What Do You Remember About Adolescence - PowerPoint PPT Presentation

1 / 45
About This Presentation
Title:

What Do You Remember About Adolescence

Description:

In this Virtual World, adolescents can become someone new. Loved where they are ignored ... Free to be everyone but themselves. Powerful where they are seen as weak ... – PowerPoint PPT presentation

Number of Views:51
Avg rating:3.0/5.0
Slides: 46
Provided by: wadelang
Category:

less

Transcript and Presenter's Notes

Title: What Do You Remember About Adolescence


1
What Do You Remember About Adolescence?
  • "...And these childrenthat you spit onas they
    try to change their worldsare immune to your
    consultations.They're quite awareof what
    they're going through..."David BowieQuote taken
    from the 1985 Film
  • The Breakfast Club

2
On-Line Gaming Addiction Its Effects On
Adolescent Social Development
  • Ashley Neal Callicutt, Ed.S.
  • Charles Crews, M.Ed., LPC
  • Texas AM University - Commerce

3
Normal Adolescent DevelopmentAccording to The
American Academy of Child Adolescent Psychology
  • Early Adolescence (12-14 years)
  • Middle Adolescence
  • Late Adolescence (17-19 years)

4
Early Adolescence
  • Movements Toward Independence
  • Struggle with sense of Identity
  • Moodiness
  • Improved ability to use speech to express
    oneself
  • More likely to express feelings by action
  • Close friendships gain importance
  • Less attention shown to parents (occasional
    rudeness)
  • Realization that parents are not perfect
  • (Identification of their faults)
  • Search for new people to love in addition
  • to parents
  • Tendency to return to childish behavior
  • (Fought off by excessive activity)
  • Peer group Influence interests and clothing
    style

5
  • Career Interests
  • Mostly interested in present and near future
  • Greater Ability to work
  • Sexuality
  • Girls are ahead of boys
  • Same sex friends and group activities
  • Show-off qualities
  • Greater interest in privacy
  • Experimentation with body (masturbation)
  • Worries about being normal
  • Ethics Self Direction
  • Rule and limit testing
  • Occasional experimentation with cigarettes,
    marijuana, and alcohol
  • Capacity for abstract thought

6
Middle Adolescence
  • Movement Towards Independence
  • Self-involvement, alternating between
    unrealistically high expectations and poor
    self-concept
  • Complaints that parents interfere with
    independence
  • Extremely concerned with appearance and with
    one's own body
  • Feelings of strangeness about one's self and
    body
  • Lowered opinion of parents, withdrawal of
    emotions from them
  • Effort to make new friends

7
  • Independence continued
  • Strong emphasis on the new peer group with the
    group identity of selectivity, superiority and
    competitiveness
  • Periods of sadness as the psychological loss of
    the parents takes place
  • Examination of inner experiences, which may
    include writing a diary
  • Career Interests
  • Intellectual interests gain importance
  • Some sexual and aggressive energies directed into
    creative and career interests
  • Sexuality
  • Concerns about sexual attractiveness
  • Frequently changing relationships

8
  • Sexuality Continued
  • Movement towards heterosexuality with fears of
    homosexuality
  • Tenderness and fears shown towards opposite sex
  • Feelings of love and passion
  • Ethics and Self-Description
  • Development of ideals and selection of role
    models
  • More consistent evidence of conscience
  • Greater capacity for setting goals
  • Interest in moral reasoning

9
Late Adolescence
  • Movement Towards Independence
  • Firmer identity
  • Ability to delay gratification
  • Ability to think ideas through
  • Ability to express ideas in words
  • More developed sense of humor
  • Stable interests
  • Greater emotional stability
  • Ability to make independent decisions
  • Ability to compromise
  • Pride in one's work
  • Self-reliance
  • Greater concern for others

