Gaming Against Obesity - PowerPoint PPT Presentation

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Title:

Gaming Against Obesity

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Climbing game. Aimed at children. Using Nintendo Wii hardware. Background - Obesity ... game using the Nintendo Wii. A rock climbing game. A fun game ... – PowerPoint PPT presentation

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Title: Gaming Against Obesity


1
Gaming Against Obesity
  • Ben Falconer
  • Supervised by Kurt Debattista

2
Introduction
  • Climbing game
  • Aimed at children
  • Using Nintendo Wii hardware

3
Background - Obesity
  • Obesity among children is growing
  • In 2006 over 17 of Year 6 children in the West
    Midlands were obese
  • Department of Health priority

4
Background Serious Games
  • Serious Games
  • Games with serious applications
  • Used for
  • Education
  • Corporate training
  • Health

5
Background - Exergames
  • Exergames - games requiring exercise to play
  • Examples
  • Dance Dance Revolution
  • Wii Fit
  • Playstation Eye Toy
  • Used in schools for PE

6
Idea
  • Create a game that
  • Requires exercise to play
  • Introduces the player to a new sport
  • Is attractive to children

7
Implementation
  • We aimed to create
  • A game using the Nintendo Wii
  • A rock climbing game
  • A fun game

8
Development - Tools
  • C
  • Object Orientated
  • OGRE
  • Easy 3D engine
  • WiiUse
  • Use of Wii Remote over Bluetooth
  • All cross platform

9
Development - Cycle
  • Feature driven development
  • Define intended product
  • Create feature list
  • Design each feature
  • Write each feature

10
Development Feature List
  • Basic Framework
  • Basic Controls
  • Wii Remote Connectivity
  • Wii Remote Controls
  • Character Movement
  • Wii Balance Board Connectivity
  • Wii Balance Board Controls

11
Development - Features
  • Basic Framework
  • Initial basic framework
  • Used OGRE to create basic 3D engine
  • Allowed loading and displaying 3D models

12
Development - Features
  • Basic Controls
  • Keyboard and mouse control
  • Used the Open Input System (OIS)
  • Allowed control of the camera

13
Development - Features
  • Wii Remote Connectivity
  • Making the Wii Remote interact with the PC
  • Bluetooth connection to PC
  • Used the WiiUse library to access the Wii Remote

14
Development Features
  • Character Movement
  • Movement of hands and character separate
  • Grab onto holds to move
  • Let go of both hands and fall off

15
Development - Features
  • Wii Remote Controls
  • Hard to find movement in specific direction
  • Rotation much easier
  • Assumes the Wii Remote is held vertically
  • High pass filter eliminates most rotation
  • Very buggy
  • The game often has over a seconds lag
  • The characters hands will jump about the screen

16
Development - Features
  • Wii Balance Board Connectivity
  • Could not get the Balance Board to connect
  • Others have reported success before
  • Wii Balance Board Controls
  • Lack of connection meant that the Balance Board
    could not be used

17
Result
  • Playable game
  • Hard to play with Wii Remote
  • Placeholder models

18
Conclusions
  • Needs more work to be viable
  • Wii Remote controls
  • One of the main features of the game
  • No exercise with keyboard controls
  • Graphics
  • The current place holder graphics are unlikely to
    appeal to children

19
Thank you for listening
  • Questions?
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