Title: Business and Social Webs
1Business and Social Webs
2Goals of this chapter
- Understand the importance of asking WHY in the
context of web-based systems. - Learn various motivations for ePresence
- Overview on options or archetypes for business-
and social webs - Understand criteria for decision about web
archetypes and marketing strategies in the
context of businesses - Get some insight into virtual communities
3Context of Business Webs
- Def. Business Model (Timmers, 1999)An
architecture for product, service, and
information flows, including a description of the
- various business actors and their roles
- potential benefits for the various business
actors - sources of revenue.
4Context of Business Webs
- E-Business Webs are part-of an organization's
information system - Business Webs help people to follow their
business strategies - Social Webs support people in reaching goals
5Context (e-) Presence PlanningQuestionnaire (1)
- General business planning
- What is the organization's mission?
- What are the resulting goals?
- What is the organization's core business?
- What are the products and services?
- What are the sources of revenue?
- What are the benefits to the participating
actors? - Who are the customers or addressees?
- Who are the competitors?
- What is the organizations marketing strategy, or
how to compete?
6Context (e-) Presence PlanningQuestionnaire (2)
- Planning of e-presence
- What are the goals of e-presence?
- What major difference shall it make?
- Where can we start and where are we heading to?
- What are the costs and benefits to each
participating actor? - What are the major obstacles and risks, what is
the effect of compromising e-presence? -
7Business Web Archetypes
- E-shop simplest solution
- Features
- Web that supports normal business,
- Least resistance
- Customer support
- Cost/benefit ratio
- Competitors influence
- Often in combination with more advanced services
8Business Web Archetypes (adapted from Tapscott
et al. 2000, p. 28)
Self-organizing C o n t r o l Hierarchica
l
Agora
Alliance
Value Chain
Aggregation
Low Value Integration High
9Aggregation
- The Aggregation business-web enables a flow of
goods and services between producers, creating
value for both. - Example Financial service site offering
savings, mortgage, credit card, insurance
products (e.g. Egg) - Beginning often e-shop to which third party
products are added. - Aggregator acts as intermediary adding value to
end customer as well as third party supplier.
10Aggregator
11Aggregator
- Features
- Assists the customer in finding the best price
- May reward loyal customers by giving discounts
- Key requirement convenience for customer
- Final stage is fulfillment transaction is
processed works best for intangible products
such as insurance - Application areas financial services, tourism,
theatre industry
12Agora (Auction)
- The Agora is a business-web where buyers and
sellers come together to negotiate and assign
value to goods. A price discovery mechanism
allows buyers and sellers to be matched and to
carry out exchanges. - Examples
- eBay consumer to customer sell-side auction site
- FreeMarkets buy-side auction site
13Agora (Auction)
14Agora (Auction)
- Features
- Particularly appropriate for perishable goods,
such as flight seats, theatre tickets, etc. - Allows the creation of markets
- Dynamic pricing mechanism to improve performance
15Value Chain
- In the value chain an organization integrates
multiple steps of the value chain and exploits
the information flows between the stages. - All of the partners act like one enterprise to
create value, e.g. shorter delivery,
customization, customer support, for the customer
through information sharing and cooperation.
16Value Chain
17Value Chain
- Examples
- Motor industry customer demands pull cars
through a supply network - Computer industry Cisco builds the networking
infrastructure that powers the web. Cisco designs
the core technologies and manages partner
relationships. Most of manufacturing, selling,
and support are done by partners, but Cisco
provides the context for integration. - Theatre Industry Production companies, artists,
playwrights, agents, and theatres can be brought
together. Customer participation during the
creation of performance schedules can be
achieved.
18Alliance
- In an alliance a product is produced through a
community of prosumers. - A prosumer is both producer and consumer.
- Example OSS Open Source Software Industrial
strength software, e.g. Linux, is produced by
organizations and individuals that contribute
code to Linux and use the software to support
their businesses. - Contributors are not paid for their contributions
- the resulting software can be used free of charge
19Alliance
20Alliance
- Another example FriendsReunited
- Goal put people in touch with old school friends
- No traditional advertising and marketing
- June 2001 191.000 Oct. 2001 2 Mio users
- Subscription fee 5 .
- Features
- Critical mass required
- Virtuous (reinforcing) and vicious circles
- Discuss what makes alliances work
21Virtual Communities
- Virtual Communities are social aggregations of
people who carry on public discussions with
sufficient intellectual incentives and human
feeling to form webs of personal relationships in
cyberspace. - A virtual community has the capacity to integrate
content and communication, gives access to
competing publishers and consumers and promotes
member-generated content. - Business setting business networks
22Virtual community orientation(Rheingold 2000)
- Interest-oriented
- shared interest on some topic such as sport,
music, hobby - Support via chat rooms, message boards,
discussion groups - Relationship-oriented
- Shared life experiences
- Focus on sharing information and opinions and
community support - Fantasy-oriented
- Role playing and imaginary environments
- Transaction-based
- Support buying and selling
- Provide exchange of information and related
products
23Virtual community value creation
- Organizers of virtual communities create value
by - Taking subscriptions
- Placing advertising
- Selling products and services
- Selling market research data
- What else?
- Learning
- Broadening ones perspective
24Value Map
- Visual aid for conceiving a business-web
- Parties involved ellipses
- Flows
- Goods and services, revenues
- Information and knowledge
- Intangible benefits
25Value Map - Example
Services (e.g. accomodation, restaurants)
Goods, services, revenue
Knowledge Intangible Benefits
services
ECU Commision
bookings
Production data preferences
Theatre Aggregator
Theatre-goer insight
What's on information
ECU payment
Theatres
Market access
orders
ECU payment
Theatre- goers
Barnd loyalty
ECU commission
Referrals
Seats
tickets
performances
Affiliates (e.g. Tourist Information Office)
Ticketing service
26Marketspace transformationMarketspace model
(Dutta and Segev, 2001)
- The marketspace model builds on two dimensions
- Technological
- Interactivity of Internet
- Connectivity of Internet
- Strategic
- 4 Ps of marketing product, price, place,
promotion - Customer relationships (personalization,
one-to-one marketing possible) - Internet marketing management of the marketface
the mix of marketplace (real) and marketspace
(virtual)
27Marketspace transformationMarketspace model
(Dutta and Segev, 2001)
28To think about
- Examples for business webs and discussion what
they achieve and what could be improved. - Draw value maps for prospective business/social
webs, e.g. our eLearning solution, the community
UniLearn, the InterdisPraktikum application or
the web you just dream about to construct. - What motivations might you have to start a
virtual community or to participate in one? What
could be the added value for you?
29To contribute
- Which components and functions should a virtual
community (of a predefined orientation) have?
Suggest a class diagram for a virtual community. - Specify the workflow you suggest to start a
virtual community (of a predefined orientation)
and to keep it alive.
30For discussion
- Humans have a need to communicate what
implications does this have for virtual
communities or for the Internet? - The Internet a promoter or inhibitor of real
relationships? - Cooperation via Internet More or less effective
than face-to-face cooperation, or what makes
eCooperation a valuable complement to real
cooperation?