Title: Class II
1Class II
2Integrating Style and Technology
- Style refers to sensory elements that communicate
the desired aesthetic and human factors of a
product or service. - Must respond to consumers expectations
- Identity of the product
- Measures how well a product identifies with
lifestyle of people at the core of the market - Attributes include look feel and sound of
products - Ergonomics (comfort, ease of use and safety) must
complement aesthetics
3Technology
- Refers to the core function that drives the
product, the interaction of components that are
required to use the product, and the methods and
materials used to produce the product - Core functionality can be mechanical, electrical,
electromechanical, chemical, digital, or any
combination - Interaction with core technology can be just
pressing a button or complex set of physical
buttons and/or screen/voice commands - Materials must be appropriate to the projected
cost, fulfill the requirements of internal
components and complement the style requirements
4Positioning Map
- Shows how different products in the same category
can be represented in a matrix with Style and
Technology as the two axes
5Positioning Map-Value quadrant
- Shows how different products in the same category
can be represented in a matrix with Style and
Technology as the two axes, and value as third
axes. Value existing only in the upper right
quadrant
6Valuable products
- Growing sophistication of consumer awareness,
hence products that lack integration of style and
technology are not perceived as valuable - Value nowadays is more dependent on lifestyle
compatibility than on prices - Higher compatibility with lifestyle, role played
by prices becomes less important
7Style vs. Technology Brief History
- Late 19th and most of 20th century products were
driven by technological innovations - 1850-1950, industrialization led to focus on mass
production of items at cheaper rate and not on
aesthetics or ease of use - During 19th century, agrarian lifestyle and craft
manufacture replaced by mass produced products
and industrial/service economy - Major milestones
- Morse Telegraph
- Continental railroad
- Electrical distribution
- Eastmans camera and celluloid
- Fords assembly line
- Wright Brothers development of powered flight
8Style vs. Technology Brief History
- SET factors affecting 19th and early 20th century
- Time (speed of doing things)
- Disposable income
- Increased literacy
- Social reforms rapid advances in science and
technology
9Growth of Consumer Culture
- Reduction in work hours, increased wages, free
time and disposable income created need for more
products, services and forms of entertainment - (Late 19th and early 20th)Technology-based
products were common, and advantages these
products provided in speed, power and
communication far out weighed the danger and
visual clutter - Progress and change were more important than
refinement and human factors
10Introduction of Style to Mass Productions
- Occurred in US between late to mid 1920s
- Examples
- Introduction of market segmentation and styling
under Harley Earl (GM) - 1930s trains redesigned as aviation posed a
threat - Greyhound bus company overhauled their fleet in
1940s - Improvement in style and functioning of
refrigerators, washing machines as well as vacuum
cleaners - New design for telephone for ATT
11Post WWII , Growth of Middle Class and Height of
Mass Marketing
- US involvement in war led to American companies
achieving maximum manufacturing capacity and
fostered development of new technology - Computer
- Jet Engine
- Nuclear bomb
- Other reasons return of career and family
oriented GIs. And subsequent Baby Boom - Mass production by retooling, low gas prices
epitomized integration of style and technology - 1950s and early 60s marked by brand identity
programs that merged state-of-the-art products
with emerging international style. Graphic
identity, products, work environments and
architecture modified by external consultants. - Boom lasted until oil embargo of 1970
12Rise of Consumer Awareness and the End of Mass
marketing
- 1970s Consumer awareness evolved with
concentration on product safety and quality - Variety of consumer protection arose ranging from
publications( Consumer Reports), consumer
protection groups to legislation (Americans with
disabilities act) - New awareness led to niche marketing
- Civil and womens right and environmentalism led
to new types of consumers with particular demand
and new range of interests - Example Trends
- Apple Mac beats IBM with user centered design
- Oil embargo allows Japanese cars to capture US
markets - Japanese companies overshadow Xerox in copier
machines with sleeker designs
13Era of Customer Value, Mass Customization, and
Global Economy
- Global competition among companies in diverse and
demanding markets - Consumers are not predictable and do not follow
simple consistent patterns of purchasing - Access to cultural patterns of change is higher
than ever (Web, magazines, newspapers, radio and
television) - Consumer wants center on products that are well
made, safe and match their lifestyle
14Lower Left Low Use of Style and Technology
- Generic products
- Designed with established technologies and
minimal styling - Sell to consumers who do not seek out value but
driven by low price, functionalism at low cost - Products establish baseline and fail to respond
to change - Products made as cheaply as possible and
distributed as widely as possible
15Lower Right Low Use of Style, High Use of
Technology
- Products driven by technology
- Maximize features but ignore lifestyle effects
and ergonomics - Often first of their type and offer technological
advantage - Example VCR Lots of capabilities, horrendous
interface, undesirable neutral look
16Upper Left High Use of Style, Low Use of
Technology
- Products driven only by style
- Excludes use of human factors and core technology
features - Examples Alessi products from Italy, Low cost
version for Target by Graves and products by
Philippe Stark - Cosmetic approach fails when consumers realize
products do not perform as anticipated
17Upper Right High Use of Style and Technology
- Products that integrate style and technology and
add value to ensure success - Lifestyle impact, features and ergonomics blend
to enable personal expression, cutting-edge
capabilities and usability - Differentiates products from competition and
defines state-of-the-art for their market - Though they cost more consumers are willing to
pay the premium
18Case Studies- OXO GoodGripsPositioning Map
19Motorola Talkabout
20Crown Wave
21Starbucks
22Revolutionary vs. Evolutionary Product development
- Revolutionary products establish new market or
solution within a market - Evolutionary products typically begin in Upper
right and remain there as new useful, usable or
desirable innovations. Require injections of new
value to maintain the consumers connection to
the product - Revolutionary products enter Upper right and
remain there only by becoming evolutionary
products that change with the SET factors
23Example
24Sheer Cliff of Value
- Strategic commitment required from the company to
user-centered iNPD (integrated New Product
Development ) process - Value comes into play only in the upper right
quadrant - Upper right maximizes needs a, wants and desires
of consumers without sacrificing usefulness,
usability or desirability - Abrupt change in value hence the term cliff
25Shift in Concept of Value in Products and Services
- During mass marketing, value seen as services a
product provided for its cost - Actual value is lifestyle drive, and is the
relative worth and utility of a product - Product is valuable only if it is useful, usable
and desirable - Cost of making highly valued product increases
less rapidly than the amount people will pay for
it.
