Title: EITM Institutions Week
1EITM Institutions Week
- John Aldrich
- Duke University
- Arthur Lupia
- University of Michigan
2Weingast and Marshall (1988)
- M. How do legislators capture gains from trade?
- NH. Interest group and constituency pressures.
- P. Legislative institutions reflect preferences
and transaction costs. Endogenous enforcement is
required. - C. The committee system makes deals credible and
sustainable.
3Weingast and Marshall Assumptions
- Congressmen represent their districts
politically responsive interests. - Parties do not constrain legislators.
- Majority rule is required.
- KEY The problem of enforcement cannot be assumed
away.
4The Committee System
- Exogenous jurisdiction.
- Monopoly agenda control.
- Requires a floor majority to succeed.
- Seniority system.
- Replacement via bidding.
- KEY Instead of trading votes, legislators trade
committee-based property rights.
5Weingast and Marshall Findings
- The assignment mechanism succeeds in matching
members with highly-valued jurisdictions. - 80 of frosh get one of top 3 if no competition,
they almost always get their request. - Committee members are significantly more likely
to be preference outliers. - Committee members have greater influence, draw
more contributions.
6Weingast and Marshall Empirical Implications
- These institutions are superior to a market
exchange mechanism - Negotiations can occur less frequently.
- Coalitions are more stable.
- But how do they really work?
7Equilibrium Concepts
- The equilibrium concepts build upon those of
simpler games. - Each subsequent concept, while more complex,
also allows more precise conclusions from
increasingly complex situations
8Normal Form Games
- The normal form representation of a game
specifies - The players in the game.
- The strategies available to each player.
- The payoff received by each player for each
combination of strategies that could be chosen by
the players. - Actions are modeled as if they are chosen
simultaneously. - The players need not really choose
simultaneously, it is sufficient that they act
without knowing each others choices.
9Definition
- 1 to n players in an n-player game.
- Si player is strategy set.
- si an arbitrary element of Si.
- ui(si) player is payoff function.
- Definition The normal-form representation of an
n-player game specifies the players strategy
spaces S1,,Sn and their payoff functions
u1,,un. - We denote the game by GS1,Snu1,un.
10Ways to identify NE in order of ease.
- Identify pairs of dominant strategies.
- Eliminate dominated strategies.
- Identify stable pairs of pure strategies.
- Identify stable pairs of mixed (probabilistic)
strategies.
11Example 1 A game with a dominated strategy.
Example 2 A more complicated game with
dominated strategies.
12Elimination of dominated strategies
Figure 1.1.1. Iterated domination produces a
solution.
Figure 1.1.4. Iterated elimination produces no
solution.
13Requirements for Iterated Domination
- If we want to be able to apply the process for an
arbitrary number of steps, we need to assume that
it is common knowledge that the players are
rational. - We need to assume not only that all the players
are rational, but also that all the players know
that all the players are rational, and that all
the players know that all the players know that
all the players are rational, and so on, ad
infinitum. - In the many cases where there is no or few
strictly dominated strategies, the process
produces very imprecise predictions.
14Nash Equilibrium
- In order for an equilibrium prediction to be
correct, it is necessary that each player be
willing to choose the strategy described in the
equilibrium. - Equilibrium represents the outcome of mutual and
joint adaptation to shared circumstances.
15Definition
- In the n-player normal-form game GS1,Sn
u1,un, the strategies (s1,sn) are a Nash
equilibrium if, for each player i, - si is (at least tied for) player is best
response to the strategies specified for the n-1
other players, (s1,si-1, si1,sn)
ui(s1,si-1,si, si1,sn) ui(s1,si-1,
si, si1,sn) for every feasible strategy si
in Si - that is, si solves max si ?Si ui(s1,si-1,
si, si1,sn). - If the situation is modeled accurately, NE
represent social outcomes that are
self-enforcing. - Any outcome that is not a NE can be accomplished
only by application of an external mechanism.
