Mark Claypools MQP Projects - PowerPoint PPT Presentation

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Mark Claypools MQP Projects

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... are the characteristics of mobile games (Nintendo DS, Sony PSP, Mobile games) ... server is critical for multiplayer games, but how do you define 'good' ... – PowerPoint PPT presentation

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Title: Mark Claypools MQP Projects


1
Mark Claypools MQP Projects
Network Games
Streaming Media
http//www.cs.wpi.edu/claypool
2
Effects of Network on Game Performance
  • !? Lag often heard comment in online games
  • But is it really lag or is it loss or server
    load?
  • How do players perceive networking artifacts?
  • How does network lag feel versus network loss?
  • Can a player tell the difference?
  • What about wireless?
  • Do results hold across PCs, consoles, hand-helds?
  • Different game types sports, RTS, FPS, driving
  • Methodology setup system to add lag, load and
    loss to network games, let users play games,
    measure performance, survey users

3
Network Game Traffic Characterization
  • Network games growing in popularity
  • But is game fraction of Internet traffic growing?
  • How far does game traffic travel?
  • LAN only? Local server?
  • Close server? Across continents?
  • What are the characteristics of mobile games
    (Nintendo DS, Sony PSP, Mobile games)?
  • Methodology Measure games, instrument clients,
    measure networks

4
Better Game Server Selection
  • Choosing a good server is critical for
    multiplayer games, but how do you define good?
  • Typical server browsers provide ping and CPU
    load, but how are accurate are these measures?
  • Example ping based on only 1 or 2 packets
  • How do you pick the best server for you and your
    friend in California?
  • Methodology study current measures, correlate
    with performance, study how users pick servers,
    build a better browser

5
Measuring Streaming Video
  • We have a streaming testbed for measuring
    commercial video and have measured Windows
    Streaming Media
  • See http//www.cs.wpi.edu/claypool/ms/wsm/
  • See http//perform.wpi.edu/wsml/
  • Want careful study of RealNetworks RealPlayer
    (and maybe Apple QuickTime)
  • Effects of packet loss, wireless
  • Methodology design experiments, run, analyze

6
Questions?
  • http//www.cs.wpi.edu/claypool
  • claypool_at_cs.wpi.edu
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