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Production Overview

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Works in the control room; operates the video switcher - responsible for ... Red box = SDTV, whereas actual pic is DHTV. Digital Cinema vs. Analog Cinema. Cost ... – PowerPoint PPT presentation

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Title: Production Overview


1
Production Overview
2
People
3
People cont.
People cont.
4
3 Phases of Production
  • Pre-Production (the most important phase)
  • Production (the shortest period of time phase)
  • Post-Production (always takes more time than
    anticipated.)

5
Pre Production
  • Key Elements
  • Prime Directive target audience
  • Lots of meetings
  • Concept
  • Budget
  • Script
  • Hiring
  • Director, actors, technicians
  • Rehearsals
  • Readings, dry, and dress

6
Production
  • When it all comes together - fingers crossed.
  • Live or recorded.
  • Multi-takes are pre-planned.
  • Rarely deviate from game plan established in
    pre-production phase.
  • Shortest time frame of the 3 phases.

7
Post Production
  • Striking
  • Packing equipment
  • Evaluation
  • Finances
  • Effect of production
  • Editing
  • Noterazzmatazz comes and goes, feelings last a
    lot longer!
  • Final Copy/ advertising/ distribution

8
Program Control/ Treatment
  • A clear and succinct summary of your ideas (a
    paragraphed outline).
  • Write them to get support, and to cover your
    back. They can hold you to it! But make it clear,
    bc it can make it or break it for your and your
    film idea.
  • It covers the basic ideas and issues of the
    production as well as the main characters,
    locations, and story angles.
  • Some script, etc.
  • Used to get financial backing.

9
Capturing and Holding Viewer Attention
  • Create buy-in
  • Target audience research
  • Consider needs and wants (demographics, etc.)
  • Issues to consider
  • Want to emotionally attach people (good or bad)
  • Move - excite (fear, sex, and mystery sell best)
  • Hence the reason explosions and special effects
    are often sold over story (despite story lasting
    longer than effects cool things do get old, but
    they also do attract early attention and sell.)
  • Reinforce existing attitudes (positive or
    negative)
  • Careful of exploitation people know when they
    are being exploited.

10
Production Sequence (15 Steps)
  • 1. Clearly identify the production's goals and
    purposes.
  • 2. Identify and analyze your target audience.
  • 3. Check out similar productions from the past.
  • 4. Determine the overall value of the production
    to a sponsor or underwriter (its about numbers.)
  • 5. Develop a Treatment or Production Proposal -
    do your remaining research (ie. is it a period
    piece, what done in past, future implications,
    etc.) Get a script version ready, and finally the
    storyboard.
  • 6. Develop a Production Schedule
  • 7. Select Key Production Personnel
  • 8. Decide On Locations - usage fees, permits,
    etc.
  • 9. Decide On Talent, Wardrobe and Sets (casting
    and auditions)
  • 10. Decide on the Remaining Production Personnel
    (consider catering, legal, security, etc.)
  • 11. Obtain Permits, Insurance, and Clearances
  • 12. Select Video Inserts,Still Photos, and
    Graphics
  • 13. Begin Rehearsals and Shooting
  • 14. Begin Editing Phase - sound sweetening,
    digital effects, color enhancing, etc.
  • 15. Do Postproduction Follow-Up (pay final bills,
    evaluate film - ratings, etc.)

11
The Script - the key element in pre-production!
  • 2 kinds semi and fully scripted
  • Fully scripted concrete (documentaries, hard
    news, etc.) focus on facts.
  • Semi on the fly (dramatic, soft news, etc.)
    focus on abstract.
  • Hold their interest (dont use linear approach
    use flashbacks, parallel stories, etc.
  • Spice up interviews (mix A and B rolls limit
    talking head - even if it does add credibility).
  • Keep shots at 2 seconds.
  • Keep scenes at 1 min.
  • Imagine it in your head - see if youre
    entertained.
  • Catch their attention at beginning, give a
    positive feeling at end, and vary pace,
    presentation style, and emotional content in
    middle.
  • Use word processor to type up final part - add
    time segments if possible.

