ConstraintBased Motion Planning for Multiple Agents - PowerPoint PPT Presentation

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ConstraintBased Motion Planning for Multiple Agents

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... type without two hands. More ... Add higher level behavior for collaboration. References ... ACM Symposium on Solid Modeling and Applications, 2002. ... – PowerPoint PPT presentation

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Title: ConstraintBased Motion Planning for Multiple Agents


1
Constraint-Based Motion Planning for Multiple
Agents
  • Luv Kohli
  • COMP290-058
  • November 10, 2003
  • Progress Update

2
Constraint-based?
  • Garber Lin formulated the motion planning
    problem as a dynamical system simulation
  • Each robot is a rigid body or a collection of
    rigid bodies influenced by constraint forces in
    the environment

3
Constraints
  • Hard constraints
  • Absolutely must be satisfied (e.g.
    non-penetration, articulated robot joint
    connectivity)
  • Soft constraints
  • Encourage objects to follow certain behaviors
    (e.g. moving towards a goal, obstacle avoidance)

4
Multiple agents
  • Want to extend framework to multiple agents
  • First step try to get line of sight constraint
    working

5
Accomplishments
  • Broke a finger
  • Consequently, learned to type without two hands

6
More accomplishments
  • Noticed that the angle constraint still needed to
    be implemented, started implementing that
  • Tried to apply the angle constraint to the line
    of sight constraint

7
Next steps
  • Get line of sight working with visibility
    constraints
  • Add higher level behavior for collaboration

8
References
  • Garber, M. and Lin, M. Constraint-Based Motion
    Planning using Voronoi Diagrams. Proc. Fifth
    International Workshop on Algorithmic Foundations
    of Robotics (WAFR), 2002.
  • Garber, M. and Lin, M. Constraint-Based Motion
    Planning for Virtual Prototyping. Proc. ACM
    Symposium on Solid Modeling and Applications,
    2002.
  • Reynolds, C. W.. Flocks, Herds, and Schools A
    Distributed Behavioral Model. Computer Graphics,
    21(4) 25-34, 1987.
  • Goldenstein, S., Large, E., and Metaxas, D.
    Dynamic Autonomous Agents Game Applications.
    Computer Animation, 1998.
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