16NE Fun facts
- If iterated elimination of dominated strategies
eliminates all but one strategy for each player,
then these strategies are the unique NE. - There can be strategies that survive iterated
elimination of strictly dominated strategies but
are not part of any Nash equilibrium. - If most models are to produce a unique solution,
the solution must be a Nash equilibrium. - A game can have multiple Nash equilibria. The
precision of its predictive power at such moments
lessens.
17 Figure 1.1.5. Iterated elimination produced no
solution. Find the Nash Equilibrium.
Battle of the Sexes
18Mixed strategy NE
- A mixed strategy Nash Equilibrium does not rely
on an player flipping coins, rolling, dice or
otherwise choosing a strategy at random. - Rather, we interpret player js mixed strategy as
a statement of player is uncertainty about
player js choice of a pure strategy. - In games of pure conflict, where there is no pure
strategy Nash equilibria, the mixed strategy
equilibriums are chosen in a way to make the
other player indifferent between all of their
mixed strategies. - To do otherwise is to give others the ability to
benefit at your expense. Information provided to
another player that makes them better off makes
you worse off.
19Mixed Strategies
- In the normal-form game GS1,Sn u1,un,
suppose Si si1,siK. Then a mixed strategy
for player i is a probability distribution
pi(pi1,pik), where 0pik 1 for k1,,K and
pi1piK1.
Figure 1.3.2. Bottom is a best response to mixed
strategies by the column player in which 1/3
20Example 3 Divide the pie A game with two
pure-strategy Nash equilibria.
21Extensive Form Games
- Allows dynamic games player moves can be
treated as sequential as well as simultaneous. - Complete information games in which all aspects
of the structure of the game including player
payoff functions -- is common knowledge. - Perfect information at each move in the game
the player with the move knows the full history
of the play of the game thus far. - Imperfect information at some move the player
with the move does not know the history of the
game.
22Conceptual Advantage
- The central issue in all dynamic games is
credibility. - Backwards induction outcomes.
- Subgame perfect outcomes.
- Repeated games the main theme credible threats
and promises about future behavior can influence
current behavior.
23Structure of a EF Game
- The structure of a simple game of complete and
perfect information. - Player 1 chooses an action a1 from the feasible
set A1. - Player 2 observes a1 and then chooses a2 from the
feasible set A2. - Payoffs are u1(a1, a2) and u2(a1, a2).
- Moves occur in sequence, all previous moves are
observed, player payoffs from each move
combination are common knowledge. - We solve such games by backwards induction.
24Backwards Induction
- At the second stage of the game, 2 faces the
following problem, given the previously chosen
action a1, maxa2?A2 u2(a1, a2). - Assume for each a1?A1, player 2s optimization
problem has a unique solution denoted by R2(a1). - Since player 1 can solve player 2s problem as
well as 2 can, player 1 should anticipate player
2s reaction to each action a1 that 1 might take,
so 1s problem at the first stage amounts to
maxa1?A1 u1(a1, R2(a1)). - (a1, R2(a1)) is the backward induction outcome
of this game. - Implies sophisticated rather than sincere
behavior. - The sequence of action can affect equilibrium
strategies.
25Rubenstein (1982)
- Premises
- The following sequence repeats until an offer is
accepted. - Player 1 proposes a split.
- Player 2 accepts immediately or, after delay,
makes a counteroffer. - Player 1 accepts immediately or, after delay,
makes a counteroffer. - Players prefer money now. Discount rate ? -
present value of a next period .
- Results
- The unique subgame perfect equilibrium is for
Player 1 to take 100/(1?) and leave 100?/(1?)
for Player 2, and for Player 2 to accept this
offer and spurn any offer that is worse. - Higher discount rates imply lower walk-away
values in the current period.
26Rubenstein Implications
- The amount of the offer reflects the net present
value to player 2 of playing the game. - The less 2 likes waiting for payoffs the higher
their discount rates the more that player 2
will sacrifice for a payoff now. - At d1, s1/2. No one fears the future. No one
has an advantage. - At d.5, s2/3.