10
  • Career Interests
  • More defined work habits
  • Higher level of concern for the future
  • Thoughts about one's role in life
  • Sexuality
  • Concerned with serious relationships
  • Clear sexual identity
  • Capacities for tender and sensual love
  • Ethics and Self-Direction
  • Capable of useful insight
  • Stress on personal dignity and self-esteem
  • Ability to set goals and follow through
  • Acceptance of social institutions and cultural
    traditions
  • Self-regulation of self esteem

11
Stages of Social-Emotional DevelopmentEricksons
Eight Stages of Man (The Child Development
Institute)
  • According to Erickson
  • The socialization process is made up of eight
    stages
  • Each stage is referred to as a psychosocial
    crisis which must be resolved before going on to
    the next stage
  • Satisfactory learning and resolution of each
    crisis is necessary for subsequent learning and
    resolution of latter crises

12
8 stages of Psycho-SocialDevelopment According
to Erickson
  • Basic Trust vs. Mistrust (Hope)
  • Autonomy vs. Shame (Will)
  • Initiative vs. Guilt (Purpose)
  • Industry vs. Inferiority (Competence)
  • Identity vs. Identity Diffusion (Fidelity)
  • Intimacy vs. Isolation (Love)
  • Generativity vs. Self-absorption (Care)
  • Integrity vs. Despair (Wisdom)

13
Industry vs. Inferiority Occurs during school
age (continues up to and includes some junior
high school)
  • Skill Mastery Includes
  • Relating with peers according to rules
  • Progressing from free play to play that is
  • structured by rules and may demand formal
  • teamwork
  • Mastering academics

14
Successful vs. Unsuccessful Resolution
  • The successful child
  • Trusting
  • Autonomous
  • Industrious
  • The Unsuccessful child
  • Mistrusting
  • Future Doubting
  • Noting that the shame and guilt filled child
    will
  • experience defeat and inferiority

15
Identity vs. Identity Diffusion
  • Adolescence, from about age 13 to age 20
  • (Answers the question, WHO AM I?
  • Skill Mastery Includes
  • Successful role experimentation
  • Development of a clear sexual identity

16
Successful vs. Unsuccessful Resolution
  • The successful child
  • Develops a sense of self-certainty
  • Develops a set of socially congruent and
    desirable ideals
  • Anticipates achievement
  • The unsuccessful child
  • Develops a negative identity, highlighted by
    feelings of inferiority
  • Self-consciousness and self-doubt

17
Why Adolescents Join Teams, Clubs Gangs?
  • William Glasser, Choice Theory
  • Humans (yes, adolescents are considered to be
    humans) always choose their behavior in an
    attempt to satisfy basic needs
  • Our behavior at any given time is our best
    attempt to satisfy one or more of these basic
    needs
  • Basic Needs
  • Love
  • Belonging
  • Freedom
  • Power
  • Fun

18
Peers, Cliques, Gangs
19
Peer Groups, Cliques, Crowdspsu.edu
  • Peer Group is defined as
  • A small group of similarly aged, fairly close
    friends, sharing the same activities
  • Serving as a prototype for adult relationships,
    at both work and with members of the opposite
    sex
  • Playing a very important role in helping an
    individual define his/her personal identity
  • Characterized by trust, self disclosure, and
    loyalty (allowing for deeper intimacy)
  • Cliques and Crowds are two types of peer group
    Structure

20
  • Cliques are defined as
  • Small groups of between two and twelve
    individuals (average adolescent group, 5-6)
  • Small enough so members feel that they know and
    appreciate each other much better than those
    outside of the group
  • The main social interaction of adolescents
  • Members are similar in age and social class
  • Tend to be of the same sex and race
  • Crowds are defined as
  • Larger reputation based groups
  • May or may not spend much time together
  • Not based on actual friendships
  • Serve to locate adolescent within the school
    social structure
  • A membership group is a crowd to which an
    adolescent belongs

21
What Are Gangs?Stedwards.edu
  • Gangs are
  • Loosely organized group of three or more people
    who interact together to the exclusion of others
  • Primary age group 14-20 years old
  • Fill basic needs not met at home and at school
  • (specifically respect, support, family,
    recognition, protection, identity, belonging,
    money, and control)
  • Membership makes them feel important recognized
    within their peer group

22
Reasons Why AdolescentsJoin Gangs
  • Reasons why youths become gang members
  • Lack of role models
  • Low self-esteem
  • Physical safety
  • Peer relations
  • Sense of identity
  • Increased status
  • Opportunity for excitement
  • Do any of these reasons look familiar?

