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CCNA 1 Module 8

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The CAM (content addressable memory) holds the switching table. 8.1.3 Switch operation ... When a node needs to communicate with all hosts on the network ... – PowerPoint PPT presentation

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Title: CCNA 1 Module 8


1
CCNA 1 Module 8
  • Ethernet Switching
  • By Larry Twigg
  • 11/21/05

2
8.1.1 Layer 2 Bridging
  • Bridging Table is empty at start up
  • Bridge adds source MAC address and the port it
    came to the bridge on
  • Destination MAC address is checked
  • In the table sent out that port
  • Not in the table sent out all ports
  • In table but from receiving port so it is not
    forwarded.
  • See Diagram in curriculum for ex.

3
8.1.2 Layer 2 Switching
  • A switch is a multiport bridge
  • Bridge and switches create collision domains
  • Bridges and switches do not affect broadcast
    domains
  • The CAM (content addressable memory) holds the
    switching table.

4
8.1.3 Switch operation
  • Switch operates like a bridge just more ports.
  • Microsegmentation - switch is used to divide
    devices into their own collision domains
  • Switches enable full duplex
  • In theory bandwidth can be doubled

5
8.1.3 cont.
  • CAM is a hardware technology causing faster
    delivery of data
  • CAM is an ASIC (Application specific integrated
    circuit)

6
8.1.4 Latency
  • Latency is the delay between the time a frame
    begins to leave the source device and when the
    first part of the frame reaches its destination.

7
Causes of Latency
  • Media delays - finite speeds
  • Circuit delays - electronics
  • Software delays switching decisions
  • Frame structure must read at least the
    destination address

8
8.1.5 Two Switching Methods
9
Store-and-forward
10
Cut-through
11
Frame Transmission Modes
12
Switch Modes
  • Synchronous switching
  • The source port and destination port must be
    operating at the same bit rate
  • Asynchronous switching
  • The bit rates are not the same
  • The frame must be stored at one bit rate before
    it is sent out at the other bit rate
  • Store-and-forward must be used  

13
8.1.6 STP
  • Switching loops can lead to broadcast storms that
    will overwhelm a network.
  • To counteract loops, switches are provided with
    the Spanning-Tree Protocol (STP)
  • Switches in a LAN using STP
  • Send Bridge Protocol Data Units (BPDUs) out all
    its ports
  • Lets other switches know of its existence
  • Elect a root bridge (switch) for the network
  • Switches use the Spanning-Tree Algorithm (STA) to
    resolve and shut down the redundant paths

14
STP
  • Each port using Spanning-Tree Protocol is in one
    of the following five states
  • Blocking
  • Listening
  • Learning
  • Forwarding
  • Disabled

15
STP
  • A port moves through five states as follows
  • From initialization to blocking
  • From blocking to listening or to disabled
  • From listening to learning or to disabled
  • From learning to forwarding or to disabled
  • From forwarding to disabled
  • Resolving and eliminating loops creates a logical
    hierarchical tree with no loops
  • The alternate paths are available if needed

16
8.2.1 Shared Media Environment
  • Shared media environment
  • multiple hosts have access to the same medium
  • Extended shared media environment
  • a networking device extends the environment to
    accommodate multiple access or longer cable
    distances
  • Point-to-point network environment
  • one device is connected to only one other device
    (ex. dialup network connections)

17
8.2.2 Collision Domains
  • Collision Domains
  • Connected physical network segments where
    collisions can occur
  • Collisions cause
  • The network to be inefficient
  • Transmissions to stops for a period of time

18
Collision Domains
  • The types of devices that interconnect the media
    segments define collision domains
  • Classified as OSI Layer 1, 2 or 3 devices
  • Layer 1 devices do not break up collision domains
  • Layer 2 and Layer 3 devices break up collision
    domains
  • Increasing the number of collision domains is
    known as segmentation

19
Repeater Rule
  • Four repeater rule
  • No more than four repeaters between any two
    computers
  • Contributing Factors
  • Repeater latency
  • Propagation delay
  • NIC latency
  • Late collision frames add delay that is referred
    to as consumption delay

20
8.2.3 Layer 1 Devices
  • Layer 1 devices
  • repeaters and hubs
  • Extend collision domains
  • Primary function is extending cable segments
  • Additional hosts increase the amount of traffic
  • More traffic greater chances of collisions
  • This results in diminished performance

21
Layer 2 Devices
  • Layer 2 devices
  • Bridges and Switches
  • Segments collision domains
  • Controls frame propagation using the MAC address
  • Tracks the MAC addresses and segment they are on

22
Layer 3 Devices
  • Layer 3 devices
  • Routers
  • Do not forward collisions
  • Breaks up collision domains
  • Broadcast domains are controlled

23
8.2.4 Layer 2 Broadcasts
  • Ethernet Broadcasts
  • When a node needs to communicate with all hosts
    on the network
  • A broadcast frame with a destination MAC address
    0xFFFFFFFFFFFF is sent
  • The network interface card (NIC) of every host
    must respond

24
Layer 2 Broadcasts
  • Layer 2 devices must flood all broadcast and
    multicast traffic
  • Broadcast Radiation
  • The accumulation of broadcast and multicast
    traffic from each device
  • Broadcast storm
  • Circulation of broadcast radiation that saturates
    the network
  • There is no bandwidth left for application data

25
Layer 2 Broadcasts
  • The three sources of broadcasts and multicasts
  • Workstations
  • Routers
  • Multicast Applications

26
8.2.5 Broadcast Domain
  • Broadcast Domain
  • A grouping of collision domains
  • All the nodes that are a part of that network
    segment bounded by a layer three device
  • Broadcasts have to be controlled at Layer 3
    devices
  • Layer 2 and Layer 1 devices do not control
    broadcasts

27
8.2.6 Data Flow
  • Collision and Broadcast Domains
  • How data frames propagate through a network
  • The movement of data through Layer 1, 2 and 3
    devices
  • How data must be encapsulated

28
Data Flow
  • Layer 2 devices filter data frames based on the
    destination MAC address
  • A Layer 2 device will forward the frame unless
    something prevents it from doing so
  • Layer 3 devices filter data packets based on IP
    destination address
  • A Layer 3 device will not forward the frame
    unless it has to
  • Layer 3 device creates multiple collision and
    broadcast domains
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