- At d0, s1. Also true if a one-shot game where
if player 2 rejects player 1s offer, all payoffs
are zero.
27Requirements for BI
- The prediction depends on players knowing and
reacting to what would happen if the game was not
played as the equilibrium describes. - We must assume that decision makes are interested
in and capable of counterfactual reasoning. - In some cases, the amount of counterfactual
reasoning required is quite substantial. - If people reason as if they undertake such
calculations, then the theorys validity is not
imperiled. - When can we assume that people are, or act as if
they are, capable of thinking through
counterfactuals?
28Subgame Perfection
- A NE is subgame perfect if players strategies
constitute a Nash Equilibrium in every subgame. - Player 1 chooses action a1 from feasible set A1.
- Player 2 observes a1 and then chooses action a2
from feasible set A2. - Player 3 observes a1 and a2 and then chooses
action a3 from feasible set A3. - Payoffs are ui(a1,a2,a3) for i1,.,3.
- (a1, a2(a1), a3(a1, a2)) is the subgame-perfect
outcome of this two-stage game. - Example Legislative Bargaining game. Two
equilibria, only one is subgame perfect.
29Backwards Induction Subgame Perfection
- The BI outcome prohibits noncredible threats
- player 1 anticipates that player 2 will respond
optimally to any action a1 that 1 might choose,
by playing R2(a1) - player 1 gives no credence to threats by player 2
to respond in ways that will not be in 2s
self-interest when the second stage arrives. - A NE is subgame perfect if it does not involve a
noncredible threat. - A dynamic game may have many NE, but the only
subgame-perfect NE is the one associated with the
backwards-induction outcome.
30A general result.
- Definition Given a stage game G, let G(T) denote
the finitely repeated game in which G is played T
times, with the outcomes of all preceding plays
observed before the next play begins. The payoff
for G(T) are simply the sum of the payoffs from
the T stage games. - Proposition If the stage game G has a unique NE
then, for any finite T, the repeated game G(T)
has a unique subgame perfect outcome the NE of G
is played in every stage.
31Cooperation from Repetition?
- Proposition If GA1,Anu1,un is a static
game of complete information with multiple NE
then there may be subgame perfect outcomes of the
repeated game G(T) in which, for any toutcome in stage T is not a Nash equilibrium of
G.
The prisoners dilemma with one action added for
each player.
32- Suppose players anticipate that (Bottom, Right)
will be the second stage outcome if the first
stage outcome is (Cooperate, Cooperate), but that
(Defect, Left) will be the second-stage outcome
otherwise. - The players, first stage interaction then amounts
to the following one-shot game
33Implications
- Insights from one-shot games do not automatically
transfer to repeated interactions. - Repeated games require special assumptions about
time. -
- Credible threats or promises about future
behavior can influence current behavior. - For some situations, subgame perfection may not
embody a strong enough definition of credibility.
34New concepts
- In a game of incomplete information at least one
player is uncertain about anothers payoff
function. - is payoff function is ui(a1,anti) where ti is
called player is type and belongs to a set of
possible types. - Each type ti corresponds to a different payoff
function that i might have. - t-i denotes others types and p(t-iti) denote
is belief about them given ti.
35Static Bayesian Game
- The normal-form representation of an n-player
static Bayesian game specifies the players
action spaces A1,An, their type spaces T1,Tn,
their beliefs p1,pn, and their payoff functions
u1,,un. - Player is type, ti, is privately known by player
i, determines player is payoff function
u1(a1,,anti), and is a member of the set of
possible types Ti. - Player is belief pi(t-1ti) describes is
uncertainty about the n-1 other players possible
types, t-1, given is own type, ti. - We denote this game by GA1,,AnT1,tn
p1,,pnu1,,un.
