Title: An Industry Perspective on VVG Research
1An Industry Perspective on VVG Research
- Oliver Grau
- BBC Research Innovation
- VVG SUMMER SCHOOL '07
2Overview
- Introduction
- (Computer) Vision, Video Graphics in media
production - Integration of (real) Video Graphics
- Production visualisation tools
- Free-viewpoint video for Sport visualisation
- Summary
3Introduction
- BBC is a public funded broadcaster producing
different kinds of media. Mainly Radio, TV and
Online - Video One of the Main businesses
- Graphics used to
- Add editorial value
- Make programmes (visually) more exciting
- Create new users experience
- Vision Big toolbox to make things happen
4Introduction
5Introduction
- New user experience 3D Virtual environment
CBBC Adventure Rock www.bbc.co.uk/cbbc/adventurer
ock/
6Introduction
7Integration of video graphics
- Classical application Weather forecast
- Studio with chroma-key facility
8What makes an integrated virtual scene looking
real
Depth perception
9Integration of video graphics
- Virtual studio
- inserting actor into virtual scene
Camera Tracking
Moving camera
103D reconstruction of dynamic scenes in the studio
- Virtual studios have limited features regarding
optical interaction of real and virtual objects - More realistic integration requires full optical
interaction in 3D - Shadows reflections
- Occlusions
- Free choice of camera angle
113D reconstruction of dynamic scenes in the studio
- 12 fixed, calibrated cameras with chroma-keying
facility - Developed in the IST-ORIGAMI project
12Overview
Input images, Camera parameters
Surface model
Volumetric model
Volumetric visual hull computation
Surface computation Marching cube algorithm
Texture mapping
..
13Visual hull computation
- Visual hull computation from image silhouettes
Camera-3
Camera-1
Camera-2
14Visual hull computation
- Visual hull computation from image silhouettes
Camera-3
Camera-1
Camera-2
15Artefacts in Visual hull-based 3D reconstruction
- Fundamental feature
- only parts of the volume that are visible as
background in at least one of the silhouette
images are taken out - no concavities can be modelled
- Occlusion errors
- Phantom volumes
- Reduced by increasing number of cameras
- Approximation errors
- Sampling errors
16Visual hull-based 3D reconstruction
12 cameras
- Sampling errors
- Binary volumetric scene representation ?
Quantisation noise
17Artefacts in dynamic visual hulls
- Moving edges as effect of discrete voxel grid
object
C1
reconstruction
(moving) edge
C2
18Improved visual hull computation Super-sampling
Camera-1
- Sub-divide voxels by LSS levels
- Assign voxel a (pseudo-) continuous value
19Improved visual hull computation
- Gaussian smoothing
- (Optional) complexity reduction
20Results
3D model using super-sampling (20000 triangles)
Standard visual hull / marching cube
After Gaussian smoothing
21Results
- Video from ORIGAMI demo production
22Results
- Non-photorealistic rendering
23Re-lighting
Original image
irradiance
Studio illumination map
3D scene model
Specular component
Light-neutral image
24Re-lighting