Web 2'0 and Beyond

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Web 2'0 and Beyond

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Title: Web 2'0 and Beyond


1
Web 2.0 and Beyond
  • Participation at home leads to
  • participation at work and play
  • By Roberto Monge and the Collective

2
What is Web 2.0?
  • Its not a product, or a specification as it
    implies. You cant buy it on the shelf !

Web 2.0
3
What is Web 2.0
  • The name is a label for a set of internet
    applications that meet a vague set of criteria.
  • Similar to genre labels for Baby Boomers,
    Generation X, and Remix Generation.

4
Simple Time Based Definition of Web 2.0
  • 1995-2001-- DotCom phase of internet
    applications. Netscape and yahoo! were some of
    the big names. The genre was marked with
    Irrational Investment and Exuberance. Super Bowl
    ads. Web 1.0 was tagged on this era after the
    fact.
  • 2000-2001 -- The Bubble burst, NASDAQ shares
    plummeted. Investors lost . Too much
    speculation about how fast adoption would take
    place and business plans were about market share
    instead of about being profitable.
  • 2001-2003 ---Although many companies failed and
    investment slowed the infusion of money laid
    down the groundwork for web 2.0. Technologies,
    business models, customer awareness continued to
    improve incrementally.
  • 2004 -- The term Web 2.0 Term coined by Tim
    OReilly and John Batelle when trying to come up
    with a conference name that described this
    turning point of the evolution of the web
    platform in which users participated and shared
    their knowledge.

5
Defined by Bubble Burst
Did you sell?
Web 2.0
Web 1.0
6
Table Comparison Definition
7
Picture Definition of Web 2.0
8
Interactive Mind Map of Web 2.0
Try It
9
Application Comparisons
10
Mushy feel good stuff - Web 2.0 is About You The
Person of the Year
11
What motivates You (the person of the year)?
  • Participate - play a game
  • Compete - play pac-man against another
  • Share - brag about their wins, agonize about
    their losses
  • Watch - others play we learn and support
  • Weve only been watching! Waiting for our turn to
    play.

12
Web 2.0 - Philosophies
  • Web as platform playground
  • Access anywhere on many devices.
  • Good user experience (RIA) to get close to the
    desktop experience
  • The more people that use it the better it gets
  • Encourage participation. User Generated Content.
  • Open Access to Data from different sources,
    allows for re-use in mash-ups.
  • Harness the collective intelligence
  • Google PageRank, You tube, Spam Filters

http//www.oreillynet.com/pub/a/oreilly/tim/news/2
005/09/30/what-is-web-20.html?page1
13
Web 2.0 Technologies
  • Blogs - Share your voice in a rolling editorial
    format
  • Wiki - Collaborate in a read/write web by anyone
  • RSS - Real Simple Syndication - Alerts and
    content sharing
  • AJAX - Asynchronous Javascript and XML - UI
    improvements more Desktop. most useful are drag,
    drop, suggestions
  • Webservices - Exposing Data to external sources
    via an API.
  • tagging - user created structure

14
Blogging - Participate and Share your personal
voice
  • Used for personal editorial on news
  • Show off how smart you are
  • Keep in touch with friends and family
  • Establish a human email like conversation, not a
    polished corporate message.

15
Make simple statements
16
Wiki - participate and collaborative with others
to create a Creative Commons
  • Easy to edit, no complex publishing steps,
    content is open for everyone to edit.
    Establishes a culture of trust.
  • Assumes goodwill and assumes community management
    in case of wrong doings.

17
TOO Much info!
  • Need a way to aggregate it in one place. Cant go
    to each site individually and check for new
    content (RSS reader)
  • Need some automated ranking to help me find the
    most relevant info. (ratings, link counts)
  • Need a personalized way to organize the info (
    Tags)

18
Video Definition of Web 2.0
19
My Web as a Platform
  • Email - gmail
  • Calendar - google calendar (softec events)
  • Bookmark management - del.icio.us
  • Networking Contacts - Linkedin
  • Photo sharing - .mac and Picassa
  • News management - Google Reader
  • Todo - basecamp
  • Music - pandora and iTunes

