Title: The Centre for Digital Library Research
1The Centre for Digital Library Research
What do you want to find today?
2Video Game Entertainment the State of the Market
- John Kirriemuir,
- Centre for Digital Library Research
- October 25th 2000
3Overview of the presentation
- Lets check your Gamer Rating
- A brief history of gaming (1970 1995)
- Here we are contemporary consoles
- Oranges are not the only fruit
- Video entertainment issue
4Before we start
- Score 2 points for owning one of these at the
moment - Playstation
- Nintendo 64
- Game Boy
- Dreamcast
- A PC used mainly for playing games
- Score 4 points each for still actively using
- Neo Geo handheld
- Saturn
- Mega Drive
5- Score points for each of these you have
programmed - Spectrum or PC 3
- BBC Micro 5
- Playstation 11
- Dreamcast 15
- Nintendo 64 35
- Game Boy 55
- Score points for doing each of these
- Having your console chipped 5
- Taking an N64 cartridge apart 15
- Taking your console apart 25
- Telling Bill that the Xbox isnt compatible with
the PC 100
6- Score 2 points if you have heard of each of
these - Mario
- Lara Croft
- Sonic the Hedgehog
- Zelda
- Pikachu
- Donkey Kong
- Score 5 points for each of these
- Spyro the Dragon
- Ecco (Dolphin)
- Joanna Dark
- Kilik
7Your Rating Explained
- 210 Is your surname Miyamoto?
- 150-210 Either long term games developer
- or keen hobbyist
- 110-150 Games developer for less than 10 years
or journalist on EDGE - 81-109 Hardcore gamer or software pirate
- 51-80 Keen gamer
- 31-50 Casual gamer largest category
- 10-30 Most of this today is new to you
- 0-10 Copy editor on tabloid newspaper
8In the beginning (or thereabouts) there was
9PONG (1970ish). Compare with
10Virtua Tennis (2000)
11Atari 800 (1979)
12Sinclair ZX81 (1981)
13Commodore 64 (1982ish)
14Gaming consoles
- Dark ages
- Slow data access e.g. 5 minute tape recorder
loading - Tiny memory (ZX Spectrum 16K or 48K)
- Computer programming aspects as naff as the
keyboards, though excellent to learn on - One person games developers
- More recent times
- Consoles stripped down very simple to use
- Not designed by the ergonomically challenged
- Games stored on very high memory CD ROM,
cartridge - Development of a game takes much money huge teams
15How popular do people think these game console
things are?
- Theres no mileage in computer games its just
a few maladjusted kids who have no social skills
and never come out of their bedrooms - Aged Professor, East Midlands University
- Academic / media snobbery based on ignorance, but
quickly dying out - One of the fastest growing age group for games
players are the silver surfers - Large number of academic departments emerging
that are primarily or solely dealing with aspects
of computer gaming - The amount of money in the computer games
industry is generating interest in several (cash
strapped) universities.
16Computer game sales
- Top selling game of all time Super Mario Bros.
(6,810,000 on the NES) - Dreamcast sales approaching 5 million
- Playstation2 sales to date 3 million
- Game Boy sales well over 100 million
- Estimated Playstation2 sales by March 10 million
- Playstation 1 sales around 73 million
- Top selling computer game now regularly outsells
top selling music single despite costing 10
times as much - The average Playstation1 owner possesses 18
games the average Playstation2 owner possesses 2
games
17Sony Playstation (1995)
18Sony Playstation
- 32 BIT technology
- The most popular non-portable console ever
- (partially helped by piracy)
- Many games (though most are of a low quality).
Several AAA games - Over one in four households in the UK contains a
Playstation - SONY excellent marketers of their console
- Games easy to develop combined with guaranteed
large sales for decent games, makes it attractive
to developers - Widely credited for making games playing a
mainstream part of contemporary culture
19Nintendo 64 (1995)
20Nintendo 64
- Sales slow for the first few years
- mainly due to the lack of games. Struggled
against the Playstation - Proprietary data storage format cartridges. No
load in times but more expensive to develop for,
and produce - Strong branding and quirky games e.g. Banjo
Kazooie - Edge awarded best three games of all time to N64
games GoldenEye, Super Mario, Zelda Ocarina of
Time - Much copied games controller
- Recent resurgence, due to Pokemon and Perfect
Dark - Best bargain buy package of N64 top 3 games
21Sega Dreamcast (1999)
22Sega Dreamcast
- 128 BIT machine
- Around 150 games, of which 10-12 are AAA with
another 10-12 AAA due in next few months - Has some of the best games on any console (Soul
Calibur, M-SR, Space Channel 5, Jet Set/Grind
Radio) - Online access through modem, though bedevilled
with problems. Worse if you live in Australia - Possibly one of the worst marketing campaign ever
for a games console. Tomb Raider vs Rayman2, Code
Veronica, and where is Metropolis Street Racer?