26Increased profit in Upper right
- The cost to make a highly valued product
increases less rapidly than the amount consumers
ready to pay for it - In spite of lower profit margins, profits are
increased due to higher sales and resulting
profit per item - Establishing brand and thus customer loyalty.
- Charging less than the competition due to an
effective process of integrating design and
engineering
27Cost vs. Value
- Consumers expect high degree of quality in the
products they buy - Products that support experiences succeed
- These experiences are new source of values
- Each progression leads to higher pricing of the
product - Old adage form follows function replaced by form
and function fulfilling fantasy - Value driven products more competitive over cost
driven products
28Cost vs. Value
- People pay for value beyond what they pay for
commodities - Key is to identify the limit and what a given
market looks like for a product
29Value Opportunities
- Value can be broken down into specific attributes
- Set of opportunity classes that add to a
products value - Emotion
- Aesthetics
- Identity
- Ergonomics
- Impact
- Core technology
- Quality
30Emotion
- Sense of adventure the product promotes
excitement and exploration - Feel of independence the product provides a
sense of freedom from constraints - Sense of security the product provides a feeling
of safety and security - Sensuality the product provides a luxurious
experience - Confidence the product supports the users self
assurance and promotes his or her motivation to
use the product - Power the product promotes authority, control
and a feeling of supremacy
31Aesthetics
- Visual The visual form must relate shape, color
and texture to the context of the product and the
target market - Tactile The physical interaction of the product,
primarily focusing on the hand but also including
any other physical contact between the product
and the user, must enhance the product experience - Auditory The product must only emit the
appropriate sounds and eliminate undesired sounds - Olfactory The product must have an agreeable
smell, providing appropriate aromas and
eliminating unpleasant odors - Gustatory Products that are designed to be
eaten, used as a utensil or otherwise placed in
the mouth must have an optimum flavor or no
flavor at all
32Product identity
- Personality The two main issues in a product
personality are - Ability of a product to fit among yet
differentiate itself from its direct competition - Connection that a product has to the rest of the
products produced by that company - Point in time In order for a product to be
successful, it has to capture a point in time and
express it in a clear powerful way. Point in time
is a tricky combination of features and
aesthetics - Sense of place Products must be designed to fit
into the context of use
33Impact
- Social A product can have a variety of effects
on the lifestyle of a target group, from
improving the social well-being of the group to
creating a new social setting - Environmental The effect of products on the
environment is becoming and important issue in
terms of consumer value. Design fore the
environment or green design focuses on minimizing
the negative effects on the environment due to
manufacturing, resource use of the product during
operation and recycling
34Ergonomics
- Ease of Use A product must be easy to use (
cognitive and physical). Product should function
within the natural motion of the human body. The
ergonomics of the size and shape of components
that a person shall interact with should be
logically organized and easy to identify, reach,
grasp, and manipulate - Safety A product must be safe to use. Moving
parts should be covered, sharp corners eliminated
and internal components shielded from users - Comfort Along with ease of use and safety, a
product should be comfortable to use and not
create undue physical or metal stress during use.
35Core Technology
- Enabling Core technology must be appropriately
advanced to provide sufficient features. May be
emerging high technology or well manufactured
traditional technology, as long as it meets
consumer expectations in performance - Reliable Consumers expect technology in products
to work consistently and at high level of
performance over time
36Quality
- Craftsmanship fit and finish The product should
be made with sufficient tolerances to meet
performance expectations - Durability- performance over time The
craftsmanship must hold up over the expected life
of the product
37Value Opportunity Charts and Analysis
38VOA -GoodGrips
39VOA Talkabout
40VOA Crown Wave
41VOA Starbucks
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