Title: Wireless Ecommerce mcommerce
1Wireless E-commerce (m-commerce)
2Todays Class
- Wireless the next frontier?
- Additional benefits and challenges
- Technologies and standards
- Immaturity and complexity
- The players and value creation
- Network providers, businesses, and consumers
- Lessons from the wired world
3Wireless E-Commerce
- Wireless technologies promise to be the next
major development in e-commerce both for business
and consumer markets (B2B and B2C) - So far, the results have been disappointing,
especially in consumer markets - Several reasons account for the large potential
of wireless e-commerce (or m-commerce) - Wireless devices are widely utilized, both in
developed and developing countries (2.8 billion
mobile phones) - There are also a large number of barriers that
have proven difficult to overcome - Consumers have not flocked to new technologies in
their millions as envisaged - Relatively low tech and low cost services like
SMS are more popular than expected
4Wireless Telephony Use by Technology
Source GSM World
5Additional Benefits of Wireless
- Convenience and flexibility
- Portability of devices gives unrestricted usage
- Ability to communicate is still most important
benefit (voice) - Mobile devices are more personal and more
affordable - PCs are often shared devices (especially among
households) - Potential for a wide range of value-added
services - Examples such as location-based services,
real-time notification and information delivery,
etc. - Relatively inexpensive to deploy compared to
wired solutions - This is especially relevant for developing
countries - For businesses, there are clear productivity and
collaborative benefits
6Additional Challenges of Wireless
- Greater number of technologies
- Technologies are also immature
- Lack of standards on a global basis (even within
countries) - More difficult to secure and additional concerns
about privacy - Transport medium is air, not wires
- Physical limitation of devices
- Smaller to be portable and dependent on battery
technology - Incumbents are trying to control the value chain
and protect existing infrastructure (and revenue
models) - Proprietary nature of networks
- Lack of applications and appropriate content
- Business applications have evolved dramatically,
but consumer apps lag significantly
7Wireless Technologies
- Technology plays a more important role in
wireless e-commerce than fixed-line e-commerce
(or PC-based e-commerce) - PC-based e-commerce technologies are mature while
wireless techs still are under development - Immaturity in the technologies has led to several
problem areas - Lack of standards
- Large variety of devices and requirement for
multiple devices - Limitations of size and capabilities
- Gaps between network capabilities and
availability of services
8Most Common Wireless Technologies
- Mobile telephony
- 2GGSM, CDMA, TDMA, etc.
- Transition techsGPRS (2.5G) and EDGE (2.75G)
- 3GWCDMA and CDMA200
- Wireless LANWiFi and WiMax (UWB)
- Broadband wirelessLMDS and MMDS
- Bluetooth
- RFID
- Contactless smart cards
9Lack of Standards (Competing Standards)
- One of the lessons from our previous discussions
has been the importance of standards in the
growth of e-commerce - Internet standards have reduced the cost and
increased the benefits of using the network - All of the companies we have discussed in our
cases have made extensive use of standards - Unfortunately, there are no global standards for
mobile telephony (and especially for newer 3G
networks) - This lack of standards has severely impeded the
development of broadband wireless - Established standards for wireless communications
like WiFi have been broadly adopted
10Other Technology Issues
- Theoretical versus actual data transfer rates
- Always-on access
- Geographical coverage urban versus rural
- Reasons for additional bandwidth
- Mobile devices
11Theoretical versus Actual Data Rates
Source Dresdner
12Circuit versus Packet Switched
Source Nokia
133G and Geographical Coverage
14Required Bandwidth
Source Nokia
15Mobile Devices
- The last piece of the technology puzzle are the
mobile devices used to access the networks - Traditional devices such as mobile phones and
PDAs still dominate - Newer devices posses attributes that make them
better suited for m-commerce such as larger
screens, more memory, longer battery life, better
interface, integrated digital video cameras, etc. - There will always be a trade-off between
portability and functionality
16The Players and Value Creation
- From a business point of view, there are 3 major
groups of players - Network operators
- Primarily the Telcos that are deploying the
networks - Need to generate revenues from network operations