(though deadlines on all consoles slip for
example, Perfect Dark on the N64) - Support from games producers drying up. Not
expected to do well against PS2, XBox, GameCube
23Sony PS One (2000)
24Sony PS One
- The original Playstation repackaged
- Very small not much bigger than a CD
- Not new technology, but has a large software base
- LCD screen (next year in the UK) means dont have
to possess a television in order to use it - The mobile phone connection is intriguing
- but no modem connection
- Still requires mains power (pity), so is not
truly portable like the Gameboy
25Sony Playstation 2 (2000)
26Sony Playstation 2 (PS2)
- The biggie for Sony aiming to deliver the
killer blow to all other consoles - Incorporates a DVD player (though quality is
debatable) and other multimedia options - Some oddities e.g. only two controller ports
- Difficult to develop games for
- Expensive (299) Sega fighting back
- Controversial distribution system cant walk
into a shop and buy one off the shelf - Releasing an optional hard drive
- Many games makers signed up can play 800 PS1
titles massive loyal PS1 following success
27Ridge Racer V (2000) Playstation 2
28Microsoft X-Box (Xbox)
- Specification significantly higher than the PS2
and GameCube - Many key game makers signed up
- Has the financial backing of Microsoft
(500,000,000 allocated to PR campaign) - but Microsoft are newbies to the games console
market - Doesnt actually exist yet the screenshots and
movies are simulations - Important has a hard drive opens up lots of
intriguing possibilities - Doesnt have identifiable characters e.g.
playstationcroft, segasonic, nintendomario,
xbox?
29Microsoft X-Box (2001) demonstration
30Nintendo GameCube (2001 / 2002)
31Nintendo GameCube
- Will launch in (probably) a few years
- Looks funky
- As usual for Nintendo, proprietary features with
miniature disc based games storage - Probably compatible with the Game Boy Advance
- Specification not as high as other consoles of
the time, but easier to develop for - Nintendo has two cash cows the Game Boy, and
Pokemon - Very loyal following of gamers through franchises
- Heavy branding of characters e.g. Mario, Zelda
32Games Consoles are better than PCs as
- Only a fraction of the price Dreamcast 150,
N64 and PS One less than 100 PC 500 to 2,000 - Much easier to operate Dreamcast has two buttons
and a port for CD-ROMS - No specification problems e.g. the right
soundcard, memory, graphics card etc. - More stable with a console, you put the game in
and play. With a PC, you log on, boot up Windows,
wait a while, load your game, hope it doesnt
crash
33PCs are better than Games Consoles as
- With a PC, you can play games, word process, run
applications, run databases, do lots of jazzy
Internet things, DTP etc with a games console
you can, erm, play games. - Laptops are portable I can do most of the above
when on the move. - Software is made for PCs in general, not one
specific proprietary type of PC. There will be a
range of software available for my PC for years
to come.
34Other emerging gaming devices
- Mobile Phone (WAP)
- Palm Pilots (computer in your hand)
- Digital Television
- Internet Kiosks
- In-car net access
- Bluetooth enabled devices e.g. your fridge can
talk to your washing machine - Intelligent clothing
35Handheld gaming devices
- Cartridge based
- Game Boy very successful Pokemon strengthened
hold on the market - Neo Geo retreated to Japan
- Game Boy Advance
- 32 BIT
- 2.9 inch screen (Game Boy has 2.3 inch)
- 20 hour battery life
- Game Boy compatible
- 511 simultaneous colours (GB has 56)
- Other rivals rumoured to be on the way difficult
to see a strong competitor against
36WAP and Mobile Phone Gaming
- A great idea surf the net, send emails, do all
manner of things on a truly mobile, low cost
device. - 25 of phones sold in the next year will be WAP
compliant - Mobile phone screens are small, low quality
- Data transfer inadequate for heavy online gaming
- The Great Lie - WAP is NOT instant Web Access.
