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CRICKET 101

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A formal game of cricket can last anything from an afternoon to several days. ... The cricket field consists of a large circular or oval-shaped grassy ground. ... – PowerPoint PPT presentation

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Title: CRICKET 101


1
CRICKET 101
2
  • Basics
  • Cricket is a team sport for two teams of eleven
    players each. A formal game of cricket can last
    anything from an afternoon to several days.
  • Although the game play and rules are very
    different, the basic concept of cricket is
    similar to that of baseball. Teams bat in
    successive innings and attempt to score runs,
    while the opposing team fields and attempts to
    bring an end to the batting team's innings. After
    each team has batted an equal number of innings
    the team with the most runs wins.

3
Equipment
  • Cricket Ball
  • Hard, cork and string ball, covered with leather.
  • Cricket Bat
  • Blade made of willow, flat on one side, humped on
    the other for strength.
  • Wickets
  • There are two wickets - wooden structures made up
    of a set of three stumps topped by a pair of
    bails.
  • Stumps
  • Three wooden posts, 25 millimetres (1 inch) in
    diameter and 813 millimetres (32 inches) high.
    They have have spikes extending from their bottom
    end and are hammered into the ground in an evenly
    spaced row, with the outside edges of the
    outermost stumps 228 millimetres (9 inches)
    apart. This means they are just close enough
    together that a cricket ball cannot pass between
    them.
  • Bails
  • Two wooden crosspieces which sit in grooves atop
    the adjacent pairs of stumps.
  • Protective Gear
  • Pads, gloves, helmet, etc for batsmen to wear to
    prevent injury when struck by the ball.
  • Shoes
  • Leather, usually with spiked soles for grip on
    the grass.
  • Clothing
  • Long pants, shirt (long or short sleeved
    depending on the weather), possibly a sleeveless
    or long-sleeved woollen pullover in cold weather.
    For games played with a red ball, the clothing
    must be white or cream. With a white ball,
    players usually wear uniforms in solid team
    colours. Add a hat or cap to keep the sun off.
    There are no regulations regarding identifying
    marks or numbers on clothing.

4
Rules of Cricket
  • The game is played in accordance with 42 laws of
    cricket, which have been developed by the
    Marylebone Cricket Club (London) in discussion
    with the main cricketing nations.
  • Other rules supplement the main laws and change
    them to deal with different circumstances. In
    particular, there are a number of modifications
    to the playing structure and fielding position
    rules that apply to one innings games that are
    restricted to a set number of fair deliveries.

5
Players and Officials
  • Players
  • A team consists of eleven players. Depending on
    his primary skills, a player may be classified as
    a specialist batsman or bowler. A balanced team
    usually has five or six specialist batsmen and
    four or five specialist bowlers. Teams nearly
    always include a specialist wicket-keeper because
    of the importance of this fielding position.
  • Umpires
  • Two on-field umpires preside over a match. One
    umpire will stand behind the wicket at the end
    from which the ball is bowled, and adjudicate on
    most decisions. The other will stand near the
    fielding position called square leg, which offers
    a side view of the batsman, and assist on
    decisions for which he has a better view. In some
    professional matches, they may refer a decision
    to an off-field 'third' umpire, who has the
    assistance of television replays. In
    international matches an off-field match referee
    ensures that play is within the laws of cricket
    and the spirit of the game.

6
The Field
The cricket field consists of a large circular or
oval-shaped grassy ground. There are no fixed
dimensions for the field but its diameter usually
varies between 450 feet (137 m) to 500 feet
(150 m). On most grounds, a rope demarcates the
perimeter of the field and is known as the
boundary.
7
The Pitch
Most of the action takes place in the centre of
this ground, on a rectangular clay strip usually
with short grass called the pitch. The pitch
measures 10  66 feet. At each end of the pitch
three upright wooden stakes, called the stumps,
are hammered into the ground. Two wooden
crosspieces, known as the bails, sit in grooves
atop the stumps, linking each to its neighbor.
Each set of three stumps and two bails is
collectively known as a wicket.
The dimensions are in centimetres (divide by 2.54
for inches).
8
Placements of players
  • The team batting always has two batsmen on the
    field. One batsman, known as the striker, faces
    and plays the balls bowled by the bowler. His
    partner stands at the bowling end and is known as
    the non-striker.
  • The fielding team has all eleven of its players
    on the ground, and at any particular time, one of
    these will be the bowler. The player designated
    as bowler must change after every over. The
    wicket-keeper, who generally acts in that role
    for the whole match, stands or crouches behind
    the wicket at the batting end. The captain of the
    fielding team spreads his remaining nine players
    the fielders around the ground to cover most
    of the area. Their placement may vary
    dramatically depending on strategy. Each position
    on the field has a unique label.