36Strategy
- In the game GA1,,AnT1,tn p1,,pnu1,,un,
a strategy for i is a function si(ti), where for
each type ti ? Ti, si(ti) specifies the action
from the feasible set Ai, that type ti would
choose if drawn by nature. - Separating strategy each type ti ? Ti chooses a
different action ai ? Ai. - Pooling strategy, all types choose the same
action. -
- When deciding what to do, player i will have to
think about what he or she would have done if
each of the other types in Ti had been drawn.
37Standard Assumptions
- It it is common knowledge that nature draws a
type vector t(t1,tn) according to the prior
probability distribution p(t). - Each players type is the result of an
independent draw. -
- Players are capable of Bayesian updating.
38Bayes Theorem
- A state of the world. B event.
- Conditional probability p(BA), is the likelihood
of B given A. - We use Bayes Theorem to deduce the conditional
probabilities of A given B. - Bayes Theorem. If (Ai)i1,,n is the set of
states of the world and B is an event, then
p(AiB) - Know
- The prior belief is p(A)
- The posterior belief is p(AB).
39Bayesian Nash Equilibrium
- In the static Bayesian game GA1,,AnT1,tn
p1,,pnu1,,un, the strategies s(s1,,sn)
are a pure strategy Bayesian-Nash equilibrium if
for each player i and for each of is types ti ?
Ti, si(ti) solves max ai ? Ai ?t-i?T-I - ui(s1(t1),,si-1(ti-1),ai,si1(Ti1),sn(tn)t
)pi(t-iti). - That is, no player wants to change his or her
strategy, even if the change involves only one
action by one type.
40Gilligan and Krehbiel (1990)
- M. How is Congressional organization maintained?
- NH. Congressional organization is non-rational or
distribution-motivated. - P. Congress has minimal control over members and
faces complex problems. Institutions are
endogenous. - C. Informational efficiency explains
congressional organization.
41Gilligan and KrehbielKey Assumptions
- A single policy dimension.
- A distinction between policies and outcomes
xp?. - p is a policy, ? - uniformly distd w/mean 0.
- Risk aversion ui(x) -(x-xi)2.
- Sequence
- Legislature chooses committee members and
transfers. - Committee can specialize at cost k.
- Committee chooses bill.
- Legislature observes bill, chooses policy.
- Perfect Bayesian equilibrium
42Perfect Bayesian Equilibrium
- A perfect Bayesian equilibrium is a belief
strategy pairing such that the strategies are
sequentially rational given the beliefs and the
beliefs are calculated from the equilibrium
strategies by means of Bayes Theorem whenever
possible. - A defection from the equilibrium path does not
increase the chance that others will play
irrationally. - Every finite n-person game has at least one
perfect Bayesian equilibrium in mixed strategies.
43Gilligan and KrehbielConclusions
- As uncertainty grows, committee extremity falls.
- As expertise costs rise, so do optimal transfers.
- For extreme committees, the net benefit from
specialization are zero. - In this view, the parent chamber replicates
itself in each committee to the extent possible. - Legislative majorities defined on the single
dimension are assumed to be the ultimate source
of committee power.
44a rationale for restrictive arrangementsGilligan
and Krehbiel (1987)
- A legislature can choose an open rule or a closed
rule. - A closed rule is beneficial to the floor median
because it allows her to control outcomes. - It also deters persons with preferences different
from her own from contributing to the collective
effort (e.g., providing information). - An open rule can be beneficial to the floor
median when the informational gains outweigh the
distributional losses. - Gilligan and Krehbiel identify conditions where
the floor media is better off relinquishing some
of her control over outcomes.
45Snyder and Groseclose (2000)
- M. Explain party influence.
- NH. Party does not induce legislators to cast
different votes. - P. Parties exert influence strategically.
- 1st stage use lopsided votes to derive
preferences. - 2nd stage use close votes to derive influence.
- C. Party influence, particularly on procedural
votes.
46Snyder and Groseclose Premises
- Vijajbjzicjdi?ij
- i legislators
- j roll calls
- v votes (proxy for preference/voting prob.)
