Business and Social Webs

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Business and Social Webs

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goers. Affiliates (e.g. Tourist Information. Office) Theatre ... Theatre-goer insight. Seats. Market access. ECU payment. tickets. Production data. preferences ... – PowerPoint PPT presentation

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Title: Business and Social Webs


1
Business and Social Webs
2
Goals of this chapter
  • Understand the importance of asking WHY in the
    context of web-based systems.
  • Learn various motivations for ePresence
  • Overview on options or archetypes for business-
    and social webs
  • Understand criteria for decision about web
    archetypes and marketing strategies in the
    context of businesses
  • Get some insight into virtual communities

3
Context of Business Webs
  • Def. Business Model (Timmers, 1999)An
    architecture for product, service, and
    information flows, including a description of the
  • various business actors and their roles
  • potential benefits for the various business
    actors
  • sources of revenue.

4
Context of Business Webs
  • E-Business Webs are part-of an organization's
    information system
  • Business Webs help people to follow their
    business strategies
  • Social Webs support people in reaching goals

5
Context (e-) Presence PlanningQuestionnaire (1)
  • General business planning
  • What is the organization's mission?
  • What are the resulting goals?
  • What is the organization's core business?
  • What are the products and services?
  • What are the sources of revenue?
  • What are the benefits to the participating
    actors?
  • Who are the customers or addressees?
  • Who are the competitors?
  • What is the organizations marketing strategy, or
    how to compete?

6
Context (e-) Presence PlanningQuestionnaire (2)
  • Planning of e-presence
  • What are the goals of e-presence?
  • What major difference shall it make?
  • Where can we start and where are we heading to?
  • What are the costs and benefits to each
    participating actor?
  • What are the major obstacles and risks, what is
    the effect of compromising e-presence?

7
Business Web Archetypes
  • E-shop simplest solution
  • Features
  • Web that supports normal business,
  • Least resistance
  • Customer support
  • Cost/benefit ratio
  • Competitors influence
  • Often in combination with more advanced services

8
Business Web Archetypes (adapted from Tapscott
et al. 2000, p. 28)
Self-organizing C o n t r o l Hierarchica
l
Agora
Alliance
Value Chain
Aggregation
Low Value Integration High
9
Aggregation
  • The Aggregation business-web enables a flow of
    goods and services between producers, creating
    value for both.
  • Example Financial service site offering
    savings, mortgage, credit card, insurance
    products (e.g. Egg)
  • Beginning often e-shop to which third party
    products are added.
  • Aggregator acts as intermediary adding value to
    end customer as well as third party supplier.

10
Aggregator
11
Aggregator
  • Features
  • Assists the customer in finding the best price
  • May reward loyal customers by giving discounts
  • Key requirement convenience for customer
  • Final stage is fulfillment transaction is
    processed works best for intangible products
    such as insurance
  • Application areas financial services, tourism,
    theatre industry

12
Agora (Auction)
  • The Agora is a business-web where buyers and
    sellers come together to negotiate and assign
    value to goods. A price discovery mechanism
    allows buyers and sellers to be matched and to
    carry out exchanges.
  • Examples
  • eBay consumer to customer sell-side auction site
  • FreeMarkets buy-side auction site

13
Agora (Auction)
14
Agora (Auction)
  • Features
  • Particularly appropriate for perishable goods,
    such as flight seats, theatre tickets, etc.
  • Allows the creation of markets
  • Dynamic pricing mechanism to improve performance

15
Value Chain
  • In the value chain an organization integrates
    multiple steps of the value chain and exploits
    the information flows between the stages.
  • All of the partners act like one enterprise to
    create value, e.g. shorter delivery,
    customization, customer support, for the customer
    through information sharing and cooperation.

16
Value Chain
17
Value Chain
  • Examples
  • Motor industry customer demands pull cars
    through a supply network
  • Computer industry Cisco builds the networking
    infrastructure that powers the web. Cisco designs
    the core technologies and manages partner
    relationships. Most of manufacturing, selling,
    and support are done by partners, but Cisco
    provides the context for integration.
  • Theatre Industry Production companies, artists,
    playwrights, agents, and theatres can be brought
    together. Customer participation during the
    creation of performance schedules can be
    achieved.