9
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10
Match Structure
1. The toss - On the day of the match, the
captains inspect the pitch to determine the type
of bowlers whose bowling would be suited for the
offered pitch surface and select their eleven
players. The two opposing captains then toss a
coin. The captain winning the toss may choose
either to bat or bowl first. 2. Overs - Each
innings is divided into overs, each consisting of
six consecutive legal deliveries bowled by the
same bowler. After completing an over, the bowler
must take up a fielding position and let
another player take over the bowling. After
every over, the batting and bowling ends are
swapped, and the field positions are adjusted.
The umpires swap so the umpire at the bowler's
end moves to square leg, and the umpire at
square leg moves to the new bowler's end. 3. End
of an innings - An innings is completed if Ten
out of eleven batsmen are 'out' (dismissed). A
team chasing a given target number of runs to win
manages to do so. The predetermined number of
overs are bowled (in a one-day match only,
usually 50 overs). A captain declares his
team's innings closed (this does not apply to
one-day limited over matches). 4. Playing time
- Typically, two innings matches are played over
three to five days with at least six hours of
cricket being played each day. One innings
matches are usually played over one day for six
hours or more. There are formal intervals on each
day for lunch and tea, and shorter breaks for
drinks, where necessary. There is also a short
interval between innings.

11
Batting and Scoring Runs
Batsmen strike the ball from the batting crease,
with the flat surface of a wooden bat. If the
batsman hits the ball with his bat, it is called
a shot (or stroke). If the ball brushes the side
of the bat it is called an edge or snick. Shots
are named according to the style of swing and the
direction aimed. As part of the team's strategy,
he may bat defensively, blocking the ball
downwards, or aggressively, hitting the ball hard
to empty spaces in order to score runs. There is
no requirement to run if the ball is
struck. Batsmen come in to bat in a batting order
decided by the team captain. Run scoring To
score a run, a striker must hit the ball and run
to the opposite end of the pitch, while his
non-striking partner runs to his end. If the
striker hits the ball well enough, the batsmen
may double back to score two or more runs. This
is known as running between wickets. However, no
rule requires the batsman to run upon striking
the ball. If a fielder knocks the bails off the
stumps with the ball while no batsman is grounded
behind the nearest popping crease, the nearest
batsman is run out. If the ball goes over the
boundary, then four runs are scored, or six if
the ball has not bounced.
12
Batsman's Shots
  • The different types of shots a batsman can play
    are described by names
  • Block - A defensive shot played with the bat
    vertical and angled down at the front, intended
    to stop the ball and drop it down quickly on to
    the pitch in front of the batsman.
  • Drive - An offensive shot played with the bat
    sweeping down through the vertical. The ball
    travels swiftly along the ground in front of the
    striker. A drive can be an on drive, straight
    drive, off drive, or cover drive, depending in
    which direction it goes.
  • Cut - A shot played with the bat close to
    horizontal, which hits the ball somewhere in the
    arc between cover and gully.
  • Edge, or Glance - A shot played off the bat at a
    glancing angle, through the slips area.
  • Leg Glance - A shot played at a glancing angle
    behind the legs, so that it goes in the direction
    of fine leg.
  • Pull - A horizontal bat shot which pulls the ball
    around the batsman into the square leg area.
  • Sweep - Like a pull shot, except played with the
    backmost knee on the ground, so as to hit balls
    which bounce low.
  • Hook - Like a pull shot, but played to a bouncer
    and intended to hit the ball high in the air over
    square leg - hopefully for six runs.
  • French Cut - An attempt at a cut shot which hits
    the bottom edge of the bat and goes into the area
    behind square leg.

