Title: Going Graphic
1Going Graphic
2Going Graphic Why?
- Profile the library as the schools literacy
centre and teacher-librarians as literacy
leaders - Profile teacher-librarians as curriculum
partners
3Going Graphic Why?
- an opportunity to become part of the At Risk /
Success for All initiative - an opportunity to bring engaging literature into
the school library - an opportunity to bring reluctant and disengaged
readers into the school library - an opportunity to engage all areas of the
curriculum in a visual and unique way
4Going Graphic Why?
- Broadens the variety of reading materials
- Supports
- Literacy Models
- D.E.A.R. and U.S.S.R.
- OSSLC
- E.S.L. support classes
- Self-contained classrooms
- Essential English courses
- Workplace English courses
5Going Graphic Why?
- Graphic novels appeal to
- Reluctant readers
- Struggling readers
- Gifted students
- Visual Art students
- Teachers in all subject areas (research)
- Teacher-librarians (research and inquiry)
6Going Graphic What?
- A story told through both pictures and words
- Is a format, not a genre
7Going Graphic What?
- Encompasses several genres mystery, adventure,
historical fiction - Is fiction or non-fiction
8Going Graphic What?
- Is longer than a comic book 50-300 pages
- Tells one story or short related stories
- Has complex artwork and text
9Going Graphic What?
- Accommodates various learning styles due to its
interdependence between the words and the art - Spans international and cultural boundaries
10Going Graphic What?
- Often original work, but sometimes adapted from
pre-existing text - A form that is gaining in popularity world wide
- Last year, over 100 million dollars worth of
graphic novels were sold - A hot market for teen reading that continues to
gain audiences of all ages
11Going Graphic How?
- Grassroots Initiative
- Formed a regional committee
- Learned
- Previewed carefully
- Got money commitment
12Going Graphic How?
- Communicated with school administrators
- Communicated with parents
- Communicated with students
13Going Graphic HowGetting TLs on Board
- Shared views about and experiences with graphic
novels - Shared basic understandings, beliefs, and merits
of graphic novels - Discussed aims of including graphic novels in a
librarys and the classrooms collections
14Getting TLs on board
- Created/shared strategies to introduce graphic
novels to students, teachers, administrators, and
School Councils
15Getting TLs on board
- Common decisions made
- to integrate into Dewey and affix special labels
to novels spines - to keep separate until students are familiar with
the format - Invited distributors to district resource sale
- Created web pages and write newsletters to
heighten communitys awareness of graphic novels
16Getting TLs on Board
- Shared ideas for using Graphic Novels in the
library and in the classroom - Use as an advanced storyboard to students
- Use graphic novels to promote student
participation in reading clubs and literature
circles - Create online template for peer/student reviews
- Organize regional/school-based book talks
- Use as a writing stimulusinsert your own text,
write your own ending, etc.
17Going Graphic in School
- Whats it all about?
- educators and librarians believed that reading
comic books hindered the development of reading
and language skills and made it difficult for
children to recognize better literature - Amy Kiste Nyberg
- Poisoning Childrens Culture Comics and their
Critics (2002)
18and yet
- "Graphic novels are as disparate from
- books as is a play or a movie. It's a
different experience entirely. Pictures carry
another kind of information than words. What is
most exciting is that a picture language and a
word language can interweave, which can't be done
by either one alone."
Will Eisner -
19Increase the staffs understanding of the
graphic novels history
- Graphic storytelling has been in use for many
years - as a way of communicating thoughts and ideas
- cave paintings, ancient Egyptian
hieroglyphics - Benjamin Franklin printed Poor Richards Almanac
(1732) as a graphic way to further the cause of
the American Revolution - The Adventures of Obadiah Oldbuck (1842) by
Rodolphe Toffler was the first major graphic
novel published - The Yellow Kid (1895) by Richard Outcault was the
first successfully merchandised comic strip
character
20- Pulp novels were popular after WW1
- they featured adventure stories aimed at male
readers - they included topics like war, westerns, and
science-fiction
- Herge created Tintin (1930)
- Goscinny and Uderzo created Asterix the Gaul
(1961) - Peyo introduced The Smurfs
- Marvel Comics produced the first mass-produced
graphic - novel, The Silver Surfer (1978)
- DC Comics published The Watchman (1985)
- www.brodart.com
21Share Current Opinions
- Some graphic novelists and illustrators have
stated that graphic novels - Have more variety from page to page (Linda
Bailey, writer) - Are full of humour and excitement yet solidly
grounded in well-researched information (Bill
Slavin, illustrator) - Allow the story to flow without interruption and
