Title: EDER 679'12 Computer Based Learning II
1EDER 679.12Computer Based Learning II
2Members of our group
- Introduce yourself
- Green sheet
- Tell us your favorite color
3Essential Question
- How do we structure learning environments with
the cognitive and technological tools needed for
learners to construct and share their own
knowledge?
4Objectives
- to build an understanding of user-centered DESIGN
with an extension to the PRODUCTION phase of
educational software development - Usability and user experience
- to work in groups of 2-3 to design and produce a
computer-based application that will solve a
learning problem
5Inquiry Based Learning Environment
- Weekly f2f seminar hands-on lab
- Academic writing critique
- Weekly literature review response
- Team presentations
- Web-based portfolio (40)
- Publish coursework on the web (wiki)
- Design Project (60)
- Team presentations and peer review
- Comprehensive paper
6Cognitive Tools
- Seminar discussion debate of ideas
- Reflection / Response to Reading
- Course texts
- Research articles, both print and online
- Expert guest speakers
- Videos and web sites
- Web-based portfolios
7Course Texts
- Norman, D. (2004). Emotional Design Why we love
(or hate) everyday things. New York , NY Basic
Books. - A membership in Intelligence Online -
www.iomembership.com - Online book - Research-Based Web Design
Usability Guidelines. URL - http//www.usability.g
ov/pdfs/guidelines.html
8Technological Tools
- E-mail, word pro
- Concept mapping
- PowerPoint
- Web design, Dreamweaver, etc.
- Wiki, various
- Web research
- Intelligence Online - custom
- And so on
9Design A Learning Application Constructing
Knowledge
DESIGN
PRODUCTION
EVALUATION
Sustained inquiry into the essential questions to
do with each stage of the user centered design
and development process
10Stages in the Design Process
Information Design
What is the problem? The product? -
content - goals - audience -
organization
Flowchart
11Information DesignSharing Knowledge
- Web-based example of student work
12Stages in the Design Process
Instructional Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Model?
Strategy?
Flowchart
Learn Specs.
13Stages in the Design Process
Instructional Design
Interaction Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Strategy?
How should It work? - navigation -
interaction - controls
Flowchart
Storyboard
Learn Specs.
14Sharing Knowledge
15Stages in the Design Process
Instructional Design
Interaction Design
Presentation Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Strategy?
How should It work? - navigation -
interaction - use case - controls
How should It look? - style -
layout - elements
Learner tasks
Flowchart
Storyboard
Prototype
Learn Specs.
16Student Work
17TPGP - CBE
18Telecollaborative Learning
19Successful Processes Project Ideas
- Hints on Process
- Have fun
- Talk
- Research on web
- Design something enjoyable
- Think big enough
- Team with people who know stuff
- Keep a design log
- Priming the pump!
- Kids in school
- Kids Seniors
- Adults kids
- Fragile pops
- Paupers Kinds
- Playful learning
Brainstorm Ideas
20Weekly Schedule
Norman (2004)
- Emotion makes you smart. Without emotions, your
decision-making ability would be impaired. (10) - we now have evidence that aesthetically
pleasing objects enable you to work better. (10) - being happy broadens the thought processes and
facilitates creative thinking (19)
- Snacks
- Seminar
- Break Snacks
- Seminar
- Lab
Therefore,
21Team Activity
- 25 Sites We Can't Live Without
- Groups of 4
- Browse sites
- Pick one
- Design a brief learning activity for the class