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Computers in Youth Ministry

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Title: Computers in Youth Ministry


1
Computers in Youth and After-School
Programs Mary Margaret Pavan PREP Community
Computer Center After-School Technology
Coordinator AmeriCorps VISTA Member May 5, 2001
2
  • Workshop Agenda
  • Why include computers in a youth or after-school
    program?
  • How do you want to use computers for youth?
  • Brief overview of PREP programs for youth
  • PREP curriculum
  • Additional PREP projects for youth
  • Outside resources
  • Question Answer/ Discussion

3
Why include computers in youth and after-school
programs?
4
  • Why include computers in youth
  • and after-school programs?
  • To give children computer literacy
  • To overcome cultural barriers
  • To encourage youth to find their gifts
  • To help students with reading and math skills
  • To get youth excited about technology
  • To give children skills necessary in later
    education and careers
  • To build relationships with youth around their
    interests

5
  • Questions to Consider Before Using Computers in a
    Youth or After-School Program
  • What is our purpose in teaching children
    technology?
  • Are we to help them discover potential gifts
    that may not appear in a typical classroom?
  • Are we just to get them excited about using
    technology?
  • Are we to teach them basic or higher level
    skills?
  • How much can we assume they already know?
  • Are we supposed to use computers to help them
    with their basic reading and math skills?

6
  • PREPs Answers to Those Questions
  • In Project 21 and Brengle Academy, PREP seeks
    to equip the students with computer tools that
    will help them in high school and beyond.
  • PREP wants to encourage youth that may not have
    regular access to computers to get excited about
    technology and discover their technological
    gifts.
  • PREP uses educational games like Knowledge
    Adventure JumpStart to reinforce young
    childrens reading and math skills.
  • PREP seeks to build relationships with youth by
    engaging them in technology.

7
  • Successes
  • Relationships and trust growing between youth
    and teachers.
  • Time is created for youth and adults to
    interact in areas that youth enjoy.
  • Youth get excited to do what they have learned.
    They loved getting the CDs they made and
    inserting ClipArt into everything!

8
  • Challenges Ive Faced
  • Maintaining Discipline Youth get very excited
    around computers!
  • Deciding between short-term and long-term
    projects. Finding long-term projects.
  • Finding appropriate projects for young
    children. If they cannot read, their options
    are limited.

9
Computers in Youth and After-School Programs
How do you want to use computers for youth?
10
Computers in Youth and After-School Programs
Brief Overview of PREP Youth Programs
  • Project 21 After-School Program Computer Class
    (K-8th grade, once a week)
  • Brengle Academy Computer Class (Middle School,
    once a week)
  • Computer Club (4th-8th grade, once a month)
  • Video Production class for girls (12-21 years
    old)
  • Digital Music Studio class (all ages, but
    targeted at youth)
  • Re-aligning our multimedia classes for youth
  • PREP Enterprises

11
Computers in Youth and After-School Programs
PREP Curriculum Computer Basics Goal To
prepare students with basic computer literacy.
To prepare them with computer skills necessary
for high school. Step 1 Students learn about
networking, saving, typing, spell check, and
editing by typing a short document using
Microsoft Word. Step 2 Students review
concepts. They learn about opening, printing,
saving on a floppy disk by making name signs for
their bedroom doors at home.
12
PREP Curriculum Encarta Africana Scavenger
Hunt Students are introduced to Encarta Africana
by doing a scavenger hunt through a portion of
the programs interactive, multimedia timeline.
They enter their answers on a worksheet.
13
PREP Curriculum The Internet Planning a
vacation Step 1 Students pick a place to visit
and find basic information about it on the
Internet. Step 2 Students plan their five-day
vacations, including choosing flights (day,
times, and flight numbers) using the Internet.
14
PREP Curriculum Research Encarta Africana
Heroes Step 1 Students find a hero using
Encarta Africana. They answer questions on
worksheet.
15
Step 2 Students use Microsoft Word to make
posters of their heroes. Posters include details
from worksheet and pictures of heroes (copy
paste is learned!).
16
PREP Curriculum Research Poetry Step 1
Students find a poet in Encarta Africana.
17
Step 2 Students search for their poets on the
Internet. They print out poems written by their
poets. Step 3 Students take one line of their
poem. They write their own poems using that line.
18
PREP Curriculum Research The History of Hip Hop
Step 1 Students learn some Hip Hop history
using specified web sites. They answer worksheet
questions.
19
Step 2 Students find a Hip Hop musician on the
Internet. They print out the lyrics of three of
their songs. Students think about what these
songs say and their deeper message. Step 3
Students summarize their research (history and
lyrics) with analysis in a six slide PowerPoint
presentation. Students present their slide show
to the class.
20
  • PREP Curriculum Additional Projects
  • Making music CDs using Hip Hop Ejay
  • Typing using Mavis Beacon Typing (Version 9)
  • Knowledge Adventure JumpStart Game
  • Making cards and posters using Microsoft
    Publisher

21
  • Additional PREP Projects for Youth
  • Computer Club
  • Goal To encourage walk-in lab visitors and
    give them constructive and organized time in the
    computer lab.
  • Meet once a month
  • For 4th-8th graders
  • Take club members on field trips to science
    and/or technology sites (Science Museum, Roxbury
    Multimedia Center, etc.)
  • Engage members in new computer activities
    (making CDs and CD covers)

22
  • Additional PREP Projects for Youth
  • Video Production Class for Girls
  • For girls, 12-21 years old
  • Girls learn about digital video production
    (filming, editing, etc.) by designing and
    creating their own movies
  • Emphasis on mentoring the students

23
  • Additional PREP Projects for Youth
  • Digital Music Studio Class
  • For all ages, but focused toward youth
  • Teaches youth how to use Hip Hop EJay to mix
    their own songs, but most of the time is spent
    in mixing, not in teaching

24
  • We have taught Hip Hop EJay to both Project 21
    and Brengle Academy. They have also learned how
    to design CD jacket covers using Microsoft
    Publisher.

