Title: C Plus Data Structures
1C Plus Data Structures
- Nell Dale
- Chapter 1
- Software Engineering Principles
- Modified from the Slides made by Sylvia Sorkin,
Community College of Baltimore County - Essex
Campus
2Software Design Process
3Programming Life Cycle Activities
- Problem analysis understand the problem
- Requirements definition specify what
program will do - High- and low-level design how it meets
requirements - Implementation of design code it
- Testing and verification detect errors, show
correct - Delivery turn over to customer
- Operation use the program
- Maintenance change the program
4Software Engineering
- A disciplined approach to the design, production,
and maintenance of computer programs - that are developed on time and within cost
estimates, - using tools that help to manage the size and
complexity of the resulting software products.
5Toolboxes
- Hardware.
- Software
- Ideaware (focus of the course!) the shared body
of knowledge that programmers have collected over
time, including algorithms, data structures,
programming methodologies, tools
6An Algorithm Is . . .
- A logical sequence of discrete steps that
describes a complete solution to a given problem
computable in a finite amount of time.
7Goals of Quality Software
- It works.
- It can be read and understood.
-
- It can be modified.
- It is completed on time and within budget.
8Specification Understanding the Problem
- Detailed Program Specification
- Tells what the program must do, but not how it
does it. - Is written documentation about the program.
9Writing Detailed Specifications
- Detailed Program Specification Includes
- Inputs
- Outputs
- Processing requirements
- Assumptions
10Program Design
11Abstraction
- A model of a complex system that includes only
the details essential to the perspective of the
viewer of the system.
12Information Hiding
- Hiding the details of a function or data
structure with the goal of controlling access to
the details of a module or structure. - PURPOSE To prevent high-level designs from
depending on low-level design details that may be
changed.
13Two Approaches to Building Manageable Modules
OBJECT-ORIENTED DESIGN
FOCUS ON processes FOCUS ON data
objects
14Functional Design Modules
Main
Get Data
Prepare File for Reading
Print Data
Print Heading
15Object-Oriented Design
A technique for developing a program in which the
solution is expressed in terms of objects --
self- contained entities composed of data and
operations on that data.
cin
cout
ltlt
gtgt
setf
get
Private data
Private data
. . .
. . .
ignore
16More about OOD
- Languages supporting OOD include C, Java,
Smalltalk, Eiffel, and Object-Pascal, C, - A class is a programmer-defined data type and
objects are variables of that type. - In C, cin is an object of a data type (class)
named istream, and cout is an object of a class
ostream. Header files iostream.h and fstream.h
contain definitions of stream classes.
17Procedural vs. Object-Oriented Code
- Read the specification of the software you
want to build. Underline the verbs if you are
after procedural code, the nouns if you aim for
an object-oriented program. - Brady Gooch, What is and Isnt Object
Oriented Design, 1989.
18Verification of Software Correctness
- Testing
- Debugging
- Program verification
19Program Verification
- Program Verification is the process of
determining the degree to which a software
product fulfills its specifications.
SPECIFICATIONS Inputs
Outputs Processing
Requirements Assumptions
PROGRAM
20Program Testing
- Testing is the process of executing a program
with various data sets designed to discover
errors.
DATA SET 4 . . .
21 Origin of Bugs
- Various Types of Errors
- Design errors occur when specifications are wrong
- Compile errors occur when syntax is wrong
- Run-time errors result from incorrect
assumptions, incomplete understanding of the
programming language, or unanticipated user
errors.
22Design for Correctness
23Robustness
- Robustness is the ability of a program to recover
following an error the ability of a program to
continue to operate within its environment.
24An Assertion
- Is a logical proposition that is either true or
false (not necessarily in C code). - EXAMPLES
- studentCount is greater than 0
- sum is assigned count gt 0
- response has value y or n
- partNumber 5467
25Preconditions and Postconditions
- The precondition is an assertion describing what
a function requires to be true before beginning
execution. - The postcondition describes what must be true at
the moment the function finishes execution. - The caller is responsible for ensuring the
precondition, and the function code must ensure
the postcondition.
FOR EXAMPLE . . .
26Design Review Activities
- Deskchecking tracing an execution of a design or
program on paper (checklist Fig1.4, pg31). - Walk-through a verification method in which a
team performs a manual simulation of the program
or design. - Inspection a verification method in which one
member of a team reads the program or design line
by line an the others point out errors.
27Program Testing
- Unit Testing testing a module or function by
itself - Data Coverage testing all possible input values
(Black Box Testing) - Code Coverage testing program paths (Clear/White
Box Testing) - Test Plans
- Planning for Debugging
- Integration Testing
28Tasks within each test case
- determine inputs that demonstrate the goal.
- determine the expected behavior for the input.
- run the program and observe results.
- compare expected behavior and actual behavior.
If they differ, we begin debugging.
29 Integration Testing
- Is performed to integrate program modules that
have already been independently unit tested.
Main
Get Data
Prepare File for Reading
Find Weighted Average
Print Weighted Average
Print Data
Print Heading
30Integration Testing Approaches
BOTTOM-UP
Ensures individual modules work together
correctly, beginning with the lowest level.
Ensures correct overall design logic.
USES placeholder USES a test driver
to call module stubs to test the
functions being tested. the order of calls.
31Practical Considerations
32Life-Cycle Verification Activities
- Analysis
- Design
- Code
- Test
- Delivery
- Maintenance