows the user flexibility about
    what to pass from the calculators to the Hub,
    many hybrid architectures are possible as well.
    If the calculators pass average or aggregate
    quantities to the Hub, then a new mixed
    object-based hybrid architecture results. These
    new architectures open doors to many new kinds of
    simple classroom activities.

11
HubNet Gridlock
  • Meaningful scenario
  • Real-time interaction
  • Each student has an intersection
  • Students try different strategies, from traffic
    cops to smart cars
  • Students then analyze their strategies for a
    report of recommendations to the mayor of
    Gridlock
  • The end report incorporates both object-based and
    aggregate analysis

Uncoordinated traffic
Traffic flow with no lights
Accidents quickly result
Lights synchronized
12
Other HubNet Calculator Models
People Molecules
Regression
Disease
Elevators
Function Activity
13
MIT PDA Participatory Simulations Site
http//education.mit.edu/pda/index.htm
14
Activity NetLogo Participatory Simulation
  • Set-up Orientation 15 minutes
  • Play! 20 minutes
  • Post Your Reflections
  • Ken Future vision and CodeIT
  • Whole-class discussion of posted reflections and
    general reflections

15
Activity NetLogo Participatory Simulation
  • Group Roles
  • 1 Teacher (server)
  • 2-4 Students (clients)
  • 1-2 Observers
  • with substitutions if necessary
  •  
  • Reference Guide to Computer PSAs
  • http//ccl.northwestern.edu/ps/guide/comp-part-sim
    s-guide.html

16
HubNet A Participatory Simulation Architechure
  • Innovative networked classroom-based
    technologies connect learners evolving
    intuitions with powerful tools for modeling and
    analysis
  • Learners working in the networked environment
    make overt and visible their strategies in
    relation to generating different kinds of
    emergent behavior
  • These tools enable them to analytically
    understand these systems, in effect working with
    the mathematics of change without needing to
    master the formalisms of differential equations.
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