Web sites have to be recoded. Some high street
electrical retailer adverts verging on falling
foul of the trades description act. - Several games being developed, but screens so far
are less than inspiring. Though 200,000,000
mobile game users by 2005, according to
Datamonitor. - Integration with Palm PCs (better screens and
functionality) may be the way. Convergence of the
pocket portable
37Digital Television
- Great in concept Web and email through your TV.
- No need to buy an extra TV also, big screen
vision - Same problem as games consoles no hard drive to
save information on (capture, or
persistence) peripherals are scarce - Awkward keyboards for some models
- Costs mount up
- Family arguments dad wants to watch the match
mom wants to watch Corrie daughter wants to
watch EastEnders son wants to explore the WWF
web site
38Bluetooth
- A standard that allows devices to talk to each
other over short distances, using radio waves
instead of wires - Theoretically you can control the microwave,
fridge and washing machine without getting up
from your seat - The fridge can inform the shop that it is out of
milk, and order some automatically without your
involvement - The washing machine turns on only when there is
no-one in the room or house - Novelty application driven at the moment
(hopefully another speaker will correct this)
39Video Entertainment Issues
- Convergence with the movie industry
- Promoted in increasingly similar ways
- Use computer generated animation and graphics
- The game of the filmthe film of the game
- Top games now costing huge amounts of money
- Mainstream culture
- Big promo people queue for a big film release,
and a big game release - Iconic could Mario have Dirty Harry in a fight?
402. Innovation verses the Safe Genre
- Two most frequent types of game
- Football match / manager
- Formula one racing simulation
- Others nearly as endemic
- Doom / Quake (run around, shoot things)
- Snowboarding
- Resident-zombie-shoot-evil-dead-things-blood-gore
etc. - Fistie-cuffs (especially on Dreamcast)
- Track and field destroy 2 buttons by alternate
hitting
413. Waiting for a better machine
- Do you go out and buy the best machine that you
can thats on the shelf at the moment - or
- Wait for a better machine, promised in the next
year or two - Plus if there are two or three similar games
consoles, which should I buy? - The advice is
423. dont wait for that better machine
- Key advice TRY BEFORE YOU BUY
- the better games shops let you try games
- cover discs on magazines
- game release dates are like mirages
- There will always be a better machine coming out
next year - Take into account
- how much will you use your machine
- how much can you afford
- Dip in games or long term players
- Many people own two or three consoles
434. Piracy
- Bad
- Games profits dont go to developers
- Epidemic on the Playstation now appearing on the
Dreamcast - Good
- Makes the gaming experience affordable
- Oddly, success of Playstation often attributed to
piracy - Only way to avoid make proprietary storage
devices a la Nintendo 64 cartridges.
445. Misinformation
- The mass media are appalling at accurately
reporting gaming details - Much of the mass media have swallowed the Sony
line Sega not doing well Nintendo and Microsoft
should observe media manipulation - No prime time games programme (but we have Top of
the Pops) - Games sections on daytime TV have to be seen to
be believed - Best gaming programme (BITS) banished to
late-night viewing, despite excellent viewing
figures. - Console specific magazines are hopelessly biased,
anti-other consoles. Similar to rabid football
fanzines in tone.
456. Convergence
- Two types of convergence
- Every piece of hardware converges into one box
that does it all Playstation2 heading in this
direction - Same game playable on all hardware saved
position access issue - Issues with convergence
- The family arguments about who gets to use the TV
personal converged hardware screens - Everything being orientated around the Internet
- Palm/hand held PCs leading the way quickest
integrate mini-PC, Game Boy, GPS, organiser,
true-net web browser, 4 to 5 inch screen
467. Which console will win?
- Define win-ning
- market domination?
- assured profits?
- not having to shove thousands of unsold games
into a large hole in the Arizona Desert? - Console market has never supported more than two
machines at any one time - but market has not been this big before
- GameCube and X-Box have a lot of catching up to
the Playstation2 and Dreamcast. - Have a feeling a lot of people will own 4
consoles by 2003
47Recommended Reading
- Edge magazine (industry bible)
- other independent magazines
- Famitsu (if you can read Japanese)
- Digitiser (channel 4 Teletext page 480) -
irreverent - consoledomain.co.uk and many other web sites
- BBC news web site
- Emerging academic centres of games research, e.g.
www.iccave.com, Sheffield, Teeside, Bournemouth - Talks such as these are becoming more frequent
- Look at the hard facts revenue, number of users,
size of the industry