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Large displays enhance game effect

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Title: Large displays enhance game effect


1
Large displays enhance game effect
  • Dat Tien Nguyen
  • Dr. Juan Pablo Hourcade
  • May 08 2007

2
Introduction
  • The game industry grows rapidly nowadays and
    brings a new type of entertainment to people
  • We can have very realistic games with high
    resolution
  • Large screens are more and more popular
  • While a lot of researches have been done to
    examine the effect of large screens in Virtual
    Environment studies, none of them examine the
    effect of Large Displays on Games
  • ? this is what we can do for something new

3
Related works
  • Effect of large display on perception of human in
    Virtual Environment
  • Jonathan Z. Bakdash at 1 suggested that Large
    Displays enhance Spatial Knowledge of a Virtual
    Environment
  • Desney S. Tan at 2 suggested that Large
    displays also improve Spatial Tasks
  • Emotions of people when playing games
  • Regan L. Mandryk at 4 suggested a method of
    using physiological data to identify emotional
    states in interactive play environments

4
Experiment
  • Participants played game Doom 3 (first person
    shooting game) in two conditions with a 20 flat
    screen and with a 153 projected display
  • Each condition lasted 10 minutes
  • Participants answered a short questionnaire about
    their experience

5
Experiment (cont.)
  • Participants
  • Seven participants (5 males and 2 females)
  • The age ranges from 23 to 41 (average 29)
  • All participants are familiar with graphic games
  • Only one participant hadnt played first person
    shooting games before

6
Experiment (cont.)
  • Experiment setting and protocol
  • In order to examine physical display size
    independent of field of view, the visual angle of
    both displays was fixed at 40o

7
Experiment (cont.)
8
Experiment (cont.)
  • Play conditions
  • Two conditions and two scenes (called A and B)
  • We need to have a balance
  • which condition played first
  • which scene played with which condition
  • To achieve this goal if P1 played scene A with
    small screen first, then P2 would played scene A
    with big screen first

9
Results
  • Most people felt more scared when playing with
    large screen than when playing with normal screen
  • Most people felt more exciting when playing with
    large screen than when playing with normal screen
  • Only one didnt Large screen led to motion
    sickness. While not a good result, it definitely
    added to the confusion and disorientation, which
    heightened the fear effect

10
Results (cont.)
11
Discussion and conclusion
  • Large physical displays enhance game effect
  • The result can be applied in
  • Emergency training
  • Virtual Environment studies
  • Future works
  • The effect of large displays in other types of
    games (simulation, role playing game )
  • How to use other ways to tell when people are
    scared that doesn't involve asking them?
  • What is the most effective size of screen?

12
References
  • Johnathan Z. Bakdash, Jason S. Augustyn and
    Dennis R. Proffitt, Large Displays Enhance
    Spatial Knowledge of a Virtual Environment, ACM
    International Conference Proceeding Series Vol.
    153, 2006 (59-62).
  • Desney S. Tan, Darren Gergle, Peter Scupellli and
    Randy Pausch, Physically Large Displays Improve
    Performance on Spatial Tasks, ACM Transactions on
    Computer-Human Interaction, Vol. 13, No. 1, 2006
    (71-99).
  • Desney S. Tan, Mary P. Czerwinski, George G.
    Robertson, Large Displays Enhance Optical Flow
    Cues and Narrow the Gender Gap in 3-D Virtual
    Navigation, Human Factors, Vol. 48, No. 2, 2006
    (318-333).
  • Regan L. Mandryk, M. Stella. Atkins and Kori M.
    Inkpen, A Continuous and Objective Evaluation of
    Emotional Experience with Interactive Play
    Environments, CHI 2006 (1027-1036).
  • Betty J. Mohler, William B. Thompson, Bernhard
    Riecke, Heinrich H. Bülthoff, Measuring vection
    in a large screen virtual environment, ACM Press
    Vol. 95, 2005 (103 - 109)
  • Carl Gutwin, Chris Fedak, Interacting with big
    interfaces on small screens a comparison of
    fisheye, zoom, and panning techniques, ACM
    International Conference Proceeding Series Vol.
    62, 2004 (145 - 152)
  • Nicholas F. Polys, Seonho Kim, Doug A. Bowman,
    Human performance in virtual spaces Effects of
    information layout, screen size, and field of
    view on user performance in information-rich
    virtual environments, Proceedings of the ACM
    symposium on Virtual reality software and
    technology 2005 (46 - 55)
  • Azam Khan, Justin Matejka, George Fitzmaurice,
    Gordon Kurtenbach, Spotlight directing users'
    attention on large displays, Conference on Human
    Factors in Computing Systems, 2005 (791 798)

13
Thank you
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