(data and voice traffic) - Businesses
- Will use wireless technologies and m-commerce to
create value for their customers and shareholders - Consumers
- Will use wireless technologies and m-commerce for
communications, entertainment, shopping, etc. - The original focus was on customer applications
- Massive overestimation of consumer markets
- Lack of focus on value-added services
17Lessons from Dot-com Crash
- The dot-com crash and the failure of many B2C and
B2B ventures supply a number of important lessons
for the development of m-commerce - Internet user does not translate easily into
Internet buyer - The build it and they will come approach
- Advertising revenues are not sufficient to
survive as a business - Diversity of revenue streams and a sound
financial model make a big difference - Security and privacy are critical
- Ease of use, stability, and dependability are
important - Recent report suggests that Australians are not
happy with wireless service quality - Its all about value creationall participants
must benefit
18The Network Providers
- Network providers are facing a daunting challenge
- Massive investments in spectrum allocation
(especially in Europe) - Massive investments in network deployment
(started 8 years ago and will continue for
several years) - The nature of mobile communications is changing
dramatically - Emergence of data traffic, which has overtaken
voice traffic (packet switching) - The old model, charging based on time of use, no
longer applies (data and always-on) - Value-added services that include content,
entertainment, commerce, and numerous others are,
and will continue to be, critical sources of
revenue - A progression to more bandwidth-intensive services
193G SubscribersFinally Picking-up
20Data versus VoiceDiversification of Revenues
Source Nokia
21Revenues from Wireless Services
Source Dresdner
22BusinessesB2B Opportunities
- B2B (or business applications) have led the way
- Businesses have a lot to gain by developing
wireless applications (strong economic
motivators) - Businesses tend to be creative in their use of IT
and have the resources to develop value-adding
applications - Several success stories
- The massive growth of Blackberries for wireless
e-mail access - The emergence of RFID
- The ubiquity of WiFi in urban areas (and in
businesses)
23Types of B2B Apps and Benefits
- Communications for both voice and data should
become less expensive (due to higher efficiencies
of 3G networks) - Fast and reliable wireless data access can
improve worker productivity in several areas
(e.g., mobile workforce, transportation and
logistics, etc.) - High speed wireless applications can improve
quality of service (e.g., healthcare, insurance,
construction, etc.) - Wireless devices can be used for advertising
purposes (e.g., retailing, restaurants, etc.) - A large number of M2M possibilities
(machine-machine)
24Efficiency Gains from Mobile Generations
Source Dresdner
25Efficiency Gains and User Cost
Source Dresdner
26Data Segments and M2M
Source Nokia
27B2C Opportunities
- B2C will probably succeed, but in a different way
than first suggested - It will take a lot more time and investment than
first anticipated (remember WAP) - Services will focus on the improved ability to
communicate and interact - Person-to-person servicesdata exchange SMS
popularity and the move to multimedia SMS - Location-based services (e.g., advertising)
- Content and information (real-time)
- Small transactions through mobile service billing
- M2M (man-machine or machine-man) vending machines
28Wireless Vending Machines
29Wireless Internet Access
30What People Do
31SMS by Age Group
32Mobile and Lifestyles
33Importance of Mobiles
34Social Impacts!
35Location-Based Services
36Paying for Content
Source Nokia
37Weaknesses and Challenges
- Mobile devices are limited by size and thus
cannot be used for surfing or PC-based e-commerce
type of transactions (especially problematic in
B2C markets) - Companies have spent enormous amounts of money
for 3G licenses and hence have limited resources
to spend on the development of services and
content - Revenue models are emerging, but unproven
- Need content providers and application developers
involved and need to share revenues - Need stronger security, especially for B2B
applications
38Success Factors
- Focus on end-user needs and experience
- Providing new services
- Enhancing existing user experience
- Technologies and data speeds are only relevant
when they create additional value for the user
(both businesses and consumers) - Learn lessons from WAP and the Internet
- Sustainable revenue models (packet data services
rather than time-based models)
39Next NTT DoCoMo Mobile FeliCa