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Leigh Cooper

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... and multiplication problems with fractions and decimals ... Control---two math worksheets with five addition, subtraction, and multiplication questions ... – PowerPoint PPT presentation

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Title: Leigh Cooper


1
The Effect of Math Blaster (Ages 9-12) on
Fifth-grade Female Students' Testing Scores
  • Leigh Cooper

2
Introduction
  • Took place for a one-week period during December,
    2006
  • Independent variable was the method of
    preparation (either playing Math Blaster or
    completing worksheets)
  • The purpose of this study was to determine if
    math computer games were a valuable educational
    resource when used as a math resource for
    fifth-grade girls
  • Math Blaster series has been around for years
  • I was interested in Math Blasters educational
    value

3
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4
Materials and Methods
  • Pre-test (and post-test) included 10 addition,
    subtraction, and multiplication problems with
    fractions and decimals
  • Students were seated two-to-a-table in a hallway
    at their school
  • 8 minutes allotted for pre- and post-test
  • Participants were identified by a number
  • Participants divided into either experimental or
    control group
  • The independent variable is the post-test score
    minus the pre-test score
  • Experimental--- played the math computer game,
    Math Blaster, on a laptop computer for fifteen
    minutes a day for four days
  • Control---two math worksheets with five addition,
    subtraction, and multiplication questions
  • Participants took the post-test

5
Pre-test and Post-test
  • Directions You have eight (8) minutes to
    complete these math problems. You may not use a
    calculator.
  • 1 7
  • 3 8
  • 2. 1.05 1.95
  • 25.6 14.4
  • 130 63.8
  • 999 468
  • 62.35 37.65
  • 327 x 11
  • 29 x 32
  • 72 x 64
  • 10 19 8

6
Example Worksheet
  • 4 6
  • 5 7
  • 95 0.50
  • 40.6 25.2
  • 75 33.2
  • 3 2 10

7
Results
  • Math Blaster (Ages 9-12) does not affect
    fifth-grade female students math testing scores
  • The post-test score minus the pre-test score was
    used to determine which group performed better
  • Most of the participants did not improve their
    score from the pre-test
  • Three of the participants (control group) did
    worse on the post-test than on the pre-test
  • As tested by a two-sample t-test assuming equal
    variance, the p-value is 0.42
  • The alpha value is 0.05

8
Results
Figure 1. Each participants post-test score
minus pre-test score.
Participants 1 through 6 are in the experimental
group. Participants 7 through 13 are in the
control group.
9
Discussion and Conclusions
  • The original hypothesis was, If a fifth-grade
    female participant plays Math Blaster (Ages
    9-12), then she will have a higher post-test than
    a fifth-grade female participant who does not
    play Math Blaster (Ages 9-12).
  • The hypothesis was not supported by statistical
    evidence
  • According to one study, computer programs can be
    beneficial for students (Koedinger, Anderson,
    Hadley, and Mark, 1997)
  • One factor that might have influenced the
    participants performance on the pre-test and the
    post-test was the female participants low
    self-confidence in the subject of math
    (Kenney-Benson, Pomerantz, Ryan, and Patrick,
    2006)
  • In the future, it may be practical to lengthen
    the time that the participants play Math Blaster
    (Ages 9-12)
  • Another possibility would be to utilize other
    teaching strategies

10
Literature Cited
  • Kenney-Bennson, G.A., Pomerantz, E.M., Ryan, A.,
    Patrick, H. (2006). Sex differences in math
    performance the role of childrens approach to
    schoolwork. Developmental Psychology, 42, 11-26.
  • Koedinger, K.R., Anderson, J.R., Hadley, W.H.,
    Mark, M.A. (1997). Intelligent tutoring goes to
    school in the big city. International Journal of
    Artificial Intelligence in Education, 8, 30-43.
  • Pictures taken from the computer game Math
    Blaster Ages 9-12

11
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