20
Personal Todo - Basecamp
21
Why not use this at work?
  • Engage employees in discussions
  • Experts are found through blogs and ratings
  • Forums document decisions
  • Knowledge is captured for those not on the
    original email list
  • Dynamically organize your content

22
Participating in Enterprise
  • Jives Clearspace
  • Joins wiki, blogs and forums for single admin
    interface
  • Adds robust security acls and group management
  • Categorization tags across content types
  • Content is categorize with tags, rated, and kept
    up to date (wiki)

23
Clearspace
One space for wiki, blogs, discussion
Discussions
Tags
RSS
24
Enterprise 2.0
  • Rewards people who share info vs. hide info
  • Easier to stay abreast (RSS, email alerts)
  • Emails reduced and everything is searchable!
    Document as you go.
  • Encourages collaboration

25
Relationship Management
26
Enterprise Challenges
  • Giving up Control for efficiency
  • New generation that is used to participating on
    the web
  • Transparency not always in the culture. Office
    politics, group A doesnt want groub B to know
    what its working on.

27
Games- User Generated Games
  • Will Wrights Spore
  • The problem is content. Its going to be too
    expensive to create expansive worlds.
  • More content doesnt FUN
  • Procedural content vs manually created
  • Emergent game play
  • Dynamic adaptability

28
SecondlifeSecond Life is a 3-D virtual world
entirely built and owned by its residents. Since
opening to the public in 2003, it has grown
explosively and today is inhabited by a total of
5,855,848 people from around the globe.
  • Users create objects, buy/sell realestate
  • http//secondlife.com/showcase/
  • Virtual townhall community meetings
  • Has its own economy, Linden Dollars Dollars
  • Its literally a Secondlife for some folks

29
Game 2.0
  • User Generated content - levels, objects,
    scripting. Game tools are getting more
    sophisticated to give users control
  • Web forums, email, wiki, blogs become part of the
    game. See Uru live forums.
  • Designers are engaging their passionate
    communities early and making them part of the
    trusted circles.

30
Web 2.0 Philosophies
  • Web as platform (playground)
  • Access anywhere on many devices.
  • Good user experience (RIA) to get close to the
    desktop experience
  • The more people that use it the better it gets
  • Encourage participation. User Generated Content.
  • Open Access to Data from different sources,
    allows for re-use in mash-ups.
  • Harness the collective intelligence and network
    effects
  • Google PageRank, You tube, Spam Filters

31
Supermarket 2.0
32
The END
33
Random Misc. Slides
  • Click on.

34
Are we in a Web 2.0 Bubble?
  • Fundamental acceptance of web iLife, eCommerce,
    dating, sharing photos, music etc.
  • Broadband penetration much higher today (50 vs
    5 2000). Experience is better.
  • Web advertising has been a good business model.
  • Cost of startup is lower due to open source
    software and Moores law.
  • A 5M web 1.0 startup could be done for 200K

35
Amazon was 2.0 in 1.0
  • User generated content - Comments/User Ratings
  • Collective intelligence - Playlists and
    recommendation engine
  • Web as a Platform - Cost Effective scaling
    infrastructure
  • 70 of the work is not differentiating

36
Focus on Ideas Amazons infrastructure could be
yours
  • Infrastructure for sale at Variable cost
  • SQS - Message Queues allows distributed apps to
    communicate but be loosely coupled
  • S3 - Simple Storage System
  • Only pay storage that you use
  • EC2 - Elastic computing cloud
  • on-demand infrastructure

37
User Participation
38
Keys for success
  • Don't treat software as an artifact, but as a
    process of engagement with your users. ("The
    perpetual beta")
  • Open your data and services for re-use by others,
    and re-use the data and services of others
    whenever possible. ("Small pieces loosely
    joined")
  • ...in a network environment, open APIs and
    standard protocols win, but this doesn't mean
    that the idea of competitive advantage goes away.
  • Chief among the future sources of lock in and
    competitive advantage will be data, whether
    through increasing returns from user-generated
    data, through owning a namespace , or through
    proprietary file formats. ("Data is the Intel
    Inside)

http//radar.oreilly.com/archives/2006/12/web_20_c
ompact.html
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