kids can choose to read the two components
separately if they like - (Val Wyatt, writer)
22 Link Graphic Novels to Success for All
- 50 million dollars in support
- (March 2003)
- Each district board should have a literacy team
for Grades 7-12 - The literacy team should help to develop goals,
strategies, and measures to implement
cross-curricular literacy to improve the
achievement of all students,with a focus on the
needs of at-risk students
23Explain Why Graphic Novels are Appealing to Kids
- Material is very contemporary
- Illustrations are similar to computer
- games, digital cartoons and modern
- comics
- Content and graphics are often
- edgy and not mainstream
24Identify Target Student Groups
- At risk students
- Struggling readers
- Reluctant readers
- Disenfranchised readers
- Gifted students
- Avid readers
- Graphic novel writers
25 Link Graphic Novels to the Scaffolding of
Literacy Skills
- Illustrations provide context clues facial
expressions, body language, symbols - Vocabulary is supported within the
- illustrations and text
- The artistic framework lends itself
- to predicting strategies needed to
- reach higher-level understanding in reading
comprehension
26Link Graphic Novels to Comprehension and Thinking
Skills
- Reading graphic novels helps student
- make meaning of text by
- visualizing
- inferring
- predicting
- connecting
- responding
27Share Graphic Novels Across the Curriculum
- English/LA
- Visual Arts
- Science
- History
- Geography
- Current Events
- World Issues
- Cultural Studies
- Media
28Explain Why Graphic Novels Appeal to English/LA
Teachers
- Contain character development
- Often have strong thematic value
- Span all cultures and have international
- appeal
- Can act as a supplement to more
- traditional works
29Explain Why Graphic Novels Appeal to English/LA
Teachers
30Explain Why Graphic Novels Appeal to English/LA
Teachers
- Engaging Graphics
- Compelling Contemporary Context
- Literary Techniques Elizabethan Language
unobtrusively inserted into graphic novel - (Linda Rodgers, GDHS)
31Explain Why Graphic Novels Appeal to English/LA
Teachers
- Mythology
- Archetype / Superheroes
32Share Graphic Novels Across the Curriculum
33Share Graphic Novels Across the Curriculum
34Share Graphic Novels Across the Curriculum
35Share Graphic Novels Across the Curriculum
36Share Graphic Novels Across the Curriculum
37Share Graphic Novels Across the Curriculum
- Current Events World Issues
-
38Share Graphic Novels Across the Curriculum
- Current Events World Issues
-
39Share Graphic Novels Across the Curriculum
40Share Graphic Novels Across the Curriculum
Graphic novels are useful for visualizing how a
film director or cinematographer thinks. Graphic
novels can help students to understand
storyboards. The most detailed storyboards look a
lot like illustrations in a graphic novel
(Karyn Ristok,GDHS Teacher)
41Bring in the Goods
- Select and order age- and community-appropriate
graphic novelspromote staff and student
involvement in selection for librarys collection - Graphic Novel Extravaganza/Book Fair
- Create teacher resource materials
42Bring in the Goods
- Post/Distribute a recommended list NBS Tinlids
S B The Beguiling - Student Starred Graphic Novels-GDHS
43Provide Information on Professional Resources
- Beers, Kylene (2003). When Kids Can't Read, What
Teachers Can Do A Guide for Teachers 6-12.
Heinemann. ISBN 0-86709-519-9. - Billmeyer, Rachel Barton, Mary Lee (1998).
Teaching Reading in the content areas If not me,
then who? ASCD Publication. ISBN 1-893476-05-7. - Booth, David (2002). Even Hockey Players
- Read Boys, Literacy and Learning. (Canadian)
Pembroke Publishers. ISBN 1-55138-147-8. - Lyga, Allyson (2004). Graphic Novels in your
Media - Centre. Libraries Unlimited. ISBN 1-591581-42-7.
- Crawford, Philip Charles (2003). Graphic Novels
101. - Hi Willow Research and Publishing. ISBN
0-93151-091-0.
44And, More Professional Resources
- Foster, Graham, Schaeffer, Hyacinth, Zelinkski,
Victor (2002). I Think, Therefore I Learn.
Pembroke Publishers. ISBN 1-55138-148-6. - Jobe, Ron Dayton-Sakari, Mary (2002).
Info-Kids How to use non-fiction to turn
reluctant enthusiastic learners. Pembroke
Publishers. ISBN 1-57110-332-5. - Tovani, Cris (2000). I Read It, But I Don't Get
It Comprehension Strategies for Adolescent
Readers. Pembroke Publishers. ISBN
1-57110-089-X.
45 However, Proceed With Caution
- What to look out for
- Your own bias! Adult readers may find the
illustrations busy, over whelming, unappealing or
offensive - A wide range of quality
46and...
The material is very contemporary and the content
can be controversial Sex Nudity
Violence Stereotypes
47and...
48Check Every Book
49However, kids are reading them,so
- Try them in small numbers and see how the
students react - Integrate them into your program, either for
fictional or informational reading - Design some engaging writing or presentation
activities as follow-up assignments - Give them a chance to provide
50The Graphic Novel Zap! Blam!Power in the
collection and in the classroom!