13
Extras (sundries)
Extras consist of byes, leg byes, no balls, wides
and penalty runs. The former two are runs that
can be scored if the batsman misses making
contact with bat and ball, and the latter two are
types of fouls committed by the bowler. For
serious infractions such as tampering with the
ball, deliberate time-wasting, and damaging the
pitch, the umpires may award penalty extras to
the opposition in each case five runs. Five
penalty runs are also awarded if a fielder uses
anything other than his body to field the ball,
or if the ball hits a protective helmet left on
the field by the fielding team. A team need not
be batting in order to receive penalty extras.
14
Right-handed Batsman Shots
15
Bowling and Dismissals
BOWLING A bowler delivers the ball toward the
batsmen, using what is known as a bowling action
the elbow may be held at any angle and may bend
further, but may not straighten out during the
action. If the elbow straightens, it is an
illegal throw and the delivery is called a
no-ball. Some part of the bowler's front foot in
the delivery stride (that is, the stride when the
ball is released) must be behind the popping
crease to avoid a no-ball (although the bowler's
front foot does not have to be grounded). The
ball must also be delivered so it is within the
batsman's reach otherwise it is termed a wide. A
wide cannot be called if the batsman hits the
ball. A wide or no-ball results in an extra run
being added to the batting team's score, and an
extra ball being bowled in the over. The
bowler's primary goal is to take wickets that
is, to get a batsman out or dismissed. Their next
task is to limit the numbers of runs scored per
over they bowl. This is known as the Economy
rate.
16
Bowling and Dismissals
Bowling Styles
There are two basic approaches to bowling fast
and spin. A fast bowler bowls the ball as fast
as practicable, attempting to defeat the batsman
with its pace. Leg-cutter ball moves from leg
side off side of batter Off-cutter - ball moves
from off side to leg side of batter A spin
bowler has a more ambling run-up and uses wrist
or finger motion to impart a spin to the ball.
The ball then spins to one side when it bounces
on the pitch, thus also hopefully causing it to
be hard to hit. Leg-spin ball moves from leg
side off side of batter Off-spin - ball moves
from off side to leg side of batter Top-spin
leg-spin delivery with hand positioned to produce
top-spin Googly leg-spin delivery with hand
cocked to produce off-spin Flipper leg-spin
delivery with backspin most difficult delivery
17
Bowling and Dismissals
DISMISSALS
A batsman is allowed to bat as long as he does
not get out (dismissed). If the batsman is
dismissed, another player from the batting team
replaces him until ten batsmen are out and the
innings is over. There are ten ways of being
dismissed Caught Bowled Leg Before Wicket
(LBW) Run Out Stumped Hit Wicket Handled the
Ball Hit the Ball Twice Obstructing the
Field Timed Out (3 minutes to replace dismissed
batsman) An individual cannot be out 'bowled',
'caught', 'leg before wicket', 'stumped', or 'hit
wicket' off a no ball. He cannot be out
'bowled', 'caught', 'leg before wicket', or 'hit
the ball twice' off a wide.
18
Fielding and Wicket-keeping
Fielders assist the bowlers to prevent batsmen
from scoring too many runs. They do this in two
ways by taking catches to dismiss a batsman, and
by intercepting hit balls and returning them to
the pitch to attempt run-outs to restrict the
scoring of runs. The wicket-keeper is a
specialist fielder who stands behind the
batsman's wicket throughout the game. His primary
job is to gather deliveries that the batsman
fails to hit, to prevent them running into the
outfield, which would enable batsmen to score
byes. To this end, he wears special gloves (he is
the only fielder allowed to do so) and pads to
cover his lower legs. Due to his position
directly behind the striker, the wicket-keeper
has a good chance of getting a batsman out.
19
Fielding Positions
  • WICKET KEEPER
  • FIRST SLIP
  • SECOND SLIP
  • THIRD SLIP
  • GULLY
  • POINT
  • COVER
  • EXTRA COVER
  • MID-OFF
  • MID-ON
  • MID-WICKET
  • SQUARE LEG
  • LEG SLIP
  • THIRD MAN
  • LONG OFF
  • LONG ON
  • FINE LEG
  • BAT-PAD
  • DEEP BACKWARD SQUARE