12
Scriptwriting guidelines
  • 1.) Aired writing is difficult - you get one
    chance to get the message across - cant be
    re-read, like in print.
  • 2.) Make it easy for an announcer to read -
    therefore easy to be heard.
  • Ie. dont always finish sentences, have pauses,
    ums, normal vernacular.
  • 3.) Use active voice over the passive - and state
    whos saying at the beginning.
  • 4.) nouns and verbs over adjectives.
  • 5.) Its not what you say, but how you say it.
  • 6.) Dont give it all away at the beginning.
  • 7.) Include defining details.
  • 8.) Write it - how you would tell it!
  • 9.) Audio and video should complement each other.
  • 10.) Read aloud and re-write tongue twisters or
    confused sentences.
  • 11.) Careful of information overload.
  • 12.) Careful of the lost vs. bored syndrome
    (use repetition and or illustrations.)

13
Script-writing terms
  • Dolly - entire camera moved up
  • Zoom - optical dolly illusion
  • Truck - lateral movement
  • Cuts/ takes
  • Cover shot (establishing shot)
  • WS (wide shot)/ LS (long shot/full shot) XLS
    (extreme long shot)
  • MS (medium shot)
  • CU (close up/shot) XCU
  • 2-S (two shot) or 3-S (three shot) 2 or 3
    people in scene.
  • Subjective Shot - audience sees what camera sees.
  • Canted or Dutch shot - shot titled to side 25 -
    45 degrees.
  • OS (over the shoulder)
  • POV (point of view)
  • VO (voice over)
  • OSV (off screen voice)
  • SFX F/X

14
(No Transcript)
15
Costing out a Production
  • No production company will consider anything
    without an idea of how much it will cost.
  • Above the line expenses (performing elements)
    talent, script, music
  • Below the line expenses (physical elements)
    sets, props, makeup, technical things and
    personal.
  • 15 areas to breakdown on a spreadsheet
  • 1. preproduction costs
  • 2. location scouting and related travel expenses
  • 3. studio rental
  • 4. sets and set construction
  • 5. on-location expenses
  • 6. equipment rental
  • 7. video recording and duplication
  • 8. production crew costs
  • 9. producer, director, writer, creative fees
  • 10. on-camera talent costs
  • 11. insurance, shooting permits, contingencies,
    etc.
  • 12. on-line and off-line editing
  • 13. advertising, promotion, and publicity
  • 14. research and follow-up
  • 15. materials, supplies, and miscellaneous
    expenses

16
Other cost related issues
  • Rent vs. Buying
  • 3 ways to measure cost effectiveness
  • Cost/min. divide the final production cost by
    the duration of the finished product.
  • Cost/viewer divide the total production cost by
    the actual or anticipated audience.
  • Cost/measured benefit measure production costs
    against intended results.
  • Exit polls, numbers, and surveys
  • Hard, but important to evaluate and assess public
    opinion, and influence might have had in altering
    human behavior.

17
How the imaging process works.
  • Based on an illusion motion (rapid sequence of
    still images)
  • NTSC standardized 30 fps
  • Film 24 fps - takes pictures at 24 frames per
    second (yikes?!)
  • Interlaced scanning - tv uses odd and even lines
    in a frame to create images. Odd lines are
    scanned first, and even scanned second (to reduce
    flicker).
  • Progressive scanning combos the odd and even
    lines (more technically demanding, but fits
    better with computer and higher quality.)

18
The Camera Imaging Device
  • CCD (charged-coupled device) or a CMOS
    (complementary metal oxide semiconductor) these
    chips detect brightness differences at different
    points throughout the image area.
  • At the center of the chip are hundreds of
    thousands of pixels. Each pixel responds to
    differences in light - determining how much light
    is falling on its surface.
  • Differences in light are changed in voltages.
  • TVs reverse the process to show you the image
    back.

19
Analog and Digital
  • Equipment detects signals in terms of continuing
    variations in relative strength or amplitude.
  • In audio, this translates into volume or
    loudness in video, it's the brightness of the
    picture.
  • Quantizing changing measured analog waves into
    digital 1s and 0s.
  • High quality equipment does it fast, and
  • can divide, multiple, add, subtract.

