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coded objects

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establishing the codes for social networking and organization online (through CMC) ... sophisticated on-line social environments (ranging from Myspace or MMORPGs) ... – PowerPoint PPT presentation

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Title: coded objects


1
coded objects
  • 24.04.06

2
midterm
  • three parts
  • matching passage from reading you match w/
    author from list provided
  • multiple choice includes t/f covers lectures,
    readings, demos/screenings also some 1-2 word
    answers
  • short answers answers ranging from 2-3 sentences
    to a short paragraph
  • you will need a bluebook

3
coded objects
  • coded as in computer code but also social codes
  • how social codes are coded through computer
    mediated communication (CMC)

4
coded objects
  • MUDs
  • coded social networks
  • establishing the codes for social networking and
    organization online (through CMC)

5
coded objects
  • MUDs
  • foundational online environments, communities,
    social networks
  • while the technology may be old now, they still
    establish some of the same issues that are with
    us in more graphically sophisticated on-line
    social environments (ranging from Myspace or
    MMORPGs)

6
cow ate my brain
  • loyd blankenship
  • aka mentor -- author of hacker manifesto
  • OOP object oriented programming
  • creating a virtual environment
  • topology both technical and social

7
MUDs MOOs
  • MUD multiple user dungeon (later dimension,
    domain, dialogue)
  • created in late 1970s in UK
  • role-playing games (based on Dungeons Dragons)
  • text-based, multiple user, UNIX platform
  • later became more social in focus (TinyMUDs)

8
generic MUD map
  • mappingcyberspace.com

9
MUDs MOOs
  • MOO MUD object oriented
  • social focus
  • creating characters, creating rooms, interacting
  • LambdaMOO
  • created by Pavel Curtis at Xerox PARC, Oct. 30
    1990
  • objects and verbs (and properties)
  • www.moo.mud.org

10
LambdaMOO map
  • mappingcyberspace.com

11
MOO OOP
  • MOO
  • text-based online space
  • everything is an object, has object
  • verbs activity/action attached to objects
  • property value stored on an object

12
habitat lucasfilm
  • worlds away

13
habitat 1980s
  • chip morningstar f. randall farmer
  • graphical MUD w/ avatars
  • initially developed for a Commodore 64 computer
  • many player online virtual environment
  • object behavior responds to player input

14
habitat
  • essential lesson from habitat
  • a cyberspace is defined more by the interactions
    among the actors within it than by the
    technology with which it is implemented. . . .
    At the core of our vision is the idea that
    cyberspace is necessarily a many-participant
    environment
  • morningstar farmer, the lessons of
    lucasfilms habitat (1991)

15
habitat
  • some features
  • token-based economic system
  • decentralized social organization
  • (based on libertarian/free market philosophies)
  • allowing the system to evolve

16
habitat
  • some features
  • while not centrally planned or determined, there
    is a philosophy and a related architecture that
    sets conditions for how participants can interact
  • this idea is important for the Nakamura race
    in/for cyberspace and Dibbell rape in
    cyberspace readings

17
actor-network theory
  • actors/actants different types of agents linked
    by networks
  • can be humans or tools or objects all are
    given equal status
  • human/computer not a person using a tool, but
    two actor/actants performing operations on each
  • in the context of and producing new forms of
    networked connections
  • actors cannot be separated from networks cannot
    be isolated from connections and contexts

18
actor-network theory
  • networks
  • no up/down, in/out, near/far
  • structured on associations connections
  • all boundary
  • agency action operates through the network
  • more accurately, through the actor-network
  • through interaction

19
julian dibbell
  • pay attention to his language
  • he uses it to play with our assumptions about
    reality
  • to play with the borders between real virtual
  • his interest is not in whether these events
    really happened
  • more about the status of reality and action
    itself in the context of social networks

20
julian dibbell
  • pay attention to his language
  • MUDs semifictional digital otherworlds
  • story about
  • an elusive congeries of flesh and bytes named
    Mr. Bungle, and of the ghostly sexual violence he
    committed in the halls of LambdaMOO, and most
    importantly of the ways his violence and his
    victims challenged the thousand and more
    residents of that surreal, magic-infested mansion
    to become, finally, the community so many of them
    already believed they were.

