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EDCT 556: Technology, Pedagogy and Society

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Rachel S. Smith, CDL. Agenda for Today. Intro to Usability. IDEA Online session w/ Rachel Smith, CDL. Sharing from Pachyderm Focus Group attendees ... – PowerPoint PPT presentation

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Title: EDCT 556: Technology, Pedagogy and Society


1
EDCT 556 Technology, Pedagogy and Society
October 22, 2003 Guest Presenter Rachel S.
Smith, CDL
  • Overview of Usability Design

2
Agenda for Today
  • Intro to Usability
  • IDEA Online session w/ Rachel Smith, CDL
  • Sharing from Pachyderm Focus Group attendees
  • Final CUE arrangements

3
Defining Usability
  • What is usability?
  • What are some general usability issues?
  • Have you come across usability issues from a user
    perspective?
  • Have you addressed usability as a developer?
  • Have you participated in usability testing or
    discussions?
  • Site use (me, faculty, others) Authoring
    Helping others use Helping others author
    netTrekker

4
Pervasive Usability
  • Develop a Requirements Analysis
  • Determine the goals for the website from the
    perspective of the user and the business/group.
  • Determine the user needs and target usability
    requirements.
  • Evaluate existing versions of the site.
  • Perform a competitive analysis.
  • Perform user interviews and surveys.
  • Is it already being done?!

1/5
5
Pervasive Usability
  • Conceptual Design
  • Sketch out a site design and architecture at an
    abstract level.
  • Conduct a task analysis to find critical
    features.

2/5
6
Pervasive Usability
  • Mockups / Protoypes
  • Rapidly create visual representations (mockups)
    or interactive representations (prototypes) of
    the site. See LB samples
  • Evaluate usability through focus groups, user
    tests, and walkthroughs. Pachyderm
  • Use the evaluation results to create more mockups
    or improve the prototypes.
  • Repeat this process (design iteration) until the
    design and usability goals are met

3/5
7
Pervasive Usability
  • Production
  • Create the final product.
  • Evaluate functionality through testing, quality
    assurance, usability testing, and field testing.
  • Use the evaluation results to improve the
    product.
  • Repeat this process (production iteration) until
    the business goals are met.

4/5
8
Pervasive Usability
  • Launch and Maintenance
  • Launch the website.
  • Maintain and refine with user feedback.
  • Use the feedback to create new requirements, and
    begin major design improvements (system
    iteration).

5/5
9
Usability Lab at Microsoft
1. A Usability Engineer will give you an
orientation to the lab
Soundproof wall and 1-way mirror
10
Usability Lab at Microsoft
2. UE asks you to sign a non-disclosure
agreement, which asks you not to discuss the
products you are about to evaluate. 
11
Usability Lab at Microsoft
3. The Engineer will then explain the technique
of thinking aloud.  This allows the Engineer to
understand the participant's opinions,
expectations and thought processes.  
12
Usability Lab at Microsoft
4. You are then given a series of tasks to
complete. While you are working on these tasks,
the Engineer notes your actions and opinions. 
13
Usability Lab at Microsoft
5. Once you have completed the tasks given by the
Engineer, you are then asked to fill out an
online questionnaire to record your opinions and
preferences
14
Usability Lab at Microsoft
1
15
Usability Lab at Microsoft
2
16
Usability Lab at Microsoft
3
17
IDEA Online Presented by Rachel S. Smith
  • Who I am
  • Who are you?
  • Agenda
  • The IDEA Group
  • Why Evaluate UI Designs?
  • Usability Inspections
  • Heuristic Evaluation (as with netTrekker ex.)
  • How IDEA Online Works
  • IDEA Online Demo

18
The IDEA Group
  • Formed at CATS 2000
  • Community of Academic Technology Staff (CSU)
  • Awarded two TIGERS grants
  • Technology Integration Grants for Educational
    Resource Sharing
  • First grant Created paper materials
  • Second grant Moved it online
  • Currently around 80 members
  • Version 1.0 released June 2003

19
Why Evaluate UI Designs?
  • Discover design flaws (early)
  • Improve usability of products
  • Especially important for education!

20
Why Evaluate UI Designs?
  • Discover design flaws (early)
  • Improve usability of products
  • Especially important for education!
  • Students need to learn the material, not the
    software

21
Why Evaluate UI Designs?
  • Discover design flaws (early)
  • Improve usability of products
  • Especially important for education!
  • Students need to learn the material, not the
    software
  • Faculty dont have a lot of time to learn
    complicated interfaces

22
Usability Inspection
  • Informal evaluation of interface design
  • Based on best practices/standards and on
    experience of evaluator
  • This is one class of evaluation methods
  • There are several types of usability inspections

23
Heuristic Evaluation
  • This is one type of usability inspection
  • Based on guidelines, or heuristics
  • Ours come from Jakob Nielsen (1993)
  • Easy, fast, and cheap

24
Heuristic Evaluation
  • This is one type of usability inspection
  • Based on guidelines, or heuristics
  • Ours come from Jakob Nielsen (1993)
  • Easy, fast, and cheap
  • One evaluator may find a few problems

25
Heuristic Evaluation
  • This is one type of usability inspection
  • Based on guidelines, or heuristics
  • Ours come from Jakob Nielsen (1993)
  • Easy, fast, and cheap
  • One evaluator may find a few problems
  • 3-5 evaluators find 60-75 of problems

26
Heuristic Evaluation
  • This is one type of usability inspection
  • Based on guidelines, or heuristics
  • Ours come from Jakob Nielsen (1993)
  • Easy, fast, and cheap
  • One evaluator may find a few problems
  • 3-5 evaluators find 60-75 of problems
  • 10 evaluators find 85-90 of problems

Nielsen, 1993
27
How Does IDEA Online Work?
  • What types of designs are suitable?
  • How does a designer find evaluators?
  • How should designs be presented for evaluation?
  • How are evaluations conducted?
  • How are reports received?
  • Who are the evaluators?
  • Online demo

28
Thank you!
  • IDEA Online was developed by
  • Rachel S. Smith
  • Senior Interface Designer
  • CSU Center for Distributed Learning
  • rachel_at_cdl.edu
  • Jay C. Rees
  • Web Systems Coordinator
  • CSU San Marcos
  • jrees_at_csusm.edu
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