Title: Practice Conditions and Learning
1Practice Conditions and Learning
2Physical Rehearsal Techniques
- Three types
- Simulator Practice
- Part Practice
- Slow-motion practice
- Error Detection Practice
3Part Practice
- Used to reduce the complexity of complex skills
- Fractionization
- Segmentation
- Simplification
4Activity
- Each student write the definitions of
fractionization, segmentation, and simplification - With the person next to you, compare your answers
- Pick a skill (sport or other). Discuss how you
would use each approach to teach the skill.
5When does Part Practice work best?
- For serial tasks, where the actions (or errors)
involved in one part do not influence the actions
involved in the next - Example
- Exceptions?
- High relationship between tasks-must make
adjustments
6Organizing Practice Sessions
- Two possible practice sequences
- 1. Blocked practice
- 2. Random practice
- Commonality - same amount of practice time
7Possible Practice Sequences
- Blocked practice
- Practice one skill for whole practice session
- Random practice
- Equal amount of time devoted to each variation
randomly presented for practice during each
practice period
8Class Exercise Organizing / Varying The
Practice Session
Badminton Serve 3 skill variations Long Serve
(L) Short Serve (S) Driven Serve (D) 6 days to
practice 30 minute practice sessions following
warm-up and allowing time for cool-down
9Class ExerciseVarying The Practice Session
10Class ExerciseVarying The Practice Session
11Possible Practice Variations
- Which practice arrangement is best?
- Random better than blocked
- Why do we experience greater performance using
random conditions? Discuss possible reasons with
your group.
12Reasons for Greater Performance Using Random
Practice
- Contextual interference effect (CIE) (Battig,
1979) - Counterintuitive phenomena of human learning
where poorer initial performance in practice
leads to better learning - explanation for learning during initial
(cognitive) stage - Why is this an important concept to communicate
to learners?
13Reasons for Greater Performance Using Random
Practice
- Contextual interference effect conditions
- Low learner practices only one skill during a
practice session (blocked practice) - High learner practices several different but
related skills during the same practice session
(random and serial practice) - High CIE leads to better skill acquisition and
performance, higher retention and transfer
performance
14Reasons for Greater Performance Using Random and
Serial Practice
- Reasons for high contextual interference effect
on initial learning - Increased cognitions required during practice
- Increased strategy required
- Explanations for high contextual interference
effect on initial learning. With your group
discuss the two reasons offered.
15Reasons for Greater Performance Using Random and
Serial Practice
- Explanations for high contextual interference
effect on initial learning - Elaboration View learner engages in more
strategies in working memory and can
compare/contrast variations so that each becomes
distinct relationships between tasks - Action Plan Reconstruction View learner is
engaged in more active processing during practice
16Two Views of the Role of Errors in Learning
- Errors should be kept to a minimum so that the
correct response can be experienced as often as
possible - Errors made during practice are beneficial for
the learner, and although increasing errors
during practice may lead to decreased practice
performance, there will be a long-term benefit in
retention and problem-solving techniques.
17Which View Do You Support?
- With another student discuss your view and why
you feel it is correct. - Now considering each others view design a
practice using random practice conditions and
discuss how you would handle errors to learning.
Some of you may need to compromise.
18Activity
- In your group, complete question 2 on page 252.
- Share your responses
19Variable Practice
- Overview
- A variety of practice experiences is essential
for learning both closed and open skills. - Practice conditions should consider the
characteristics of the test situation.
20Variable Practice
- Overview
- Relevant vs. non-relevant stimuli
- Relevant stimuli - movement related information
that must be attended to or taken into account if
the goal of the movement is to be achieved. - Non-relevant stimuli - all other unrelated
environmental stimuli
21Variable Practice andClosed Skills
- Characteristics of test conditions for closed
skills - Relevant stimuli are stable and relatively
predictable - Non-relevant stimuli are likely to be novel
22Variable Practice andOpen Skills
- Characteristics of test conditions for open
skills - Relevant stimuli are novel or variable -
movements are seldom exactly the same - Game situation variable
- Non-relevant stimuli vary
23Structuring Practice Sessions
- Form groups of 3-4 students and discuss the
following - How would you structure practice sessions for
closed skills? Example? - How would you structure practice sessions for
open skills? Example? - Elect one to write responses on board
24Structuring Practice Sessions
- How would you structure practice sessions for
closed skills? - Practice under same conditions as in test
situations - Relevant stimuli held constant while non-relevant
stimuli should be varied - Example
25Structuring Practice Sessions
- How would you structure practice sessions for
open skills? - Vary relevant stimuli in both practice conditions
and test situation - Vary non-relevant stimuli
- Example
26Overlearning or Overtraining
- Overlearning
- The practice time spent beyond the amount of
practice time needed to achieve a certain
performance criterion - Intent of extra practice is to help develop a
durable and accessible memory representation - Some evidence that overlearning can lead to poor
test performance
27Implementing the Overlearning Practice Strategy
- Know how much practice is needed to reach a
criterion level or goal - Add approximately 100 additional trials (safe
bet rule) - Useful strategy for skills that will be practiced
and then not used for a while (e.g., fake punt or
relief pitcher batting)
28Massed and Distributed Practice
- Massed practice
- The amount of rest between trials is either very
short or none at all - Practice is relatively continuous
- Distributed practice
- Amount of rest between trials and groups of
trials is relatively large (practice, rest,
practice)
29Massed vs. Distributed Practice for Learning
- Learning continuous skills - distributed practice
better - Learning discrete skills - massed practice better
- Reason massed practice not as good when learning
a continuous skill - fatigue effects
30How Should We Teach Motor Skills?
- Beware of too long practice sessions
- Boredom
- Fatigue
- More frequent breaks better than fewer
- Time saved by massing may decrease performance
- What people prefer may not be best