Half life 2/ Counter Strike: Source bot - PowerPoint PPT Presentation

1 / 14
About This Presentation
Title:

Half life 2/ Counter Strike: Source bot

Description:

Half life 2/ Counter Strike: Source bot. Charlie Cross. CIS 488. 2-14-05. Background. Counter Strike is a multiplayer modification for Half life, released in June ... – PowerPoint PPT presentation

Number of Views:411
Avg rating:3.0/5.0
Slides: 15
Provided by: enginUm
Category:
Tags: bot | counter | half | life | source | strike

less

Transcript and Presenter's Notes

Title: Half life 2/ Counter Strike: Source bot


1
Half life 2/ Counter Strike Source bot
  • Charlie Cross
  • CIS 488
  • 2-14-05

2
Background
  • Counter Strike is a multiplayer modification for
    Half life, released in June of 1999.
  • Valve software hired the counterstrike team and
    ported Counter Strike to their new Source engine.
  • Outsourced a spin off single player product-
    Counter Strike Condition Zero.
  • Ended up being finished at Turtle Rock Studios.

3
Background (2)
  • Turtle Rock developed artificial intelligence for
    condition zero.
  • AI was ported to CS Source last month.

4
AI features
  • Navigates map using automated systems (waypoints)
    combined with human teaching (navigation meshes).
  • Communicates with human players, telling them
    where enemies are located.
  • Follows human instructions (e.g. follow me, or
    team fall back)
  • Selects best weapon for tactical situation.
    Avoids tactically disadvantageous situations.
  • Conveys range of emotion-driven behaviors. Rushes
    aggressively when winning or retreats when
    outnumbered.

5
Navigation Meshes
6
Navigation
  • Use of nav meshes allows bots to be less
    predictable and to use less structured behavior
    the way humans do.
  • A pathfinding.
  • Uses reactive obstacle avoidance (like the quake
    bots) To avoid crashing into walls and other
    objects.
  • Monitors average velocity to detect when the bot
    is stuck, then uses a random wiggle to try to
    jerk free. (I have never seen this happen)

7
Using the tools to build paths. (Source Mike
Booths presentation at GDC)
8
Using and viewing the environment
  • Nav meshes include hiding spots that are
    labeled by the programmer.
  • When retreating or camping the bot will find a
    hiding spot to ambush the opponent.
  • Looks around smoothly and avoid jerky movements.
  • Looks around corners and checks openings.

9
Tactics
10
Tactics and Bot emotions
  • Nav Areas hold a danger value.
  • Increased danger means increased cost (A)
  • This forces bots to change routes.
  • Danger values are increased when bad things
    happen (such as team mates dying)
  • Morale determines level of aggression.
  • High morale Bot is on winning team, bot is
    killing enemies.
  • Low morale Bot is on losing team, bot is killed,
    hurt.

11
Combat and Weapon selection
  • Since it is a rule based system, there are an
    elaborate collection of rules to determine combat
    actions.
  • Examples
  • Using the appropriate weapon for the range
    (Sniper rifles if enemy is far, pistol if close.)
  • Aiming for the head.
  • How to use grenades effectively (flush out
    enemies if attacking, slow them down if
    defending)

12
Team awareness
  • Follows the leader (you)
  • Communicates enemy locations
  • Uses stealth (sneaking slowly to reduce noise)
    when heavily outnumbered
  • Avoids stupid problems like shooting teammates,
    (will yell at you if you do).

13
Effects on Gameplay
  • Why make a bot for a multi-player game?
  • Some servers dont have a lot of players on them.
    Bots can fill in the gaps to make a full team.
  • Lousy internet connection wont prevent players
    from enjoying game.
  • Bots dont accuse you of cheating when you kick
    their ass.

14
Strengths and weaknesses
  • Strengths
  • Bot is almost convincingly human.
  • Bot difficulty is scalable to match different
    skill levels.
  • Bots dont change flow of game, they are just
    like other players.
  • Weaknesses
  • Bots can see perfectly in dark areas.
  • Bots often prioritize killing enemies over
    completing mission objectives. (Then again, so do
    most human players.)
Write a Comment
User Comments (0)
About PowerShow.com