23
Notice the Similarities?
  • Gangs are
  • Loosely organized group of three or more people
    who interact together to the exclusion of others
  • Primary age group 14-20 years old
  • Fill basic needs not met at home and at school
  • (specifically respect, support, family,
    recognition, protection, identity, belonging,
    money, and control)
  • Membership makes them feel important recognized
    within their peer group
  • Peer Group is defined as
  • A small group of similarly aged, fairly close
    friends, sharing the same activities
  • Serving as a prototype for adult relationships,
    at both work and with members of the opposite
    sex
  • Playing a very important role in helping an
    individual define his/her personal identity
  • Characterized by trust, self disclosure, and
    loyalty (allowing for deeper intimacy)

24
Why Join Any, Either, or ALL?
  • Because each
  • helps
  • the adolescent
  • satisfy one or more
  • basic human need
  • Basic Needs
  • Love
  • Belonging
  • Freedom
  • Power
  • Fun

25
So? So academic clubs aren't the same as other
kinds of clubs. Ah, but to dorks like him, th
ey are. -- What do you guys do in your club?
In Physics club we talk about physics, properti
es of physics. So it's sort'a social. DEMENTED a
nd SAD, but social, right? Yeah, I guess you c
ould consider it a social situation. I mean,
there are other children in my club.
- The Breakfast Club
26
What is the Cyberspace Attraction?rider.edu
  • For many adolescents, cyberspace hangouts are
    better than the real thing
  • New groups to join
  • A place where they feel they belong
  • Everyone knows their name
  • Being part of the In crowd
  • Common pitfalls to online friendships
  • May be artificial
  • Shallow
  • Transient

27
On-Line Gaming Addiction
  • What is it?
  • AND
  • How is it effecting our Children?

28
Take a Look at This New Reality
29
EverQuest
30
For Some This Game, Along With Others Like It,
May
  • Fulfill any one or several basic needs
  • Love
  • Belonging
  • Freedom
  • Power
  • Fun

31
Finding Fulfillment
  • In this Virtual World, adolescents can become
    someone new
  • Loved where they are ignored
  • Admired as a leader where they feel invisible to
    peers
  • Free to be everyone but themselves
  • Powerful where they are seen as weak
  • Fun in friendship where they feel alone

For many teens, these MMORGS allow them the
opportunity to be respected among their peers for
their game playing and strategizing abilitytheir
real world status simply does not matter when
leading the guild into battle.
32
(No Transcript)
33
Defining the Addictionchem.vt.edu
  • Internet Addiction
  • A psycho-physiological disorder involving
    tolerance
  • (the same amount of usage elicits less response
    increased amounts become necessary to evoke the
    same amount of pleasure),
  • Withdrawal symptoms
  • (especially, tremors, anxiety, and moodiness),
  • Affective disturbances
  • (depression, irritability),
  • and, interruption of social relationships
  • (decline or loss, either in quality or quantity)

34
Signs of Excessive Userider.edu
  • Warning Signs
  • Denial and lying about the amount of time spent
    on the computer or about what they are doing on
    the computer
  • Excessive fatigue and changes in sleeping habits,
    such as getting up early or staying up late (in
    order to spend more time online)
  • Academic problems, usually grades slipping
  • Withdrawal from friends and declining interest in
    hobbies (online friends and activities are taking
    the place of the real world)
  • Loss of appetite irritability when cut-off from
    computer use a decline in their appearance or
    hygiene
  • Disobedience and acting out

