Playing with Time - PowerPoint PPT Presentation

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Title:

Playing with Time

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pacing (melee, race) support strategies. just-in-time 'finishing ... Seems like the year of the time-based game. Looking forward to seeing next year's games! ... – PowerPoint PPT presentation

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Title: Playing with Time


1
Playing with Time
  • In Games

2
Time in Games
  • Time often used to establish mechanics.
  • Ticking clock
  • puzzles
  • pacing (melee, race)
  • support strategies
  • just-in-time finishing moves

3
Time in Games
  • Zelda WindWaker
  • Max Payne I II
  • Prince of Persia The Sands of Time
  • Beyond Good and Evil
  • Viewtiful Joe

4
Max Payne I II
  • Use bullet time during combat

5
Control
  • Coordinate movements
  • Improved targeting and dexterity
  • Help plan and execute combat

6
Control
  • Sense of invulnerability
  • Increased sense of drama
  • Max Payne isn't about fumbling for clips and
    putting tourniquets on wounds it's about
    finesse, style, and fast pacing.

7
Max Payne II
  • Gradient Bullet time
  • World gets slower
  • Max gets faster
  • Superhero?
  • Less realistic combat
  • More amazing feats
  • Jury still out

8
Prince of Persia
  • Rewind time using sand resource

9
Movement Combat
  • Do things over
  • Do them right
  • Pause in the action... instead of a break

10
Movement Combat
  • Rewind and Consequence?
  • Killing the player
  • Reviving the player
  • Jury still out

11
Viewtiful Joe
  • Speed or slow time for combat or puzzles

12
Task Reward
  • Fluid combination of
  • puzzles
  • time tactics
  • powerups
  • Variable goals and play experience

13
Task Reward
  • Getting into character
  • Viewtiful behavior rewarded
  • Player choice player style investment

14
Narrative
  • Beyond local control
  • Sense of time passing
  • Changes over time
  • Varying consequences

15
Time-based gaming
  • Seems like the year of the time-based game
  • Looking forward to seeing next years games!!!
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