25
  • General Resources
  • AC4 website will have a link to this
    presentation and my research. In addition, we
    hope to start a web page where others can post
    their curriculum ideas. http//www.acccc.org
  • CTCNet. http//www.ctcnet.org
  • My report on resources Curriculum and
    Resources for Youth, a review of the CTCNet
    archives and other resources.

26
  • Resources Project-based Curriculum
  • Multimedia Projects
  • Whats My Anti-Drug Campaign. Ages 12-17. See
    an example at http//www.whatsyourantidrug.com/o
    ndcp/show/launch.html.
  • Video production idea create a commercial for
    an imaginary product, Motivation. An example
    is at http//stories.simplenet.com/motivation.mov
    .
  • LEGOs Mindstorm product. This is a
    computerized LEGO set for building robots. Then
    students program their robots using a computer.
    http//mindstorms.lego.com/

27
  • Resources Project-based Curriculum
  • Multimedia Projects Web Page Design
  • Look Smart. http//www.looksmart.com/eus1/eus53
    832/eus53833/eus328722/ eus55260/r?ispzaecomefro
    mizae-explore
  • Operation MEDIA. Program overview and specific
    curriculum for each lesson. Focus on web design
    and personal growth. For high school students,
    but adaptable. http//www.rtpnet.org/blc/media2/
  • Web Monkey for Kids. http//www.hotwired.lycos
    .com/webmonkey/kids

28
  • Resources Project-based Curriculum
  • Multimedia Projects Web Page Design
  • Page Tutor. HTML for the rest of us.
    http//www.pagetutor.com
  • W3Schools. Free web building curriculum.
    http//www.w3schools.com/
  • Web Teacher. Includes a Spanish version.
    http//www.webteacher.org/winexp/indextc.html

29
  • Resources Project-based Curriculum
  • Multimedia Projects Software
  • Hyperstudio. http//www.hyperstudio.com
  • Microworlds. http//www.microworlds.com
  • Stagecast. http//www.stagecast.com
  • Macromedia.com or Infini-D. Animation
    software.

30
  • Resources Project-based Curriculum
  • Art Technology
  • Projects from Sarah Smiley. Interactive
    self-portraits, An Imaginary House, Water
    Portraits.
  • Boston CyberArts Festival CyberFaces.
    Includes many different events, one of which is
    showcasing portraits by students on-line.
    http//www.cyberfaces.org/
  • ArtTECH. A program for youth in tech and art.
    Nettrice Gaskins (nettrice_at_onebox.com) is doing
    this in Boston. For curriculum ideas and
    recommendations on hardware and software, see
    http//www.geocities.com/arttechycp/index.html.

31
  • Resources Project-based Curriculum
  • Art Technology Music Software
  • Hip Hop EJay. A software program for 2nd grade
    and up. Children and adults can mix their own
    songs. http//www.voyetra-turtle- beach.com/site
    /product_menus/music_software.asp
  • Music Ace. Music software by Harmonic Vision.
  • Dub It. Example of what it can make at
    http//stories.simplenet.com/dubit/

32
  • Resources Education
  • Science Quest. Middle school students research
    a science question and document their
    discoveries on a multimedia web site. Contact
    Jennifer Dorsen, jdorsen_at_edc.org.
  • Web Pages for Teachers http//www.SchoolOne.co
    m, http//www.quia.com, http//www.sil.org/ched.e
    dsoft.html, http//EDNOW.com

33
  • Resources Education
  • For Children
  • The Learning Network. An interactive site for
    K-12th grade students. http//familyeducation.co
    m/k12/Student/
  • Virtual Explorers. For 5-12 year olds.
    http//www.virtualexplorers.org
  • Discovery Online for kids. Grades K-12.
    http//schooldiscovery.com/
  • I Know That. Ages 2-12. http//www.iKnowthat.c
    om/
  • Homework Assistance Web Sites, Pen Pal Web
    Sites, On-line Reading Sites, Software
    Programs.

34
  • Resources Black History
  • Encarta Africana. A multimedia encyclopedia.
  • AFRO-Americ_at_s Black History Museum. This is a
    site for teens and adults with a link to a
    fabulous kids page. The main site is
    http//www.afroam.org/history. The Kids Zone is
    http//www.afroam.org/children/children.html.

35
  • Resources Especially For Girls
  • Cybergrrl.com. Free e-mail and chat rooms.
    Also has a Woman of the Day and a tech
    section. http//www.cybergrrl.com
  • Girl Tech. Chat room, games, links to other
    girl-friendly sites, info about women around the
    world, sports, news, and an invention page.
    http//www.girltech.com

36
  • Conclusions
  • Computers can add depth to the education and
    relationships of children in youth and
    after-school programs.
  • Know your priorities and goals for using
    computers in a youth or after-school program.
  • There are many resources available for teaching
    computers, but they are spread out and
    overwhelming to sort through.
  • Ministries need to work together to share and
    centralize resources for using computers (AC4).
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