Title: Digital Technologies in the Classroom
1Digital Technologiesin the Classroom
Teaching and Learning with Technology
2Input Devices in the Classroom
- Scanners
- Convert printed copy or images into a digital
version - With Optical Character Recognition (OCR)
software, scanned text can be saved as a word
processing file - Page scanner scan one page at a time
- Flat bed scanners can scan one page or multiple
pages and can scan from a book
3Input Devices in the Classroom
- Digital Cameras
- Do not use film but instead capture images to a
storage media - May vary in resolution the higher the
resolution the sharper the picture but also the
larger the size of the file it creates - Storage media vary from floppy disk to memory
card
4Input Devices in the Classroom
- Digital Cameras
- Stored images are then downloaded to computer for
viewing and editing - Often come with small LCD screens on the back of
the camera to preview images as you take pictures - Digital photos can be used in any computer
software or can be printed on photographic paper
to create hard copy photos.
5Input Devices in the Classroom
- Graphics Tablets
- Use a stylus to draw on an electronic pad
- Pressure of the stylus on the pad is converted to
images or commands - Allow for greater control and can therefore be
used for creating art work - The digitizer, an graphics tablet adaptation,
lets teachers add notations to a computer image
6Input Devices in the Classroom
- Sound Input Devices
- Personal microphones are a component of most
multimedia computers - Mics plug into the sound card port on the back of
the machine - The mic can be used to add commentary or record
music to enhance a computer presentation or
tutorial
7Input Devices in the Classroom
- Pen Input Devices
- Pen input is used with Personal Digital
Assistants (PDAs) - The stylus is pressed against the PDA screen to
record commands or handwritten notes which can be
later read as a word processing file - The PDA can also provide management tools such as
calendars and phone books
8Input Devices in the Classroom
- Touch Screens
- Computer monitor screens that are sensitive to
touch - Touch screens are best used to issue commands and
make selections - They can also be a useful assistive device for
students with limited motor skills
9Input Devices in the Classroom
- Video / Digital Capture
- Video capture cards let you stop a video and
capture single still images of each frame as a
digital file - Once digital, the sequence of images can be
edited and used in sequence as a digital video or
used singly as digital graphics
10Input Devices in the Classroom
- Electronic Whiteboards
- Like traditional whiteboards, dry erase markers
can be used to write or draw on them - Electronic whiteboards can then capture the
writing or drawing and save it as a digital file - Whiteboard files can then be printed or shared
electronically
11Output Devices in the Classroom
- Data Projection
- Data projectors display a room-size image of the
computer screen to a large group - LCD Projection Panel
- Sit on top of an overhead projector and are
plugged into the computer - Uses the overhead projectors light source for
display so they are limited by the quality of the
overhead
12Output Devices in the Classroom
- Data Projection
- Data Projector
- Uses LCD technology but has its own light source
- Can be fixed to the ceiling or used as a portable
desktop unit - Can usually display both digital (from computer)
and video images (from VCR) - Usually include speakers and a remote control
13Output Devices in the Classroom
- Data Projection
- Converter
- Takes a digital computer signal and converts it
for display on a television - Very inexpensive compared to other digital
display devices - Resolution may not be as clear since most TV
monitors to not have the display capacity of
computer monitors
14Output Devices in the Classroom
- Speakers and Headphones
- Small speakers plug into the sound card port of a
computer to play sound associated with software - Most sound card ports also have a headphone port
to accommodate the use of headphones - To accommodate multiple headphones, a splitter
can be purchased a local electronic stores
15Emerging Technologies
- Wireless Devices
- Computers and handhelds can be connected to a
network via wireless technology - Wireless networks eliminate the cost of
retrofitting a school for network cables - Wireless networks improve flexibility by freeing
computers from cables that tether them to walls
computers can be moved to wherever learning is
happening
16Emerging Technologies
- Palmtop Computers
- PDAs are fast becoming palm top computers with
scaled-down versions of the same software found
on desk top machines - Newer palmtops are expandable via small expansion
cards that can add to their capabilities - PDAs often come with sound, microphone and color
for multimedia programs
17Emerging Technologies
- E-Books
- Electronic books are tablets that display an
electronic multimedia version of a book - A single tablet can store many books which can be
read and/or listened to by using simple
navigational controls - Ebooks can let you take notes as your read
- Some PDAs include e-book capability
18Emerging Technologies
- Voice Activated Devices
- Speaking to the computer to input data rather
than typing or clicking is accomplished via voice
activation software - Voice input technology is already widely used as
an assistive device - Voice activation can make computing more flexible
by freeing users from proximity to keyboard or
mouse
19Emerging Technologies
- Computer Enhancements
- Improved Microprocessors
- Chips are becoming faster and more powerful
- More powerful CPUs will make it possible to
perform more complex task faster - Storage and Memory
- RAM chip size is increasing making programs
faster to access - Storage is increasing making it possible to load
and run larger and larger programs - Other storage devices (eg. DVD-Rs) are being
developed to maximize portable storage.
20Emerging Technologies
- Virtual Environments
- Virtual reality software and hardware can be used
to create 3-D environments - VR worlds can be representations of aspects of
the real world or completely imaginary - VR worlds can let students take virtual
fieldtrips to places otherwise inaccessible
21Computers in the Classroom
- Computer hardware makes it possible to enhance
teaching and learning in many ways - Computer software focuses the hardware on
specific tasks appropriate to the classroom - Teachers should review and evaluate both hardware
and software carefully to ensure they have
selected the best tools for teaching and learning