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Practice Conditions and Learning

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Each student write the definitions of fractionization, segmentation, ... Badminton Serve 3 skill variations. Long Serve (L) Short Serve (S) Driven Serve (D) ... – PowerPoint PPT presentation

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Title: Practice Conditions and Learning


1
Practice Conditions and Learning
  • KIN 340

2
Physical Rehearsal Techniques
  • Three types
  • Simulator Practice
  • Part Practice
  • Slow-motion practice
  • Error Detection Practice

3
Part Practice
  • Used to reduce the complexity of complex skills
  • Fractionization
  • Segmentation
  • Simplification

4
Activity
  • Each student write the definitions of
    fractionization, segmentation, and simplification
  • With the person next to you, compare your answers
  • Pick a skill (sport or other). Discuss how you
    would use each approach to teach the skill.

5
When does Part Practice work best?
  • For serial tasks, where the actions (or errors)
    involved in one part do not influence the actions
    involved in the next
  • Example
  • Exceptions?
  • High relationship between tasks-must make
    adjustments

6
Organizing Practice Sessions
  • Two possible practice sequences
  • 1. Blocked practice
  • 2. Random practice
  • Commonality - same amount of practice time

7
Possible Practice Sequences
  • Blocked practice
  • Practice one skill for whole practice session
  • Random practice
  • Equal amount of time devoted to each variation
    randomly presented for practice during each
    practice period

8
Class Exercise Organizing / Varying The
Practice Session
Badminton Serve 3 skill variations Long Serve
(L) Short Serve (S) Driven Serve (D) 6 days to
practice 30 minute practice sessions following
warm-up and allowing time for cool-down
9
Class ExerciseVarying The Practice Session
10
Class ExerciseVarying The Practice Session
11
Possible Practice Variations
  • Which practice arrangement is best?
  • Random better than blocked
  • Why do we experience greater performance using
    random conditions? Discuss possible reasons with
    your group.

12
Reasons for Greater Performance Using Random
Practice
  • Contextual interference effect (CIE) (Battig,
    1979)
  • Counterintuitive phenomena of human learning
    where poorer initial performance in practice
    leads to better learning
  • explanation for learning during initial
    (cognitive) stage
  • Why is this an important concept to communicate
    to learners?

13
Reasons for Greater Performance Using Random
Practice
  • Contextual interference effect conditions
  • Low learner practices only one skill during a
    practice session (blocked practice)
  • High learner practices several different but
    related skills during the same practice session
    (random and serial practice)
  • High CIE leads to better skill acquisition and
    performance, higher retention and transfer
    performance

14
Reasons for Greater Performance Using Random and
Serial Practice
  • Reasons for high contextual interference effect
    on initial learning
  • Increased cognitions required during practice
  • Increased strategy required
  • Explanations for high contextual interference
    effect on initial learning. With your group
    discuss the two reasons offered.

15
Reasons for Greater Performance Using Random and
Serial Practice
  • Explanations for high contextual interference
    effect on initial learning
  • Elaboration View learner engages in more
    strategies in working memory and can
    compare/contrast variations so that each becomes
    distinct relationships between tasks
  • Action Plan Reconstruction View learner is
    engaged in more active processing during practice

16
Two Views of the Role of Errors in Learning
  • Errors should be kept to a minimum so that the
    correct response can be experienced as often as
    possible
  • Errors made during practice are beneficial for
    the learner, and although increasing errors
    during practice may lead to decreased practice
    performance, there will be a long-term benefit in
    retention and problem-solving techniques.

17
Which View Do You Support?
  • With another student discuss your view and why
    you feel it is correct.
  • Now considering each others view design a
    practice using random practice conditions and
    discuss how you would handle errors to learning.
    Some of you may need to compromise.

18
Activity
  • In your group, complete question 2 on page 252.
  • Share your responses

19
Variable Practice
  • Overview
  • A variety of practice experiences is essential
    for learning both closed and open skills.
  • Practice conditions should consider the
    characteristics of the test situation.

20
Variable Practice
  • Overview
  • Relevant vs. non-relevant stimuli
  • Relevant stimuli - movement related information
    that must be attended to or taken into account if
    the goal of the movement is to be achieved.
  • Non-relevant stimuli - all other unrelated
    environmental stimuli

21
Variable Practice andClosed Skills
  • Characteristics of test conditions for closed
    skills
  • Relevant stimuli are stable and relatively
    predictable
  • Non-relevant stimuli are likely to be novel

22
Variable Practice andOpen Skills
  • Characteristics of test conditions for open
    skills
  • Relevant stimuli are novel or variable -
    movements are seldom exactly the same
  • Game situation variable
  • Non-relevant stimuli vary

23
Structuring Practice Sessions
  • Form groups of 3-4 students and discuss the
    following
  • How would you structure practice sessions for
    closed skills? Example?
  • How would you structure practice sessions for
    open skills? Example?
  • Elect one to write responses on board

24
Structuring Practice Sessions
  • How would you structure practice sessions for
    closed skills?
  • Practice under same conditions as in test
    situations
  • Relevant stimuli held constant while non-relevant
    stimuli should be varied
  • Example

25
Structuring Practice Sessions
  • How would you structure practice sessions for
    open skills?
  • Vary relevant stimuli in both practice conditions
    and test situation
  • Vary non-relevant stimuli
  • Example

26
Overlearning or Overtraining
  • Overlearning
  • The practice time spent beyond the amount of
    practice time needed to achieve a certain
    performance criterion
  • Intent of extra practice is to help develop a
    durable and accessible memory representation
  • Some evidence that overlearning can lead to poor
    test performance

27
Implementing the Overlearning Practice Strategy
  • Know how much practice is needed to reach a
    criterion level or goal
  • Add approximately 100 additional trials (safe
    bet rule)
  • Useful strategy for skills that will be practiced
    and then not used for a while (e.g., fake punt or
    relief pitcher batting)

28
Massed and Distributed Practice
  • Massed practice
  • The amount of rest between trials is either very
    short or none at all
  • Practice is relatively continuous
  • Distributed practice
  • Amount of rest between trials and groups of
    trials is relatively large (practice, rest,
    practice)

29
Massed vs. Distributed Practice for Learning
  • Learning continuous skills - distributed practice
    better
  • Learning discrete skills - massed practice better
  • Reason massed practice not as good when learning
    a continuous skill - fatigue effects

30
How Should We Teach Motor Skills?
  • Beware of too long practice sessions
  • Boredom
  • Fatigue
  • More frequent breaks better than fewer
  • Time saved by massing may decrease performance
  • What people prefer may not be best
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