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Before You Begin to Design

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Examples of three-dimensional formats are shopping bags and packages. ... Used to distribute visual elements in a pleasing way in the layout. ... – PowerPoint PPT presentation

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Title: Before You Begin to Design


1
Chapter 1
  • Before You Begin to Design

2
Objectives (1 of 2)
  • Learn how to define your design project.
  • Consider the importance of identifying your
    audience.
  • Appreciate the importance of tailoring your
    project to your audience.

3
Objectives (2 of 2)
  • Gain a basic awareness of copywriting and its
    use in page design.
  • Survey the design principles to boost
    understanding.
  • Review the design process.
  • Achieve familiarity with basic design elements
    and process terminology.

4
Before You Begin to Design
  • Need to know these four things
  • 1. What you want to say (the purpose)
  • 2. Who is your audience
  • 3. What is the best format (size, shape, and
    function of page) to communicate message.
  • 4. Familiarity with the design principles

5
Decide What You Want to Say
  • Defining the purpose of the page helps you
    decide what copy (the words of the message) are
    needed.
  • Gives you an idea of what visual elements
    (lines, type, images) are needed.

6
Decide Who Is Your Audience
  • Know your audiences demographics (age, gender,
    education, occupation, income, etc.).
  • Choose images that appeal to your audience.
  • Try to appeal to their whats in it for me
    instincts.

7
Pick a Design Format (1 of 3)
  • Knowing your message and audience helps
    determine the best format for the job.
  • Design decisions need to take into
    consideration the formats parameters.
  • Layout (the design and placement of visual
    elements on the page) needs to work with the
    message and the format.

8
Pick a Design Format (2 of 3)
  • Formats are varied in size and function.
  • Formats may be two-dimensional,
    three-dimensional, or four-dimensional.

9
Pick a Design Format (3 of 3)
  • Examples of two-dimensional formats are
    business cards and flyers (print design).
  • Examples of three-dimensional formats are
    shopping bags and packages.
  • Examples of four-dimensional formats are video,
    motion graphics, and interactive designs.

10
Copy and Copywriting
  • Clients often supply copy for projects.
  • Copy is all the words in a message (headlines,
    subheads, captions, body text etc.).
  • Copywriters are professional writers who write
    copy.

11
Hints for Effective Copywriting (1 of 3)
  • At times the designer may need to write copy.
  • Following these steps will help with writing
    copy.

12
Hints for Effective Copywriting (2 of 3)
  • 1. Brainstormfigure out purpose of copy and
    write down any ideas.
  • dont worry about grammar until last step
  • 2. List features and benefitshow will your
    message benefit the reader?
  • Feature We deliver office supplies 24 hours a
    day.
  • Benefit So the reader doesnt have to leave
    work to buy supplies.
  • 3. Develop a rough outlineorganize your
    information starting with headlines.

13
Hints for Effective Copywriting (3 of 3)
  • 4. Flesh out the outlineget words on paper so
    you can edit later.
  • 5. Edit your copy.
  • re-read your text
  • check for relevance
  • reading it out loud helps identify problems
  • put it aside for a day for a fresh perspective
  • check clarity, grammar, and spelling

14
Advantages/ Disadvantages of Writing Copy
  • Advantage when designer writes copy ideally
    image and text may be tightly integrated.
  • Disadvantage some designers have trouble
    writing copy so projects take longer.

15
Overview of Design Principles
  • Six major design principles
  • - Emphasis
  • - Contrast
  • - Balance
  • - Alignment
  • - Repetition
  • - Flow

16
Emphasis
  • Draws attention to critical information so
    reader sees it.
  • Decide what is first, second, third in
    importance and visually emphasize them in that
    order.
  • Make important information prominent for clear
    communication.

17
Contrast
  • Adds visual variety to a design.
  • Based on the idea that visual elements should
    NOT all look the same.
  • Visual variety catches the readers eye.

18
Balance
  • Used to distribute visual elements in a pleasing
    way in the layout.
  • Unbalanced layouts makes a reader uneasy and
    slows down communication.
  • Balanced layouts convey a professional
    appearance.

19
Repetition
  • Repeating visual elementslines, shapes,
    images, etc.unifies a design.
  • Adds a sense of controlled sophistication to a
    design.
  • Too much repetition clutters up a design.

20
Flow
  • The visual and verbal path of movement that a
    viewers eye follows through a design.
  • Helps control the readers progression through
    a design.

21
The Design Process
  • Design is a creative activity that is made
    stronger by following a process.
  • A good process helps designer avoid the obvious
    solutions.
  • Following the design process does not ensure a
    successful design, but increases the probability
    that the design will fulfill its requirements.

22
The Six-Step Design Process (1 of 2)
  • There are six main steps to the Design Process
  • 1.Define the problem and conduct research.
  • 2.Creative problem exploration thumbnails.
  • 3.Creative problem refinement roughs.

23
The Six-Step Design Process (2 of 2)
  • 4.Critical analysisselect best visual solution.
  • 5.Create a comp to present to clientthis is the
    last stage for students.
  • 6. Prepare project for productionif a
    commercial project.

24
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25
Chapter Summary
  • Planning your project and knowing the design
    principles will make the design task easier.
  • Determine early in the design process whether
    you will need to write copy.
  • Following the Design Process increases the
    likelihood of a thoughtful and successful visual
    solution.
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