EDER 679'12 Computer Based Learning II - PowerPoint PPT Presentation

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EDER 679'12 Computer Based Learning II

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content - goals - audience - organization. Stages in the Design Process. Information ... audience - organization. Jacobsen, D. M. Student Work. Jacobsen, D. M. ... – PowerPoint PPT presentation

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Title: EDER 679'12 Computer Based Learning II


1
EDER 679.12Computer Based Learning II
2
Members of our group
  • Introduce yourself
  • Green sheet
  • Tell us your favorite color

3
Essential Question
  • How do we structure learning environments with
    the cognitive and technological tools needed for
    learners to construct and share their own
    knowledge?

4
Objectives
  • to build an understanding of user-centered DESIGN
    with an extension to the PRODUCTION phase of
    educational software development
  • Usability and user experience
  • to work in groups of 2-3 to design and produce a
    computer-based application that will solve a
    learning problem

5
Inquiry Based Learning Environment
  • Weekly f2f seminar hands-on lab
  • Academic writing critique
  • Weekly literature review response
  • Team presentations
  • Web-based portfolio (40)
  • Publish coursework on the web (wiki)
  • Design Project (60)
  • Team presentations and peer review
  • Comprehensive paper

6
Cognitive Tools
  • Seminar discussion debate of ideas
  • Reflection / Response to Reading
  • Course texts
  • Research articles, both print and online
  • Expert guest speakers
  • Videos and web sites
  • Web-based portfolios

7
Course Texts
  • Norman, D. (2004). Emotional Design Why we love
    (or hate) everyday things. New York , NY Basic
    Books.
  • A membership in Intelligence Online -
    www.iomembership.com
  • Online book - Research-Based Web Design
    Usability Guidelines. URL - http//www.usability.g
    ov/pdfs/guidelines.html

8
Technological Tools
  • E-mail, word pro
  • Concept mapping
  • PowerPoint
  • Web design, Dreamweaver, etc.
  • Wiki, various
  • Web research
  • Intelligence Online - custom
  • And so on

9
Design A Learning Application Constructing
Knowledge
DESIGN
PRODUCTION
EVALUATION
Sustained inquiry into the essential questions to
do with each stage of the user centered design
and development process
10
Stages in the Design Process
Information Design
What is the problem? The product? -
content - goals - audience -
organization
Flowchart
11
Information DesignSharing Knowledge
  • Web-based example of student work

12
Stages in the Design Process
Instructional Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Model?
Strategy?
Flowchart
Learn Specs.
13
Stages in the Design Process
Instructional Design
Interaction Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Strategy?
How should It work? - navigation -
interaction - controls
Flowchart
Storyboard
Learn Specs.
14
Sharing Knowledge
15
Stages in the Design Process
Instructional Design
Interaction Design
Presentation Design
Information Design
What is the problem? The product? -
content - goals - audience -
organization
What is the Learning Theory Strategy?
How should It work? - navigation -
interaction - use case - controls
How should It look? - style -
layout - elements
Learner tasks
Flowchart
Storyboard
Prototype
Learn Specs.
16
Student Work
17
TPGP - CBE
18
Telecollaborative Learning
19
Successful Processes Project Ideas
  • Hints on Process
  • Have fun
  • Talk
  • Research on web
  • Design something enjoyable
  • Think big enough
  • Team with people who know stuff
  • Keep a design log
  • Priming the pump!
  • Kids in school
  • Kids Seniors
  • Adults kids
  • Fragile pops
  • Paupers Kinds
  • Playful learning

Brainstorm Ideas
20
Weekly Schedule
Norman (2004)
  • Emotion makes you smart. Without emotions, your
    decision-making ability would be impaired. (10)
  • we now have evidence that aesthetically
    pleasing objects enable you to work better. (10)
  • being happy broadens the thought processes and
    facilitates creative thinking (19)
  • Snacks
  • Seminar
  • Break Snacks
  • Seminar
  • Lab

Therefore,
21
Team Activity
  • 25 Sites We Can't Live Without
  • Groups of 4
  • Browse sites
  • Pick one
  • Design a brief learning activity for the class
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