35
When is Too Much, Too Much?
36
Questions to Ask if Addiction is Suspected
olganon.org
  • Ask the following questions
  • Would you rather log into your online game than
    spend time with friends in person?
  • Are the majority of your friends gamers as well,
    who mostly get together for LAN parties to play
    games such as Counterstrike, Unreal Tournament,
    or Diablo?
  • Do you try to find ways of playing your online
    game when youre not at home?
  • Do you skip appointments, miss classes, or miss
    days of work because youre at a critical point
    in your online characters advancement or
    adventures?

37
  • Are you flirting with those of the opposite sex
    in the game, to build a relationship, rather than
    in person?
  • Do you deny addiction to a Massive Multi-player
    On-line Role Playing Game (MMORPG), but somehow
    still feel that need to play, or just keep your
    character and possessions updated (you may be
    masking it by pretending youre having fun)?
  • Do you feel your heart racing as you control your
    character in a flee from danger?...to save his or
    her virtual life?...when stumbling upon some
    serious loot
  • Do you feel a sudden rush of intense joy and
    relaxation after you safely manage to steal,
    pickpocket, or murder another character?
  • Do you experience stronger emotions while in your
    online game than you do in real life?

38
Early Preventionchem.vt.edu
  • Tips For Prevention
  • Recognize patterns of abuse, awareness of the
    basic symptoms is important
  • Identify the underlying problems, What is
    causing me to want to escape from everyday
    life?
  • Devise and act out a plan to work through the
    problem, rather than escaping from it
  • Take steps to resolve the addiction itself,
    gradually decline computer use until a sensible
    amount of time is reached

39
What Can We Dorider.edu
  • All adolescent activities need SOME
  • supervision in order to stay on track
  • Get knowledgeable and join in
  • To be effective, you need to know something about
    the topic LEARN
  • Talk to them
  • Ask about computer use, be curious, and avoid
    interrogation
  • Acknowledge the good and the bad
  • Dont vilify the game, this will alienate,
  • talk about both pros and cons

40
  • Make the computer visible
  • Adolescents need and want some amount of privacy,
    as a rule it is a good idea to put the computer
    in a common area, this makes supervision easier
  • Set reasonable rules
  • Adolescents need and want rules, set limits
  • Encourage a balance
  • The Cyber World is great but there is more to
    life than that, get them involved in real life
    activities, the goal is to prevent future
    isolation
  • Build a relationship
  • There is no substitute

41
As Counselors What CanWe Do
  • Often times, in the classroom our energies
  • are given toward the children with
  • behavioral, emotional, or other types of
  • classroom difficulties.
  • We need to be acutely aware of our schools
  • entire demographic.
  • Try not to ignore the quiet child.

42
Providing a Safe Placeto Plug-In
  • Create an On-Line Gaming Club
  • Provide a social outlet for students who may
    otherwise be socially isolated
  • MMORPGS mimic real life in such a way that social
    skills are needed, learned, and implemented in
    team play
  • Help students transfer these skills to the real
    world by providing them with a real life social
    situations
  • Membership promises the connection with other
    students interested in the same things

43
  • The goal here is help students learn to apply the
    social skills they learn in the game to real
    world situations
  • Helping establish close working relationships
    between peers that continued beyond game play
  • Helping provide a since of belonging in the real
    world
  • Helping these adolescents fulfill their basic
    needs outside of the virtual realm

44
A Double Edged Sword
  • Many of the adolescents involved in playing
    Massive Multi-player On-line Role Playing Games
    are learning skills that will help them in later
    life, if they are provided with a framework for
    transference into the real world. These skills
    they learn are worthless if their everyday lives
    remain a source of anxiety, isolation, and
    loneliness.
  • We Can Help.

45
  • Get Interested.
  • Get Knowledge.
  • Get Involved.
Write a Comment
User Comments (0)
About PowerShow.com