Reinventing Computing for Real Time

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Reinventing Computing for Real Time

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Title: Reinventing Computing for Real Time


1
Reinventing Computing for Real Time
  • Edward A. Lee and Yang Zhao
  • University of California, Berkeley
  • Presented By
  • Sarthak Datt
  • 11/20/2007

2
Outline
  • Introduction
  • Current Issues
  • Embedded Software
  • Concept of Concurrency and Time
  • Models of Computation
  • Imperative Concurrency Models
  • Declarative Concurrency Models
  • Discrete-Event Runtime Framework
  • Current Areas of Research
  • Analysis of the Paper
  • Conclusion

3
Introduction
  • Study of models of computation, software
    techniques, and analytical models for distributed
    timed systems. Also about computational systems
    that are interconnected on a network.
  • Given time synchronization with some known
    precision, how does this change how distributed
    applications are designed and developed?
  • How can time synchronization help with realizing
    coordinated real-time events.
  • The need for Reinventing Computing for Real Time

4
Current issues
  • Many of the advances in computing become part of
    the problem, not part of the solution.
  • Computer architecture and software have made it
    difficult or impossible to estimate or predict
    the execution time of software
  • Programming languages lack time in their
    semantics, timing requirements are only
    specified indirectly
  • Operating systems rely on best effort techniques
  • Present Software Techniques have time and
    concurrency properties as afterthoughts.
  • And many more

5
Embedded Software
  • Writing embedded software in assemble code or C,
    however they fail to specify timing requirements
    or constraints.
  • Embedded software has to interact with hardware
    that is specialized to the application
  • Time matters. However, in the 20th century
    abstractions of computing, time is irrelevant.
  • Higher reliability standard than general purpose
    software.
  • Software is often written without sufficient use
    of various interlock mechanisms.

6
  • The Big Question
  • What would it take to achieve concurrent
  • and networked embedded software that was
  • absolutely positively on time, to the
  • resolution and reliability of digital logic?
  • Unfortunately, everything would have to
  • Change

7
Concurrency and Time
  • Delivering temporal semantics in software can be
    challenging.
  • Time is about the ordering of events. However, in
    embedded software time also has a metric!!
  • Concurrency in software is a challenging issue
    because the basic software abstraction is not
    concurrent.
  • Memory of the computer represents the current
    state of the system, instructions transform that
    state.
  • The state may change on its own at any time.

8
An example..
  • Embedded system uses two threads, one for each
    sensor
  • y getSensorData() // From thread 1
  • y getSensorData() // From thread 2
  • x 0.9 x 0.1 y // From thread 1
  • x 0.9 x 0.1 y // From thread 2
  • print x // From thread 1
  • print x // From thread 2
  • Possible Solution (Atomicity)
  • acquireLock() // Block until acquired
  • y getSensorData() // Block for data
  • x 0.9 x 0.1 y // Discount old value
  • print x // Display the result
  • releaseLock() // Release the lock
  • Does this really works??

9
Alternate Solutions( Ptolemy Project)
  • Process Networks
  • Model concurrency using Kahn process networks
    model of computation
  • network of sequential processes
  • processes do not share memory and communicate
    asynchronously
  • Discrete Event
  • General environment for time-oriented simulations
    of systems such as queuing systems, communication
    networks, and hardware systems
  • actors communicate by sending tokens across
    connections

10
Process Network vs. Discrete Event
Process Network
Discrete Event
11
Models of Computation
  • Imperative Concurrent Modelsexample TinyOS
  • Declarative Concurrent Modelsexample Simulink,
    SCADE, Lab VIEW

12
nesC/TinyOS configuration
13
Discrete-Event Runtime Framework
PTIDES ( Programming Temporally Integrated
Distributed Embedded Systems
14
What needs to be done..
  • Stankovic argues that the time dimension must be
    elevated to a central principle of the system.
    Time requirements and properties cannot be an
    afterthought
  • Improvement on Concurrency models
  • Component architecture
  • Management of time-critical operations in ways
    significantly different from prevailing software
    engineering techniques
  • Actor-oriented design

15
AlarmNet (Assisted-Living And Residential
Monitoring Network) - a wireless sensor network
for smart healthcare
  • An architecture for smart healthcare that will
    open up new opportunities for continuous
    monitoring of assisted-living and
    independent-living residents
  • integration with existing medical practices and
    technology
  • miniature, wearable sensors
  • assistance to the elderly and chronic patients
  • Architecture is multi-tiered, with lightweight
    sensors, mobile components, and more powerful
    stationary devices. Sensors are heterogeneous,
    and all integrate into the network

16
A smart assisted-living space, instrumented with
sensors and devices .
17
System architecture, showing roles of components
from front-end to back-end, and physical
associations among them.
18
Beehive Distributed Real-Time Databases
  • Global, object oriented real-time databases
  • Emphasis on adding value along four dimensions
    real-time, fault tolerance, security, and Quality
    of Service
  • Used when transactions have deadlines and where
    data is valid only for a period of time
  • Applications include Internet services, defense
    applications, and smart spaces

19
Croquet Project
  • A free software platform and a network operating
    system for developing and delivering deeply
    collaborative multi-user online applications.
  • Principally been applied to three-D shared
    immersion environments on the internet, similar
    to the ones that might be used in interactive
    networked gaming.
  • Features a network architecture that supports
    communication, collaboration, resource sharing,
    and synchronous computation among multiple users.

20
Real-Time Specification for Java (RTSJ)
  • Set of interfaces and behavioral specifications
    that allow for real-time programming in the Java
    programming language
  • Javolution
  • Real-time library aiming to make Java
    applications faster and more time predictable.
  • Algorithmic parallel computing support with
    concurrent contexts.
  • Context programming in order to achieve true
    separation of concerns.
  • Simple yet powerful configuration management for
    applications.

21
Analysis of the Paper
  • Strengths
  • Addresses the problem in a comprehensive manner
  • Provides good examples to explain the concept and
    providing solutions
  • Weakness
  • Need to look outside Ptolemy Project and
  • and if possible draw comparisons.

22
Conclusion
  • Most of these Technologies, use conventional
    concurrency models .
  • Existing methods for addressing real-time
    computation typically deal with a portion of the
    problem of constructing and executing real-time
    programs.
  • Reinventing Computing for Real Time is need.
  • Real Systems for the Real World, in Real Time!!

23
References
  • Real Time and Embedded Computing Laboratory(
    http//www.cs.virginia.edu/control/ )
  • http//www.rtsj.org/
  • http//www.cs.virginia.edu/wsn/medical/
  • PTIDES Programming Temporally Integrated
    Distributed Embedded Systems
  • Yang Zhao, Edward A. Lee, Jie Liu, October 2-4,
    2006, 2006 IEEE 1588 Conference, Gaithersburg,
    MD.
  • Computing for Embedded Systems
  • State of the Art Lecture, Edward A. Lee, IEEE
    Instrumentation and Measurement Technology
    Conference, Budapest, Hungary, May 21-23, 2001.

24
  • Thank You
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