18
Alliance
  • In an alliance a product is produced through a
    community of prosumers.
  • A prosumer is both producer and consumer.
  • Example OSS Open Source Software Industrial
    strength software, e.g. Linux, is produced by
    organizations and individuals that contribute
    code to Linux and use the software to support
    their businesses.
  • Contributors are not paid for their contributions
  • the resulting software can be used free of charge

19
Alliance
20
Alliance
  • Another example FriendsReunited
  • Goal put people in touch with old school friends
  • No traditional advertising and marketing
  • June 2001 191.000 Oct. 2001 2 Mio users
  • Subscription fee 5 .
  • Features
  • Critical mass required
  • Virtuous (reinforcing) and vicious circles
  • Discuss what makes alliances work

21
Virtual Communities
  • Virtual Communities are social aggregations of
    people who carry on public discussions with
    sufficient intellectual incentives and human
    feeling to form webs of personal relationships in
    cyberspace.
  • A virtual community has the capacity to integrate
    content and communication, gives access to
    competing publishers and consumers and promotes
    member-generated content.
  • Business setting business networks

22
Virtual community orientation(Rheingold 2000)
  • Interest-oriented
  • shared interest on some topic such as sport,
    music, hobby
  • Support via chat rooms, message boards,
    discussion groups
  • Relationship-oriented
  • Shared life experiences
  • Focus on sharing information and opinions and
    community support
  • Fantasy-oriented
  • Role playing and imaginary environments
  • Transaction-based
  • Support buying and selling
  • Provide exchange of information and related
    products

23
Virtual community value creation
  • Organizers of virtual communities create value
    by
  • Taking subscriptions
  • Placing advertising
  • Selling products and services
  • Selling market research data
  • What else?
  • Learning
  • Broadening ones perspective

24
Value Map
  • Visual aid for conceiving a business-web
  • Parties involved ellipses
  • Flows
  • Goods and services, revenues
  • Information and knowledge
  • Intangible benefits

25
Value Map - Example
Services (e.g. accomodation, restaurants)
Goods, services, revenue
Knowledge Intangible Benefits
services
ECU Commision
bookings
Production data preferences
Theatre Aggregator
Theatre-goer insight
What's on information
ECU payment
Theatres
Market access
orders
ECU payment
Theatre- goers
Barnd loyalty
ECU commission
Referrals
Seats
tickets
performances
Affiliates (e.g. Tourist Information Office)
Ticketing service
26
Marketspace transformationMarketspace model
(Dutta and Segev, 2001)
  • The marketspace model builds on two dimensions
  • Technological
  • Interactivity of Internet
  • Connectivity of Internet
  • Strategic
  • 4 Ps of marketing product, price, place,
    promotion
  • Customer relationships (personalization,
    one-to-one marketing possible)
  • Internet marketing management of the marketface
    the mix of marketplace (real) and marketspace
    (virtual)

27
Marketspace transformationMarketspace model
(Dutta and Segev, 2001)
28
To think about
  • Examples for business webs and discussion what
    they achieve and what could be improved.
  • Draw value maps for prospective business/social
    webs, e.g. our eLearning solution, the community
    UniLearn, the InterdisPraktikum application or
    the web you just dream about to construct.
  • What motivations might you have to start a
    virtual community or to participate in one? What
    could be the added value for you?

29
To contribute
  • Which components and functions should a virtual
    community (of a predefined orientation) have?
    Suggest a class diagram for a virtual community.
  • Specify the workflow you suggest to start a
    virtual community (of a predefined orientation)
    and to keep it alive.

30
For discussion
  • Humans have a need to communicate what
    implications does this have for virtual
    communities or for the Internet?
  • The Internet a promoter or inhibitor of real
    relationships?
  • Cooperation via Internet More or less effective
    than face-to-face cooperation, or what makes
    eCooperation a valuable complement to real
    cooperation?
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