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Title: messaging, plays MP3s, download and play video games


1
Chapter 14Programming, Production and Measuring
Success
2
  • Radio is under attack.
  • Cell phones represents the
  • convergence of technology
  • keyboard, e-mail, text
  • messaging, plays MP3s,
  • download and play video games,
  • built-in camera.
  • Many portable MP3 players hold
  • more music than a radio station can
  • play in a day.

3
  • We do not listen to technology, we listen to
    people who use technology to entertain us.
  • Radio must return to its roots of presenting
    enter-
  • taining personalities and real-time interaction
    with listeners.
  • Good programming is based on research,including
    psychographics, not hunches or guesses.

4
Arbitron Audience Ratings
  • The book radio talk for the ratings.
  • Stations are usually rated four
  • times a year. In about 100
  • top markets Arbitron
  • measures ratings continuously.
  • The book is issued to subscribing stations.

5
Average Quarter-Hour
  • AQH is one of several measures of listening.
  • Estimated number of listeners for at least five
    minutes in any given quarter hour of a daypart.
  • Broken into demographic age groupings 18-34,
    18-49,25-49, 25-54, 35-64 male-female.

6
Average Quarter-Hour (cont.)
  • AQH Rating
  • AQH listeners\Population
  • X 100
  • AQH Share
  • AQH listeners\All radio listeners
  • X 100
  • AQH tells advertisers
  • how many potential people
  • may hear their ad.

7
Cume (as in cumulative)
  • Average number of different listeners who tuned
    in for at least 15 minutes (five minutes) in a
    week.
  • Tells advertisers how many different people may
    hear their ads.
  • Cume rating Cume listeners/Population X 100

8
Time Spent Listening
  • Number of quarter-hours the average person spent
    listening,
  • either by the day or week.
  • Measures loyalty of listeners to a station.
  • Tells advertisers chances of a listener hearing
    an ad more than once.

9
Music and Format Selection
  • Music is a commodity, dependent on desires of
    customers.
  • Music is a tool to attract listeners, depending
    on the target audience of the station.
  • Some formats do not depend on music (see 14.2, p.
    348)

10
Researching a Market
  • Three main elements
  • Footprint Coverage area of a stations signal.
    Also important to know competitors footprint.
  • Population Also, the demographic makeup.
  • Competitors Formats? Compete or counter program?

11
In-depth Format Analysis
  • Listeners are customers they spend their time
    instead of money.
  • Two types of customers (1) not being served at
    all, (2) not being served well.
  • Hole in the market? Standard format?
  • Weaknesses of other stations?

12
Selling the Target Demographic
  • Are there advertisers who will pay to reach the
    target audience?
  • See figure 14.4. Profile of alt rock audience.
  • Stations do quantitative and qualitative
    research outside firm or in-house?
  • Audience surveys and focus groups.

13
Program Directors Duties
  • Four objectives
  • (1) presentation exciting enough to cause
    listening.
  • (2) flow causes listeners to listen longer.
  • (3) Air staff trained to communicate with
    listeners.
  • (4) Listeners must know who theyre listening to,
    and be able to recall station.

14
Music Mix and Rotation
  • Play clocks (14.5), may change from daypart to
    daypart.
  • Promote smoothest music flow and longest
    time-spent listening.
  • How often to play the current 1 hit? How often
    to play recent past hits (recurrents).
  • Based on research, largely computerized.

15
Program Elements
  • Other programming elements
  • Traffic reports? News?
  • How often (and how) to give time and temperature.
  • Talk over music intros?
  • Back announce songs?
  • P-D creates and enforces the rules.

16
Formatics and Inventory Control
  • Commercial inventory must not intrude too much
    into the format.
  • Commercials can become a tune-out factor.
  • P-D determines how stop sets are presented,
    number of spots, order.
  • P-D involved in deciding what types of spots will
    be accepted.

17
Coordinating All Program Elements
  • P-D uses all elements to create a living,
    breathing station.
  • Station develops a personality part of
    positioning, creating an identity.

18
  • Extra slides below this one

19
Strategy and Tactics
  • Program director decides on strategy and tactics.
  • Strategy is the overall plan (adopting alt rock
    format to reach 18-34 men).
  • Tactics are the specific steps
  • (music rotation, stop sets,
  • announcers attitudes,
  • promotional events, contests, etc.)
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