Methodology and Explanation XX50125

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Methodology and Explanation XX50125

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Based on observation of users ... meets approval, will get funded for full development ... analyse sequences of actions to suggest improvements or new actions ... – PowerPoint PPT presentation

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Title: Methodology and Explanation XX50125


1
Methodology and ExplanationXX50125
  • Lecture 2
  • Part 1 Usability testing
  • Part 2 Interviews and questionnaires
  • Dr. Danaë Stanton Fraser

2
Lectures
  1. Introduction to Methods
  2. Experiments
  3. Usability testing
  4. Interviews/questionnaires
  5. Ethnography

3
  • Know thy user Hansen (1971).

4
What is Usability Testing?
  • Usability testing is a systematic approach to
    evaluating user performance in order to inform
    design.
  • Designs should be
  • Based on observation of users
  • Refined by thoughtful analysis of the frequency
    and sequences in which tasks are carried out
  • Validated through early prototype, usability
    tests
  • Direct interaction with users during the design
    phase and throughout the system lifecycle

5
The Move towards Usability Testing
  • Traditionally, computer programmers designed for
    computer programmers
  • Designs should be
  • Based on observation of users
  • Refined by thoughtful analysis of the frequency
    and sequences in which tasks are carried out
  • Validated through early prototype, usability
    tests
  • Direct interaction with users during the design
    phase and throughout the system lifecycle

6
  • Iterative design allowing for early testing of
    prototypes, revisions based on feedback and then
    incremental refinements
  • When competitive products provide similar
    functionality usability testing important for
    product acceptance
  • Karat (1994) at IBM reported up to 100 payoffs
    for each dollar spent on usability, with benefits
    in reduced program-development costs, reduced
    programme maintenance costs, increased revenue
    due to higher customer satisfaction, and improved
    user efficiency and productivity.

7
  • Design is a process..

8
Example Designing Games
  • Interdisciplinary team audio and visual design,
    programming, project management etc
  • Iterative design process
  • cost benefits
  • does design process prevent creative coding?
  • Design process should be a shared vision that is
    built upon

9
ExampleDesigning Games
  • A videogame takes approx. 30 to 36 months from
    inception to market. A Pre-production phase
    (prototyping) will generally take 12 months plus,
    and if it meets approval, will get funded for
    full development
  • A PS2 videogame in the US will typically have a
    team of 50 plus people working on it, and will
    cost 5m plus (Jeffery, 2003, Lucas Arts)

10
Usability Testing and Laboratories
  • Emerged since the early 1980s
  • To provide expert reviews
  • To conduct usability tests of products
  • Usability testing often found to increase speed
    of projects and produce cost savings
  • Usability tests are designed to find flaws in
    user interfaces
  • Includes set of tasks, fewer participants than
    experimental study and a report of recommended
    changes.

11
Typical procedure
  • Usability staff
  • Participate in early task analysis/design review
  • Provide information on software tools, literature
  • Develop set of tasks for testing (numbers, types
    of participants)
  • Pilot test
  • Voluntary participation with informed consent
  • Think aloud technique
  • Video recording

12
Many types of Usability Testing
  • Discount usability testing
  • Field tests
  • Paper prototypes
  • Can-you-break-this
  • Competitive usability testing
  • Two main limitations
  • Emphasises first time use
  • Limited coverage of features
  • Therefore often supplemented with expert review

13
Expert Reviews
  • Heuristic evaluation
  • Guidelines review
  • Consistency inspection
  • Cognitive walkthrough
  • Formal usability inspection

14
Part 2 Interviews and questionnaires
15
Why Interview?
  • Good for obtaining information about
  • Opinions
  • Feelings
  • Goals (organisational, personal and system)
  • Things you didnt know you needed to know
  • Bad for gathering (large volumes of) data

16
Interview Preparation
  • Decide objectives
  • Read background material
  • Decide whom to interview
  • Set up the interview
  • Decide interview structure
  • Write down questions you will ask and pointers
    for questions you might ask

17
Open Questions
  • E.g. How do you find using this technology in
    your lectures?
  • Little control
  • Hard to analyse
  • Hard to keep focussed on interview objectives
  • May unsettle interviewee
  • Time consuming and can be difficult to analyse
  • However
  • May gain more depth, rich data
  • May tell you things you had not considered
  • May give you ideas for future projects

18
Closed Questions
  • E.g. How many courses do you teach?
  • How many times have you used this technology?
  • May settle interviewee
  • Easy to analyse
  • Easy to maintain focus
  • Observation and use of data may be more efficient
  • However
  • Data may not be as rich

19
Question Pitfalls
  • Leading questions
  • How bad is the current system?
  • Double questions/poor structure
  • How often does the system fail, and how do you
    fix it when it does?
  • Stay focussed. If you are unlikely to be able to
    make use of the answer dont ask the question!

20
Question Structure
  • Pyramid
  • Start with closed questions, finish with open
  • Good for settling nervous interviewees as answers
    are easy early on
  • Funnel
  • Start with open questions, finish with closed
  • Good for aggressive interviewees as opinions are
    asked for early on
  • Diamond
  • Closed -gt Open -gt Closed, Good all-round
    technique
  • Structured/unstructured
  • All interviews may vary depending on how focused
    you intend to be on the prepared structure

21
Starting the Interview
  • Dress
  • Greeting first time
  • Who you are
  • Why you want to interview them
  • What objectives you want to achieve from the
    interview
  • That the information they give is confidential
    and how it might be used
  • Subsequent greetings should discuss an issue from
    or summarise the previous interview
  • Dont just be yourself

22
During the Interview
  • Introduce each line of questioning
  • Probing
  • E.g. Why?
  • Shows that you are listening
  • Good for keeping interview focus
  • Double-check information and notes
  • Taking notes
  • Not too many
  • Maintain eye contact
  • Go back over important points
  • Use of sound recorders

23
Focus Groups
  • Normally 3-10 people
  • A representative sample of typical users
  • Enables people to put forward ideas in a
    supportive environment
  • Facilitator guides and prompts
  • Discussion recorded
  • Low-cost but need good facilitator

24
Questionnaires
  • For wider coverage
  • Need to know the right questions (through
    interviews and background)
  • Focus on objectives
  • Dont ask unnecessary questions
  • Keep it short and facilitate response
  • Open and Closed questions
  • Scaling

25
  • Likert Scale
  • Short statements about the features to be
    evaluated
  • Divide the items into groups with same number of
    positive and negative statements in each group
  • Decide on scale even or odd, number of points

26
Questionnaire difficulties
  • The halo effect
  • Respondent answers everything the same by not
    differentiating between questions
  • Mix questions up on different subjects
  • Leniency
  • Some respondents rate everything too well
  • Move the average category left (or right) of
    centre and make scale descriptors stronger
  • Central tendency
  • Respondents rate everything as average
  • Increase the number of points on the scale and
    adjust the scale descriptors to cover a smaller
    range of opinions

27
Alsoevaluation during active use
  • System refinement as a result of experience or in
    response to changes in users
  • interviews and focus group discussions
  • continuous user-performance data logging
  • look at both frequent and infrequent error
    messages
  • analyse sequences of actions to suggest
    improvements or new actions
  • BUT respect peoples rights and consult them
    first!
  • User feedback mechanisms
  • on-line forms, email and bulletin boards
  • workshops and conferences

28
Preparation for Practical
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