21
julian dibbell
  • It asks us to behold the new bodies awaiting us
    in virtual space undazzled by their phantom
    powers, and to get to the crucial work of sorting
    out the socially meaningful differences between
    those bodies and our physical ones. And perhaps
    most challengingly it asks us to wrap our
    late-modern ontologies, epistemologies, sexual
    ethics, and common sense around the curious
    notion of rape by voodoo doll -- and to try not
    to warp them beyond recognition in the process.

22
julian dibbell
  • They say repeated 4x in opening paragraph
    why?
  • final time
  • . . . I can assure you that what they say is
    true . . .

23
julian dibbell
  • The facts
  • time/place
  • location
  • description
  • the remaining facts tell us. . .

24
julian dibbell
  • These particulars, as I said, are unambiguous.
    But they are far from simple, for the simple
    reason that every set of facts in virtual reality
    (or VR, as the locals abbreviate it) is shadowed
    by a second, complicating set the "real-life"
    facts. And while a certain tension invariably
    buzzes in the gap between the hard, prosaic RL
    facts and their more fluid, dreamy VR
    counterparts, the dissonance in the Bungle case
    is striking.

25
julian dibbell
  • Ludicrously excessive by RL's lights, woefully
    understated by VR's, the tone of exu's response
    made sense only in the buzzing, dissonant gap
    between them.
  • Which is to say it made the only kind of sense
    that can be made of MUDly phenomena. For while
    the facts attached to any event born of a MUD's
    strange, ethereal universe may march in straight,
    tandem lines separated neatly into the virtual
    and the real, its meaning lies always in that
    gap.

26
julian dibbell
  • what happens inside a MUD-made world is neither
    exactly real nor exactly make-believe, but
    nonetheless profoundly, compellingly, and
    emotionally true.
  • how is he differentiating these categories?
    (real/make believe/true)

27
community (traditional)
  • descriptive
  • normative
  • functional/associational
  • organic
  • trusted (?)
  • often defined under threat
  • romanticized

28
community (Ferdinand Tönnies)
  • total community (nostalgic community)
  • (Gemeinschaft traditional)
  • dense web of connections, shared rituals and
    symbols
  • vertical and horizontal
  • associational community
  • (Gesellschaft society)
  • social fabric less dense
  • shallow and instrumental relations
  • impoverishes community while broadening social
    sphere

29
community 2 (problematic) positions
  • Cyberspace damages RL community
  • encourages withdrawal from RL
  • virtual communities contribute to or cause the
    demise or RL
  • addiction

30
community 2 (problematic) positions
  • Cyberspace re-enacts community
  • RL community has been eroded already
  • virtual communities positively replace what is
    missing in RL
  • Cyberspace damages RL community
  • encourages withdrawal from RL
  • virtual communities contribute to or cause the
    demise or RL
  • addiction

31
virtual communities
  • Howard Rheingold
  • on-line communities make up for what is lacking
    in freeway, strip-mall, high-rise
    (urban/suburban) world
  • homesteading on the electronic frontier
  • new traditionalism and pastoralism
  • compensating correcting
  • Gemeinschaft nostalgia

32
virtual communities
  • Howard Rheingold
  • www.well.com
  • whole earth lectronic link
  • founded 1985
  • site for digerati

33
networked sociality
  • Andreas Wittel
  • uses the term in contrast to community
  • integration disintegration (not belonging)
  • disembeded intersubjectivity
  • immediate intersubjectivity
  • social relations not narrational (w/duration)
    but informational (ephemeral)
  • combines work play

34
networked sociality
  • Manuel Castells Network Society
  • macro sociological focus
  • subjects, technologies, and links between
  • networks as dynamic open structures
  • key to capitalist economy based on innovation,
    globalization, and decentralized concentration

35
networked sociality
  • Barry Wellman
  • personal communities networked individualism
  • communities now defined socially not spatially
  • place to place replaces door to door links
    households in different neighborhoods
  • car, telephone, email
  • interpersonal networks

36
networked sociality
  • Barry Wellman
  • personal communities networked individualism
  • mobile-ization communication in across
    physical locations
  • (communication disconnected from immediate
    location)
  • is online/offline dichotomy overdone?
  • increasing transparency of CMC
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