- (a, b) roll call characteristic vector
- z preference parameter vector
- c party influence (D-R reward)
- d party BV
47Snyder and Groseclose Findings
- Party influence is high.
- Coefficient significant for 54 of close votes,
9 of lopsided. - The coefficient has the predicted sign almost
always. - Higher on leadership priority votes.
- Lower on moral issues, gun control.
- Not the sole product of unity or polarization.
- No significant chamber effect.
48Snyder and Groseclose (2000)
- M. Explain party influence.
- NH. Party does not induce legislators to cast
different votes. - What would you change?
- C. Party influence, particularly on procedural
votes.
49Kiewiet and McCubbins (1988)
- M. Does the veto affect appropriations?
- NH. The president is most influential when he
vetoes. - P. (RR) One chamber (3 voters), one president,
one play. Complete information, single-peaked
preferences. - C.
- T. The president can constrain Congress, but
cannot induce greater spending. - E. His requests have a greater impact when he
prefers less spending.
50Kiewiet and McCubbins Empirical
- Requests and final figures for 43 agencies
(1948-79). - APPit?j1,2 ?jcj?j1ESTit?j2DEM?j3Ej?j4Ui?
j5It ?it - To improve inference pooling.
- To minimize heteroscedasticity log ratios.
- Theory supported, vetoes are position taking, the
presidents influence is broader.
51Epstein and OHalloran (1994)
- M. Institutional design What is the optimal
amount of discretion for Congress? - NH. Delegation is abdication. Ex post controls
are necessary. - P. Two players, one dimension, incomplete
information, quadratic utilities, principal-agent
framework, Bayes Nash equilibrium. - C. Clarify the optimal amount of discretion.
52Epstein-OHalloran Premises
- M. To acquire informational gains from agency
expertise legislators risk distributive losses
from bureaucratic drift. - Premises
- Congress ideal point C0. Agents ideal point
A0. - Uc(X) -(X-C)2. UA(X) -(X-A)2.
- Xp ? where policy X? and ? is uniform on
-1,1 - Congress chooses level of discretion d.
- The agent learns ?.
- The agent chooses policy p?d.
- Congress observes p and ? makes a veto choice.
53Epstein-OHalloran Conclusions
- Discretionary floor
- If 0?A?1/3?d1-A. If 1/3?A?1?d2/3.
- Veto preference
- Congress always prefers to have a veto.
- For large A, the agent prefers the same.
- The veto implies freedom.
- Uncertainty.
- Change policy range from 1,1 to -R,R
- As R grows, d grows.
- If asymmetric change.
- ? R (rel to R) ? ? d.
- If R grows more and A1/3, d shrinks.
54Epstein-OHalloran (1996)
- M. Does divided government affect policy?
- NH. Divided government does not affect the
bureaucracies. - P. Existing literature focuses on legislation, it
should also attend to the bureaucracy. - C. Divided government yields less discretion.
55Epstein-OHalloran Premises
- Premises
- Congress ideal point C0. Presidents ideal
point P0. Agents ideal point A. - Ui(X) -(X-i)2.
- Xp ? where X? and ? is initially uniform on
-1,1 - Congress chooses SQ and level of discretion d.
- President chooses A.
- The agent learns ?.
- The agent implements policy p?d.
56Epstein-OHalloran Conclusions
- Theory President AP, Congress SQ0, As P C
diverge, d?. - Empirical US Trade Policy 1890-1990.
- See equation p.388.
- Change variables, delegation is binary.
- Divided govt makes delegations less likely.
- Greater discretion yields lower tariffs.
57Epstein-OHalloran (1996)
- M. Does divided government affect policy?
- NH. Divided government does not affect the
bureaucracies. - P. What would you change?
- C. Divided government yields less discretion.
58What are the Empirical Implications of
- Game Theory Fundamentals
- Backwards Induction
- Subgame Perfection
- Repeated Games
- Varying Equilibrium Concepts
- Adavanced Institutional Theories
- Weingast and Marshall
- Gilligan and Krehbiel
- Epstein and OHalloran