Title: Participatory Simulations: immersive learning environments
1Participatory Simulations immersive learning
environments
- Emotionally engaging, first-person experience
- Identification with and use of tangible objects
- Collaborative participation and theory-building
- Synergy between physical and virtual worlds
- (Vanessa Stevens Colella)
Thinking Tag The top Tag has met two people and
is not sick. The bottom Tag has met six people
and is sick, as indicated by the five red LEDs.
2Augmenting intelligence through mediated
experience
- Facilitates more complex simulations
- Remember and monitor more information
- Identify complex patterns
- Enables you to move back and forth between the
computer and the personal experience - Alternative representations
- Various learning styles
- Supports early attempts at formalizing
simulations - Surface assumptions
- Develop coherent mental models
- (Vanessa Stevens Colella)
3The HubNet MissionSystems dynamics and
complexity learning for ALL students
- The problems our society faces are increasingly
systemic in character - The study of dynamic systems stands as a new form
of literacy for all, a new way of describing,
viewing and symbolizing phenomena in the world - The world of dynamic experience and the world of
static school representations stands as one
source of student alienation from the current
curriculum
4The HubNet Learning ProblemDeterministic/central
ized mindset
- Students have considerable difficulties in making
sense of complex systemsemergent phenomena and
global patterns that arise from distributed
interaction - Participatory simulations have previously been
used in the social sciences but not in math and
science
5The HubNet Learning ProblemWhat is different
about math and science?
- Lack of close integration of participatory
simulation activities with modeling/analysis
technologies - Class discussions need to be supported with
functions such as simulation replay, construction
of alternative scenarios and assumptions, and
alternative visualizations - Technology must be available to support student
participation
6HubNet A Participatory Simulation Architechure
- Innovative networked classroom-based
technologies connect learners evolving
intuitions with powerful tools for modeling and
analysis - Learners working in the networked environment
make overt and visible their strategies in
relation to generating different kinds of
emergent behavior - These tools enable them to analytically
understand these systems, in effect working with
the mathematics of change without needing to
master the formalisms of differential equations.
7HubNet
The network-based activity will help make visible
learners ideas and ways of organization their
experiences, which should significantly advance
our understanding of these forms of emergent
learning
8Aggregate Modelingthe flow of bunnies (or beer)
- The first kind of tool enables the user to
conceptualize the system as "flows" and
"accumulations." For example, a changing
population of rabbits might be modeled as an
"accumulation" (like water accumulated in a sink)
with rabbit birth rates as a "flow" into the
population and rabbit death rates as a flow out
(like the flow of water into and out of the
sink). Other populations or dynamics--e.g., the
presence of "accumulations" of predators-- could
affect these flows. In the limit of the
continuous case, this means dynamic systems are
written in the language of differential
equations. - (http//www.ccl.sesp.northwestern.edu/ps/part_sims
.html)
9Object-Based Modelingbe a bunny
- The second kind of tool enables the user to model
systems directly at the level of the individual
elements of the system. For example, our rabbit
population could be rendered as a collection of
individual rabbits each of which has associated
probabilities of reproducing or dying. - The object-based approach, while perhaps less
efficient at certain kinds of analysis (e.g.,
translating its results into algebraic form), has
the advantage of being a natural entry point for
learners. It may well be easier to generate rules
for individual rabbits than to describe the flows
of rabbit populations. This is because the
learners can literally see the rabbits and can
control the individual rabbit's behavior. New
computational media make this object-based
approach practical as a tool for modeling
population dynamics and other forms of highly
interactive emergent phenomena. - (http//www.ccl.sesp.northwestern.edu/ps/part_sims
.html)
10HubNet as Modeling Environmentbe a bunny and
watch the beer flow
- HubNet can itself be a powerful modeling tool. In
particular, HubNet can be used as a new kind of
object-based modeling environment. - In contrast to languages such as StarLogo,
Hubnet, as a modeling engine, depends on each of
its nodes -- each calculator can be a turtle.
While for very large numbers of turtles, StarLogo
would be much more efficient, for smaller numbers
(classroom-size) the advantage of students being
able to test their intuitive behavior and to
participate directly in the simulations has
powerful learning possibilities. - Because HubNet allows the user flexibility about
what to pass from the calculators to the Hub,
many hybrid architectures are possible as well.
If the calculators pass average or aggregate
quantities to the Hub, then a new mixed
object-based hybrid architecture results. These
new architectures open doors to many new kinds of
simple classroom activities.
11HubNet Gridlock
- Meaningful scenario
- Real-time interaction
- Each student has an intersection
- Students try different strategies, from traffic
cops to smart cars - Students then analyze their strategies for a
report of recommendations to the mayor of
Gridlock - The end report incorporates both object-based and
aggregate analysis
Uncoordinated traffic
Traffic flow with no lights
Accidents quickly result
Lights synchronized
12Other HubNet Calculator Models
People Molecules
Regression
Disease
Elevators
Function Activity
13MIT PDA Participatory Simulations Site
http//education.mit.edu/pda/index.htm
14Activity NetLogo Participatory Simulation
- Set-up Orientation 15 minutes
- Play! 20 minutes
- Post Your Reflections
- Ken Future vision and CodeIT
- Whole-class discussion of posted reflections and
general reflections
15Activity NetLogo Participatory Simulation
- Group Roles
- 1 Teacher (server)
- 2-4 Students (clients)
- 1-2 Observers
- with substitutions if necessary
-
- Reference Guide to Computer PSAs
- http//ccl.northwestern.edu/ps/guide/comp-part-sim
s-guide.html
16HubNet A Participatory Simulation Architechure
- Innovative networked classroom-based
technologies connect learners evolving
intuitions with powerful tools for modeling and
analysis - Learners working in the networked environment
make overt and visible their strategies in
relation to generating different kinds of
emergent behavior - These tools enable them to analytically
understand these systems, in effect working with
the mathematics of change without needing to
master the formalisms of differential equations.