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An Emergent Approach to Adventure Game Design

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Large games. Emergent approach. Let units act according to ... Collectible card games. List on each cards. Different classes of cards. Benefits. Uncertainty ... – PowerPoint PPT presentation

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Title: An Emergent Approach to Adventure Game Design


1
An Emergent Approach to Adventure Game Design
  • David Mörtsell

2
Introduction
  • Disappointing games
  • Adventure games
  • Monkey Island
  • Scripting
  • Large games

3
Emergent approach
  • Let units act according to rules
  • Emergence
  • Units interact with each other and with the
    environment
  • Simple rules complex behaviour
  • Example Ant colonies

4
Issues with the emergent approach
  • Planning, testing, tuning
  • Inconsistency
  • Uncertainty
  • Loss of creative control
  • Feedback needed

5
Planning, testing, tuning
  • Defining the rules that determine objects
    behaviour
  • Conways game of life

Issues
6
Inconsistency
  • Similar situations with different possibilities
  • Grand Theft Auto San Andreas
  • Consistency vs. reality
  • Issues

7
Uncertainty
  • Difficult to predict players behaviour
  • Deus Ex

Issues
8
Loss of creative control
  • Uncover a path
  • Difficult to tell a specific story

Issues
9
Feedback needed
  • Complex world creates need for feedback
  • Thief

Issues
10
Benefits
  • Efficiency
  • Consistency
  • Extensibility
  • Uncertainty
  • Larger possibility space

11
Efficiency
  • Easy to add objects into the game world
  • Change objects

Benefits
12
Consistency
  • More consistent than scripted games
  • Guns and windows

Benefits
13
Extensibility
  • Easy to extend, scale well
  • Collectible card games
  • List on each cards
  • Different classes of cards

Benefits
14
Uncertainty
  • Already mentioned
  • Main idea of emergent approach

Benefits
15
Larger possibility space
  • The game
  • Many possible trajectories
  • The players
  • More possible strategies
  • Gearheads

Benefits
16
Summary conclusion
  • Time consuming in different ways
  • Larger games
  • Future scripting emergence
  • Difficult, but possibly better

17
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