- PowerPoint PPT Presentation

About This Presentation
Title:

Description:

James Cremer and Joan Severson. Computer Science, The University of Iowa ... Showed us we need to tailor multimedia content to particular audiences when ... – PowerPoint PPT presentation

Number of Views:72
Avg rating:3.0/5.0
Slides: 28
Provided by: anneon
Category:
Tags: james | tailor

less

Transcript and Presenter's Notes

Title:


1
This Old Digital City Virtual Historical Cedar
Rapids, Iowa, circa 1900
  • James Cremer and Joan Severson
  • Computer Science, The University of Iowa
  • Digital Artefacts, LLC

Shayne Gelo Digital Artefacts, LLC
Joe Kearney Computer Science, The University of
Iowa
Marise McDermott and Rich Riccio The History
Center, Cedar Rapids, Iowa
2
Background
  • Grocery store encounter neighbors Joan Severson,
    undergraduate researcher in Hank virtual
    environments lab at U. Iowa, and Marise
    McDermott, curator at The History Center
  • Ms. McDermott wanted to do a multimedia project
    on the history of Cedar Rapids
  • Ms. Severson says lets do virtual reality
    instead

3
Vision
  • Use University of Iowa expertise and experience
    in virtual environments, real-time
    person-in-the-loop driving simulation, and 3D
    modeling to create an engaging new exhibit
  • 3D virtual environments as interface to
    historical archives
  • create 3D virtual reconstruction of
    turn-of-the-20th-century Cedar Rapids, and let
    people explore history in an exciting engaging
    environment, accessing multimedia historical
    information in appropriate geographical setting

4
Background The University of Iowa
  • A world leader in virtual environments for
    driving simulation NADS, IDS, Hank, and others

5
NADS (www.nads-sc.uiowa.edu)
  • The National Advanced Driving Simulator. U.S.
    Dept. of Transportation facility operated by U.
    Iowa. Cost more than US 50 million. Fully
    operational within the next few months.
  • Most advanced driving simulator in the world.
    High fidelity motion, vehicle dynamics, audio,
    control loading, data recording, and scenario
    (autonomous traffic, vehicles, and other
    entities) systems. Sophisticated visual database
    creation and scenario and experiment authoring
    tools.
  • Use in many applications. Especially driving
    safety and human factors research effects of
    signage, drugs and alcohol, cell phone usage and
    other distractions, anti-lock braking systems,
    collision warning devices, heads-up displays.

6
Hank (www.cs.uiowa.edu/hank)
  • Small simulator in Computer Science. Focus on
    simulator development research and new uses of
    virtual environment technology rather than very
    large experiments of NADS.
  • Collaboraration with Ford, IRISA (Rennes, FR), U.
    Valencia (ESP).
  • Primary current project collaboration with
    pyschology researchers on use of virtual
    bicycling environment for child behavior studies.
    Children ride instrumented stationary bicycle
    through virtual town with traffic.
    Decisions/reactions recorded and measured.

7
Hank Simulator
8
Hank and Virtual Urban Environments
  • As part of Hank project we developed expertise in
    3D modeling for real-time display. Created
    virtual present-day Iowa City (one student during
    the summer) and demonstrated at Iowa State Fair
    1998. Thousands of riders over 10 days of use.

9
Digital Artefacts (www.digitalartefacts.com) and
The History Center (www.historycenter.org)
  • Small company that grew out of the Hank group at
    The University of Iowa. President Joan Severson
    (and primary inspiration for and creator of TODC)
    has an art and theater background, but
    subsequently earned a computer science degree
    because she saw virtual reality as a great medium
    for her artistic skills.
  • The History Center is a small museum in Cedar
    Rapids, Iowa. Since opening its new building in
    summer 1999 its had about 20,000 visitors and
    5,400 students involved in its programs.

10
The TODC Project
  • Initially a small project with one large screen.
    After presentation of ideas to local
    organizations who might provide funds, including
    the possibility of bigger things in the future,
    they said lets do the big one now.
  • Goal an interactive virtual environment in which
    visitors can sit it and operate a time machine
    to explore 3D restoration of circa 1900 city.
    During exploration visitors can activate
    multimedia associated with significant locations
    in the environment.

11
Initial TODC Ideas
12
Physical Components
  • Three large screens, each 6 feet (1.83meters)
    wide and 8 feet (2.44meters) tall. 120 degree
    angles between them. Enclosures behind screens
    house LCD projectors and mirrors arranged for
    rear-projection.
  • The time machine, an H.G.Wells-ish device with
    seating for 4 or 5 adults, several controllers
    (joystick-like wand, buttons, a rocker switch),
    vibration motors, lights, etc. Includes a token
    slot and LED timer.

