Title: 3D Projection Transformations
13D Projection Transformations
23D Projections
Rays converge on eye position
Rays parallel to view plane
Perspective
Parallel
Orthographic
Oblique
Cabinet
Cavalier
Elevations
Axonometric
Isometric
3Perspective and Parallel Projections
View plane
Perspective
Parallel
43D Projections
Rays converge on eye position
Rays parallel
Perspective
Parallel
Rays at angle to view plane
Rays perpendicular to view plane
Orthographic
Oblique
Cabinet
Cavalier
Elevations
Axonometric
Isometric
5Parallel ProjectionsOrthographic and Oblique
View plane
Oblique
Orthographic
6Principal Axes
- Man-made objects often have cube-like shape.
These objects have 3 principal axes.
From www.loc.gov/ jefftour/cutaway.html
7One point, two point, three point perspective
- Depends on how many principal axes intersect with
view plane. - Parallel lines not parallel to view plane have
the same vanishing point.
One point perspective One principal axis
intersects view plane
8One point, two point, three point perspective
Two point perspective two principal axes
intersect view plane
9One point, two point, three point perspective
Three point perspective Three principal axes
intersect view plane
10One point, two point, three point perspective
View Plane
Three point
Two point
One point
113D Projections
Rays converge on eye position
Rays parallel
Perspective
Parallel
Rays at angle to view plane
Rays perpendicular to view plane
Orthographic
Oblique
View plane aligned with principal axes
View plane not aligned with principal axes
Cabinet
Cavalier
Elevations
Axonometric
Isometric
Trimetric
Dimetric
12Front Elevation
- Parallel Orthogonal Elevation
Front elevation of tallest buildings in the world
From members.iinet.net.au/ paulkoh
13Elevations
14Isometric View
- In isometric view, the three principal axes of
the object intersect the view plane at equal
distance. Therefore, when projected, they are
120o apart.
http//sucod.shef.ac.uk/sucod/gallery/arc320/2003/
p2/Rachel/images/colour.JPG
153D Projections
Rays converge on eye position
Rays parallel
Perspective
Parallel
Rays at angle to view plane
Rays perpendicular to view plane
Orthographic
Oblique
Cabinet
Cavalier
Elevations
Axonometric
Isometric
16Oblique projections
- Projection lines are at an angle to the view
plane. - Let the angle be a be the angle the projection
line makes with the view plane. - tan a 1 (or, a 45o) called cavalier
projection - tan a 2 (or, a 63.4o) called cabinet
projection
1
2
a
a
1
1
cavalier
cabinet
1
1/2
1
1
17Orthographic Parallel Projection Matrix
- Transform each vertex from Viewing Coordinates
into Normalized Coordinates using orthographic
projection - Suppose that a point is (x,y,z) in Viewing
Coordinates, whats the transformation necessary
to transform it to (x,y,z) in Normalized
Coordinates? - Given the dimensions of the view window xwmin,
xwmax, ywmin, ywmax - Orthogonal Projection Matrix on p. 362.
- Basically Translate center of view to origin and
then Scale to (-1,1) cube - Translate by -(minmax)/2, then scale by
2/(max-min).
xwmax xwmin xwmax - xwmin
2 xwmax - xwmin
0 0 -
2 ywmax - ywmin
ywmax ywmin ywmax - ywmin
0 -
0
M
-2 znear - zfar
znear zfar znear - zfar
0 0
0 0 0
1
18Perspective Projection Matrix
- Suppose camera position is at origin (0,0,0)
- Suppose view plane is at distance d from origin
- Consider top view
Original point in viewing coordinates
View plane
x
Point projected to view plane
x
x
(0,0,0)
z
d
z
The projected coordinate, x dx/z Similarly, y
dy/z
19Perspective Projection Matrix
1 0 0 0 0 1 0 0 0 0 1
0 0 0 1/d 0
Perspective Projection Matrix M
In homogeneous coordinates,
1 0 0 0 x x 0
1 0 0 y y 0 0
1 0 z z 0 0
1/d 0 1 z/d
Point in viewing coordinates
Point projected to view plane
In normal coordinates, (x,y,z) (dx/z,dy/z,d)