Title: SWITCH!: Therapy Board Game Targeting Expressive Modality
1 SWITCH! Therapy Board Game Targeting Expressive
Modality Switching in Aphasia Krystal Peralta,
MS and Marjorie Nicholas, PhD
How to Play
Board Game Development
Abstract
- SWITCH! provides a structured interaction
between two communication partners by having them
take turns in expressing a particular message.
Four color-coded modality cards may be
implemented to visually enforce the act of
switching. These include visual prompts to
gesture, draw or write, speak, or use an
alternative communication device (if
appropriate).
Generalization of trained communication
modalities (e.g speaking, writing, drawing, using
a communication book) is one of the ultimate
objectives in aphasia therapy. Several
researchers have purported that in order to
achieve this goal, isolated training of each
modality is not sufficient for successful
carryover. In fact, a range of executive
functions are necessary for functional use of
multi-modal communication in the community
setting and therefore must be considered when
implementing functionally based speech-language
therapy. The SWITCH! aphasia therapy board game
specifically targets cognitive flexibility by
having the individual with aphasia engage in an
interactive game that requires multimodality
expression.
- When developing the game board, pieces, and
target stimuli, the following were considered - Target stimuli all target items should be able
to be easily communicated across multiple
modalities and also be functional for many
individuals. - Fine motor abilities developing game pieces
and target cards that can be manipulated by
clients with decreased fine motor abilities. - Aesthetics color scheme and lines should not
be visually distracting.
Modality Queue
Sample stimulus cards
- Each player selects a set of modality cards
based on their expressive capabilities and places
them in a modality queue (see above). A Modality
card is turned over when the player has attempted
to convey a particular message.
- 36 single unit target stimulus items are
displayed on playing cards that include pictures
of objects (e.g. comb, car, book), people and
animals (e.g. boy, girl, dog), and descriptors
(e.g. angry, married, small). For each turn, a
player communicates a target item while the other
guesses.
Introduction and Background
- SWITCH! was developed under the hypothesis that
many individuals with aphasia may have decreased
abilities in executive functioning which
negatively impact successful carryover of learned
communication skills. Executive functioning
skills may include initiating, planning, as well
as monitoring communicative attempts and feedback
in order to determine whether the message was
understood In addition. Like impaired linguistic
processes, impaired executive functioning
functions can also be treated in the clinical
setting.. This has spurred several researchers
into exploring executive functioning treatment in
aphasia. - SWITCH! primarily targets cognitive
flexibility, an important executive function
necessary for individuals to switch to another
communication modality in order to repair a
failed communication attempt. - The board game allows the client to take a
journey through the brain and practice
multi-modal communication in an interactive game
format. Candidates are clients that use at least
more than one modality for communication.
Sample response card
- If the players communicative attempt fails,
the expectation is that he/she will switch to
another modality in order to repair the failure.
If the player fails to switch after their
communication partner provides verbal (I dont
understand) or nonverbal feedback (head shake), a
bell will then be used to explicitly signal that
the attempt has failed. - The act of switching to another modality,
despite the possibility of leading to another
failed communicative attempt, is still rewarded
by having the player move an extra space for each
switch on the game board. - Two playing levels
- Beginner Level the player is expected to
express the target item using all modalities on
the queue, before their partner guesses. - Pro Level the player may use any modality to
express the target item, and is expected to
switch when their attempt has failed. The object
of the game is to reach the last space and be
titled Switch Master.
Clinical Observation Trials
- Clinical trial use of SWITCH is ongoing in two
Boston area clinics with people who have aphasia - Modifications to the game rules and stimuli
will be made after these trials are complete
ASHA Convention, Boston MA November 2007