13
Physical components
  • Four networked computers. One master, three
    slaves. Each slave does graphics processing for
    one screen. High-end but cost-effective PCs
    off-the-shelf 933MHz IBM Intellistations.
    Graphics cards 64MB GeForce2 graphics cards in
    current prototype. At opening in a few weeks,
    might possibly use Intense3D Wildcat 4210 (higher
    quality antialiasing, but lower overall fill
    rate) or GeForce2 Ultras (if we can get them by
    then!)

14
Physical components
15
Physical components
16
Construction of the 3D Historical Model
  • The most challenging part of the project. Of more
    than 100 buildings modeled, 6 remain standing.
  • Archivists and others gathered a variety of raw
    materials
  • Sandborn insurance maps provided accurate road,
    sidewalk, building footprints, dimensions, and
    function (names of businesses, etc.)
  • photographs, postcards, blueprints, newspapers
  • city records and other documents, books with
    information about colors used in the time period
    (all the photographs were black-and-white or
    sepia-toned we wanted a colorful environment!)

17
3D Model Construction
18
3D Model Construction
19
3D Model Construction
20
Construction of the 3D Historical Model
  • Georeferencing the raw materials, associating
    images and other information geographic
    location/maps was important, critical to good 3D
    modeling, but time consuming.
  • Primary tools Multigen and Photoshop, plus a
    little bit of 3D Studio Max

21
Visualization, Interaction, and Multimedia
Software
  • Custom visualization, interaction, and network
    synchronization software. Developed in C and
    the OpenGVS real-time graphics SDK.
  • Master processor interacts with time machine
    via data acquisition card (time machine is an
    expensive joystick!) and synchronizes and
    controls PCs doing the 3D graphics. Master also
    handles audio.
  • Center PC, in addition to 3D graphics, displays
    MPEG2 and/or AVI video associated with locations
    in 3D environment. (Video, as well as 3D
    graphics had to be rotated 90 degrees
    projectors are on their sides).
  • The software also controls region-based playback
    of some narrative audio and ambient sound.

22
Visitor Scenarios
  • Free navigation and exploration of virtual
    environments can be immersive, engaging, and
    entertaining.
  • Does not always fit with educational goals and
    time constraints of museum or similar setting
  • Initial TODC goal 5 to 10 minutes user
    experiences (museum visitors each given one token
    that activates environment for a certain amount
    of time).
  • Initial scenarios free exploration with
    enticement to access content. Simple
    representations of characters at key locations
    inviting visitor to visit. I.e. access multimedia
    content associated with the location.

23
Visitor Scenarios
  • We are developing other kinds of scenarios such
    as guided tours in which visitor movements are
    more constrained. Our experience shows that not
    everyone is comfortable with the full freedom
    afforded by virtual environments. Theyd prefer
    to be shown around. In guided tour scenarios,
    the gross motion paths are controlled by the
    software, while the user retains some control
    over speed and fine path variations.
  • Determining good visitor scenarios will be a very
    exciting part of this project. Certainly, our
    initial experiences tell us that we should
    develop several types of scenarios, some better
    suited to children, others to senior citizens.

24
Demonstration of prototype at August 2000 Iowa
State Fair
  • Single screen, joystick, 3D model, and multimedia
    content not quite finished.
  • As in 1998, many users over the course of 10
    days.
  • Interesting to observe people of all ages really
    liked it, but in different ways or for different
    reasons. Kids thought it was cool and fun, their
    parents/other adults like it because they could
    learn interesting things, senior citizens from
    the Cedar Rapids area loved it because of the
    nostalgic memories it evoked.
  • Showed us we need to tailor multimedia content to
    particular audiences when possible (many children
    want to leave the multimedia content and get
    back to 3D real-time environment quickly. Video
    content not enaging enough.

25
Iowa State Fair 2000
26
Educational Impact and Next Steps
  • We are very excited about the potential
    educational impact of derivatives of this effort.
    We are working to take it out of the museum and
    into schools. For instance, we are developing
    software that will by used by area school chilren
    (3rd, 4th, 11th grades initially) to participate
    in many of the research, content creation, and
    even 3D modeling activities involved in creating
    TODC. One component is map-based georeferencing
    software that enables associating and accessing
    content and research results with physical
    locations.

27
More Next Steps
  • Bring the city to life by adding moving
    characters. Related to University of Iowa work
    on scenario control and semi-autonomous agents
    for driving simulation.
  • Enable time travel. Develop 3D models and
    content for other time periods.
Write a Comment
User Comments (0)
About PowerShow.com