14
17

19
2 4 3 1 13
5 6 7 8 9
X X X X
12 11 10
15
16
20
The Two Forms of Cricket
First Class Cricket
Test matches are played over five days, with six
hours play each day. Each day's play is divided
into three sessions of two hours each, with a 40
minute break between the first two session for
lunch, and a 20 minute tea break between the last
two sessions. A short drinks break is taken once
an hour, or more often in very hot weather.
Play usually goes from 1100 local time to
1800, although this may be varied if sunset
occurs early. The scheduled close of play time is
called stumps. If by the end of the final day's
play all the innings are not completed, the game
is a draw, no matter who appeared to be
winning''. Test matches are played in Series
between two of the official Test nations. A
Test Series consists of a set number of matches,
from one to six, all of which are played to
completion, even if one team gains an
unassailable lead in the Series.
21
The Two Forms of Cricket
One-Day Cricket
Each team gets only one innings, and that innings
is restricted to a maximum number of overs. Usual
choices for the number of overs are 50, 55, or
60. Each innings is complete at the end of the
stipulated number of overs, no matter how many
batsmen are out. If ten batsmen are out before
the full number of overs are bowled, the innings
is also over. If the first team's innings ends in
this manner, the second team still has its full
number of overs to score the required runs.
Whichever team scores the most runs wins. A tied
score stands. There is no draw result. If the
match is washed out, so that the innings are not
played, the game is declared a no-result.
One-day competitions are played either as Series
between pairs of international teams, round-robin
competitions between groups of international
teams, or round-robins between domestic teams. A
World Cup one-day competition is played between
all the Test nations each four years.
22
Statistics and Good Performances
The abbreviations are b. bowled by c. caught
by st. stumped by O overs M maidens R runs W
wickets FOW fall of wicket
23
Statistics and Good Performances
Typical bowling speeds are Fast bowler 80-90
mph Medium pace bowler 60-80 mph Spin bowler
45-55 mph
During the 2003 World Cup, Shoaib Akhtar of
Pakistan sent down the fastest delivery ever
recorded in cricket a 100.2 mph thunderbolt, the
second time he has broken the 100 mph barrier,
standing alone as the 100 mph man of cricket.
Brett Lee of Australia follows him closely at
99.8 mph.
The fastest baseball pitch was by Mark Wohlers in
Spring Training 1995, 103mph. 20 pitchers have
recorded speeds of 100mph or more.
Good performances A batsman scoring 50, or 100
runs. A partnership adding 50, or 100 runs. A
bowler taking five wickets in a single innings.
A bowler taking ten wickets in a two innings
match. (This is an excellent performance and a
relatively rare feat.) A bowler taking a hat
trick, i.e. three wickets in three successive
balls (perhaps in different overs). This is even
more rare.
24
Other Weird Phrases You May Hear
Bowl a Maiden Over bowl an over and concede no
runs Out for a duck batter is dismissed having
scored no runs. A golden duck is when he is
dismissed on his first delivery Nightwatchman
batter who comes in to bat out of order at the
end of the day Rabbit a very poor batsman
(normally a bowler or wicket-keeper). A ferret is
an extremely poor batsman (so called because he
goes after the rabbits)
25
The Rules of Cricket You have two sides, one out
in the field and one in. Each man that's in the
side that's in goes out, and when he's out he
comes in and the next man goes in until he's out.
When they are all out, the side that's out
comes in and the side thats been in goes out and
tries to get those coming in, out. Sometimes
you get men still in and not out. When a man
goes out to go in, the men who are out try to get
him out, and when he is out he goes in and the
next man in goes out and goes in. There are two
men called umpires who stay out all the time and
they decide when the men who are in are out.
When both sides have been in and all the men
have out, and both sides have been out twice
after all the men have been in, including those
who are not out, that is the end of the game!
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