Title: Before You Begin to Design
1Chapter 1
- Before You Begin to Design
2Objectives (1 of 2)
- Learn how to define your design project.
- Consider the importance of identifying your
audience. - Appreciate the importance of tailoring your
project to your audience.
3Objectives (2 of 2)
- Gain a basic awareness of copywriting and its
use in page design. - Survey the design principles to boost
understanding. - Review the design process.
- Achieve familiarity with basic design elements
and process terminology.
4Before You Begin to Design
- Need to know these four things
- 1. What you want to say (the purpose)
- 2. Who is your audience
- 3. What is the best format (size, shape, and
function of page) to communicate message. - 4. Familiarity with the design principles
5Decide What You Want to Say
- Defining the purpose of the page helps you
decide what copy (the words of the message) are
needed. - Gives you an idea of what visual elements
(lines, type, images) are needed.
6Decide Who Is Your Audience
- Know your audiences demographics (age, gender,
education, occupation, income, etc.). - Choose images that appeal to your audience.
- Try to appeal to their whats in it for me
instincts.
7Pick a Design Format (1 of 3)
- Knowing your message and audience helps
determine the best format for the job. -
- Design decisions need to take into
consideration the formats parameters. -
- Layout (the design and placement of visual
elements on the page) needs to work with the
message and the format.
8Pick a Design Format (2 of 3)
- Formats are varied in size and function.
- Formats may be two-dimensional,
three-dimensional, or four-dimensional.
9Pick a Design Format (3 of 3)
- Examples of two-dimensional formats are
business cards and flyers (print design). - Examples of three-dimensional formats are
shopping bags and packages. - Examples of four-dimensional formats are video,
motion graphics, and interactive designs.
10Copy and Copywriting
- Clients often supply copy for projects.
- Copy is all the words in a message (headlines,
subheads, captions, body text etc.). - Copywriters are professional writers who write
copy.
11Hints for Effective Copywriting (1 of 3)
- At times the designer may need to write copy.
- Following these steps will help with writing
copy.
12Hints for Effective Copywriting (2 of 3)
- 1. Brainstormfigure out purpose of copy and
write down any ideas. - dont worry about grammar until last step
- 2. List features and benefitshow will your
message benefit the reader? - Feature We deliver office supplies 24 hours a
day. - Benefit So the reader doesnt have to leave
work to buy supplies. - 3. Develop a rough outlineorganize your
information starting with headlines.
13Hints for Effective Copywriting (3 of 3)
- 4. Flesh out the outlineget words on paper so
you can edit later. - 5. Edit your copy.
- re-read your text
- check for relevance
- reading it out loud helps identify problems
- put it aside for a day for a fresh perspective
- check clarity, grammar, and spelling
14Advantages/ Disadvantages of Writing Copy
- Advantage when designer writes copy ideally
image and text may be tightly integrated. - Disadvantage some designers have trouble
writing copy so projects take longer.
15Overview of Design Principles
- Six major design principles
- - Emphasis
- - Contrast
- - Balance
- - Alignment
- - Repetition
- - Flow
16Emphasis
- Draws attention to critical information so
reader sees it. - Decide what is first, second, third in
importance and visually emphasize them in that
order. - Make important information prominent for clear
communication.
17Contrast
- Adds visual variety to a design.
- Based on the idea that visual elements should
NOT all look the same. - Visual variety catches the readers eye.
18Balance
- Used to distribute visual elements in a pleasing
way in the layout. - Unbalanced layouts makes a reader uneasy and
slows down communication. - Balanced layouts convey a professional
appearance.
19Repetition
- Repeating visual elementslines, shapes,
images, etc.unifies a design. - Adds a sense of controlled sophistication to a
design. - Too much repetition clutters up a design.
20Flow
- The visual and verbal path of movement that a
viewers eye follows through a design. - Helps control the readers progression through
a design.
21The Design Process
- Design is a creative activity that is made
stronger by following a process. - A good process helps designer avoid the obvious
solutions. - Following the design process does not ensure a
successful design, but increases the probability
that the design will fulfill its requirements.
22The Six-Step Design Process (1 of 2)
- There are six main steps to the Design Process
- 1.Define the problem and conduct research.
- 2.Creative problem exploration thumbnails.
-
- 3.Creative problem refinement roughs.
23The Six-Step Design Process (2 of 2)
- 4.Critical analysisselect best visual solution.
- 5.Create a comp to present to clientthis is the
last stage for students. -
- 6. Prepare project for productionif a
commercial project.
24(No Transcript)
25Chapter Summary
- Planning your project and knowing the design
principles will make the design task easier. - Determine early in the design process whether
you will need to write copy. - Following the Design Process increases the
likelihood of a thoughtful and successful visual
solution.