20
World TV Standards and SDTV
  • 14 Different standards three big ones.

21
DHTV vs. SDTV
  • SO whats the difference?
  • 1.) Analog vs. digital
  • 2.) Quality (speed and accuracy of picture)
  • 3.) Aspect ratio (from 43 on SDTV to 169 on
    DHTV)
  • Red box SDTV, whereas actual pic is DHTV.

22
Digital Cinema vs. Analog Cinema
  • Cost
  • Cheaper one way (for producers) more expensive
    the other way (for theatres)
  • Duplication obviously easier with digital, but
    issues of pirating.
  • Upload to a server and send out to theatres.
  • Digital is better quality, but audiences rarely
    notice (currently)
  • Production advantages play back, evaluate as
    you go.
  • Theatres are taking a hit, less people are going
    to movies as they have the technology and theatre
    experience at home.

23
Lenses the basics
  • Focal length is the distance from the optical
    center of the lens to the focal plane (target or
    "chip") of the video camera when the lens is
    focused at infinity.
  • Its usually measured in millimeters.
  • From TURRET to ZOOM lenses and then back to PRIME
    lenses

24
Lenses cont.
  • The longer the focal length, the narrower the
    angle of view.
  • Normal 20mm - 50mm

25
Zoom
  • Zoom vs. Dolly zoom you are optically enlarging
    smaller parts of the picture to fill screen
    dolly you physically move the entire camera to or
    from subject.
  • Zoom lenses use numerous glass elements, each of
    which is precisely ground, polished, and
    positioned -- and can be repositioned to change
    the magnification of the lens.
  • Zoom ratio a 101 or 301 is the multiplier of
    the focal length.

26
Lenses Distance, Speed, Perspective
  • Focal length influences size, distance, speed,
    and perspective of objects.
  • Note 25 mm and 25 degrees is normal human
    perspective - with cameras it is 50mm or the
    distance from one corner of the target aras to
    the opposite corner.

Camera distance 1meter with wide angle lens
Camera distance 30 meters with telephoto lens
27
F STOPS and Creative Focus Techniques
  • Lens speed max amount of light to pass through
    lens to end up on the target - controlled by the
    iris (controls the amount of light passing
    through.)
  • Iris measurements F STOPS (factor stops)
  • F-stop focal length / lens opening
  • Therefore the smaller the f-stop number the
    greater amount of light being let in.

Note When you open up one stop, you double the
light going through the lens when you stop down
one stop, you cut the amount of light going
through the lens in half.
28
Depth of Field and F-Stops
  • Depth of field the range of distance in front of
    the camera that's in sharp focus.
  • The larger the f-stop number (that is, the
    smaller the iris opening and the less light let
    in), the greater the depth of field - the more
    things in focus.
  • Once focused, you can zoom back the lens to
    whatever focal length you need.
  • If you don't zoom in and focus, but try to focus
    while holding a wide shot, you'll inevitably find
    when you later zoom in the picture will go out of
    focus.
  • Selective Focus some in, some not in focus
  • Follow Focus refocusing
  • Rack Focus switching focus points
  • Autofocus centers in middle
  • HDTV makes focusing and depth of field
    important issues to consider.

29
Filters and Lens Attachments
  • Lens hood/ shade cut down on lens flare
  • Filters colored gel between two glass pieces (a
    single gel is another cheap way - usually used
    with a matte box to hold it.)
  • UV filters used to protect against elements.
  • ND (Neutral Density) filter gray filter that
    reduces light by one or more f stops without
    affecting color.
  • Polarizing filters reduce reflections and
    glare, deepen colors of blue, penetrate haze, and
    saturate (intensify colors).
  • Day for night effect underexposing camera for 1
    - 2 f stops and add a blue filter.
  • Special effects filters obvious.

30
Principles of TV Color
  • Subtractive (paint/ print)(CMYK) basic colors
    make black
  • Additive (light)(RGB) basic colors make white
  • Camera to TV Process is based on the process of
    separating (in the camera) and then combining (in
    a TV set) different proportions of red, green and
    blue.
  • Simultaneous contrast the way we perceive the
    brightness of an object depends on its
    background.
  • Ie. put tuna on a magenta-colored plate makes
    the tuna fish look green

31
Three Chip Video Cameras
  • Beam splitter separates full color into its red,
    green, and blue components.
  • Composite video when the 3 color signals are
    combined into 1.
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