Title: Mobile operator business game
1Mobile operator business game
2Mobile operator business game
- Game that simulates the business environment of
mobile operators - Purpose of the game is to introduce players
simultaneously to many different business areas - Learning oriented
- Does not simulate real world
- Goal of the thesis was to make playable prototype
of the game
3Modeled games
- Demand supply balancing game
- Cellular radio game (WCDMA vs. EDGE)
- Multi radio game (cellular vs. WLAN)
- Pricing game (usage based vs. flat rate vs.
block) - Charging game (Prepaid vs. Postpaid)
- Messaging game (SMS vs. MMS vs. e-mail)
- Roaming game (bilateral vs. centralized)
- Content game (operator charging vs. bit-pipe)
4Description of the game
- 3-6 teams of players compete against each other
- One facilitator runs the game
- Facilitators acts as
- Regulator
- Customer
- Vendor
- Financer
- Consultant
- Game logic helps facilitator manage all of his
roles
5Description of the game
- Game is played in seasons. One season equals one
year. - Each season players make new decisions based on
market situation that facilitator has generated - New market situations are based on players
decisions, demand, regulators actions and
equipment vendors actions
6Game modules
Save Read
Facilitator module
Decision module
History information
Decisions
Feedback
7Demand
- Demand is defined in two levels
- Subscriptions
- Services
- There are also two types of demand curves
predefined and dynamic
8Allocating sales (voice)
Image index for voice
Image multiplier
Motivation of marketing personnel
Operational competence index for voice
Basic value of service
Expected benefit
Quality index for voice
Customer relationship multiplier
Motivation index of RD personnel
Expected value
Motivation index of customer service personnle
Opening charge
Expected cost
Monthly charge
Averaged calling charge
MoU
9Allocating sales (data)
Image index for data
Image multiplier
Motivation of marketing personnel
Operational competence index for cellular data
Basic value of service
Expected benefit
Quality index for data
Customer relationship multiplier
Motivation index of RD personnel
Expected value
Motivation index of customer service personnel
Monthly charge
Price of 1 MB
Expected cost
Average monthly usage
Block size
10Marketing
- Players have to make decisions on three levels
- Budget
- Division of funds between services
- Targeting service specific funds to appropriate
customer segments - Facilitator decides the time when a certain
customer group is interested about a particular
service before the game - Facilitator also decides the limits of successful
investment - The interest of customer groups is linked to
demand
11Marketing
Get investment for a target group and penetration
level.
Is tg relevant?
no
End
yes
Is inv. below lower boundary?
no
End
yes
Is inv. above higher boundary?
no
Add inv. to marketing index
yes
Add higher boundary to marketing index
12RD
- RD actions are done on both services and
equipment - Players are not developing equipment but if they
want to launch new services they need to increase
their awareness about the related technologies - Awareness measured in knowledge levels
- Knowledge levels are derived from cumulative
investments
13Network maintenance
- Condition and usage level of network equipment is
used in determining the quality experienced by
the customer - Investments in maintenance improve the condition
of network elements - Accurately timed purchasing decisions will keep
usage levels under control - Players need to find a good balance with these
parameters
14Human relations management
- Four different types of personnel included
- Marketing
- RD
- Customer service
- Maintenance
- Players have to make decisions about number of
employees, salaries and spending on education - Motivation levels are derived from long term
decisions - In order to get reliable testing results large
part of HRM decision are not in use
15Human relations management
Personnel
Companys success
Player
Motivation
Investment in development
Capacity
Wage
Strikes
Downsizing
16Future research
- Financing
- Roaming
- Content
- Full implementation and testing of HRM model
- User friendly user interface
- Tuning of existing algorithms
-
17Thank you for your attention!
18Dynamic demand curve
Get gprsD, edgeD, wcdmaD, dp
gprsD true dp lt t1
gprsD true and dp lt t4 and (edgeD true or
wcdmaD true)
true
true
gr g1
gr g4
false
false
gprsD true and dp lt t2 and (edgeD true or
wcdmaD true)
gprsD true and dp lt t5 and (edgeD true or
wcdmaD true)
true
true
gr g2
gr g5
false
false
gprsD true and dp lt t3 and (edgeD true or
wcdmaD true)
gprsD true and dp lt t6 and (edgeD true or
wcdmaD true)
true
true
gr g3
gr g6
false
false
gr 1