Title: LIFESTUDIO:HEAD
1LIFESTUDIOHEAD Import-Export Plug-In for Maya
2LIFESTUDIOHEAD Import-Export Plug-Ins
- allow LSHEAD models and animations in 3ds max
and Maya scenes
3Import-Export Plug-In
4LIFESTUDIOHEAD File Types
- GDP - Main Model Files
- MMA - Libraries of Animation Macro Muscles
- MMS - Animation Sequence Files
5LIFESTUDIOHEAD File Types
- GDP - Main Model Files
- - 3D meshes, muscle setup data, other model data
- MMA - Libraries of Animation Macro Muscles
- - definitions allowing to control facial
expressions - MMS - Animation Sequence Files
- - describe animation as a series of macro-muscle
calls and their durations arranged along timeline
6Import-Export Plug-In for Maya
7Import-Export Plug-In for Maya
- Exports skeleton animations, these are
neck and head movements - to LSHEAD
- Imports head models and facial animations
- from LSHEAD
8Combining Head and Body
9Combining Head and Body
Pre
- LS Head Neck "collar" is rigid
- Maya Body collar duplicates neck collar
- Both collars link to the same spine
- Both collar parts will move as a single whole
controlled by the same spine
10Combining LSHEAD and Maya Animations
- Import or create a body in Mayas scene
Skeleton has spine, neck, head
bones
11Combining LSHEAD and Maya Animations
- Skeletons spine, neck, head are animated
12Combining LSHEAD and Maya Animations
- Import head model from GDP file
Set GDP File type
13Combining LSHEAD and Maya Animations
Model added
14Combining LSHEAD and Maya Animations
- LSH_PhModifier controls head mesh
Try LSHEAD muscles
15Combining LSHEAD and Maya Animations
- LSH_Animator will control LSH_PhModifier
This menu Create LSH_Animator
16Combining LSHEAD and Maya Animations
- Import animation library from MMA file
This button Load MMA
17Combining LSHEAD and Maya Animations
- Import animations from MMS files
This button Add
18Combining LSHEAD and Maya Animations
- Still LSH_PhModifier is not connected to
animation
19Combining LSHEAD and Maya Animations
- Connect LSH_Animator to LSH_PhModifier
This menu Connect LSH_Animator...
20Combining LSHEAD and Maya Animations
- Connect LSH_Animator to LSH_PhModifier
Select items from both list sides
Connect
21Combining LSHEAD and Maya Animations
- Now LSH_Animator can control head mesh through
LSH_PhModifier
- But head movement is not matched to body
22Combining LSHEAD and Maya Animations
- Fit body to neck -fit Mayas body collar to
LSHead neck collar
23Combining LSHEAD and Maya Animations
- Connect head to bodys spine
Drag head node
onto bodys spine
24Combining LSHEAD and Maya Animations
- Head model is connected to body
25Combining LSHEAD and Maya Animations
- Now neck collar follows body spine
- Here head rotations were animated from MMS
26Combining LSHEAD and Maya Animations
- You may want to control head rotations from
skeletons neck and head bones
27Combining LSHEAD and Maya Animations
- Connect sceleton to LSH_PhModifier
This menu Connect Skeleton to
28Combining LSHEAD and Maya Animations
- Mayas neck and head bones are used as reference
Choose and set Neck bone
Choose and set Head bone
29Combining LSHEAD and Maya Animations
- Now LSHead model follows Mayas neck and head
bones
30The End