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Interactive Learning Spaces

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Interactive Workspaces and Learning. Proposed project, Dynamic Team Rooms. The Interactive Workspace project. Interactive Rooms. A multi-device, multi-user environment ... – PowerPoint PPT presentation

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Title: Interactive Learning Spaces


1
Interactive Learning Spaces
  • Co-located cooperation in computer dense
    environments

Martin Jonsson (martinj_at_dsv.su.se)
2
Topics
  • What is really happening in the basement of the
    Gates building?
  • What is an Interactive Workspace?
  • Gates B23
  • Current status
  • Interactive Learning Spaces
  • Interactive Workspaces and Learning
  • Proposed project, Dynamic Team Rooms

3
The Interactive Workspace project
  • Interactive Rooms
  • A multi-device, multi-user environment
  • A generalized interaction architecture
  • The Eventheap system architecture
  • Interactive Murals
  • Large high resolution wall displays
  • Graphics toolkits
  • Interaction styles and toolkits

4
Gates B23
5
Gates B23
  • A multi device environment

Behind the screens
7 PCs 1 Linux Server ? nr of PDAs
Touch sensitive Tablet
Wireless Palm Pilot
6
The Eventheap
  • Creating a shared computing environment
  • ThEventheap is a shared repository for events
  • Allows robust dynamic configuration of devices
  • Based on IBMs Tspaces
  • Integrate standard applications by wrapping them

7
Applications
  • Today
  • Multibrowsing
  • Control Environment from PalmPilot
  • Tomorrow
  • Using any device as input to any application on
    any other device

8
Interactive Workspaces and learning
  • Increasing interest for PBL
  • More work activities requires access to computers
  • Increasing use of personal mobile computing
    devices
  • Need for dynamic computer dense environments for
    cooperative work

9
Interactive Workspaces and learning
  • Todays computer dense environments
  • promotes individual work (due to the P in PC)
  • are static in the sense that its hard to
    integrate personal computing devices

10
The Dynamic Team Room, a proposal
  • The Dynamic Team Room provides
  • an architecture that encourages social behavior
  • public devices providing shared focus
  • a shared repository of project data
  • seamless integration of personal mobile devices
    into the environment

11
The project data repository
  • A shared space for project data such as
    documents, images and whiteboard notations.
  • Makes possible seamless data flows across devices
  • Allows for co-located as well as remote access of
    data

12
Device specific renderings of data
  • For a seamless data flow across heterogeneous
    devices the infrastructure must provide for
    device specific rendering of the shared data
  • Proxies will live in the environment to
    facilitate the device connection with the
    repository
  • Paths of data transformers can be dynamically set
    up to provide a suitable rendering of data

13
The enhanced whiteboard
  • A whiteboard-like interface to the project
    repository
  • A public device, providing shared focus
  • The prior UI to the repository. From here users
    can manipulate and organize the project data,
    make notations, and initiate applications for
    editing the data.

14
Project Plan
  • In the winter quarter Henrik Gustavsson, a Ph.D.
    student from KTH Sweden, will start working with
    the project.
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