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Arithmetic Sequences

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Provide strategies for finding an arithmetic sequence in a ... Stacey Nicholls, TA. University of Maryland. Applied Mathematics Dept. Tasha Inniss, Ph.D. ... – PowerPoint PPT presentation

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Title: Arithmetic Sequences


1
Arithmetic Sequences
  • Math SPIRAL 2003
  • University of Maryland
  • Fredericka Blackwell, Spelman College
  • Travis Bolden, Morehouse College
  • Caiyan Chen, Trinity College
  • Amina Pleasant-Bey, Trinity College

2
Outline of Presentation
  • Describe the Arithmetic Sequence Game
  • Provide strategies for finding an arithmetic
    sequence in a specified game
  • Explain cases for which one player will win a
    game
  • State the results of experiments
  • Questions/Comments

3
The Game
  • An arithmetic sequence is a sequence in which the
    difference between any two consecutive terms is
    the same.
  • i.e. 2, 4, 6 or -2,-5,-8
  • Parameters n and k A game consists of the
    counting numbers 1,2,3,,n, where k is the length
    of the arithmetic sequence. (k lt n)
  • Players There are two players in this game,
    Creator and Breaker. The Creator is the player
    who is trying to make an arithmetic sequence of
    length k. The Breaker is the player who is
    trying to stop the creator from making the
    arithmetic sequence.

4
Rules
  • Step I Creator (Breaker) selects a number in
    1,,n.
  • Step 2 Breaker (Creator) selects a number in
    1,,n.
  • Step 3 If at the end of the game there is an
    arithmetic sequence of length k, then the Creator
    wins. Otherwise, the Breaker wins.

5
Demo I
  • C Creator B Breaker
  • k3 n5
  • 1 2 3 4 5
  • C
  • B C
  • B C C
  • B C B C
  • C B C B C
  • Creator wins!!!

6
Demo II
  • C Creator B Breaker
  • k3 n5
  • 1 2 3 4 5
  • C
  • B C
  • B C C
  • B C C B
  • B C C C B
  • Creator wins!!!

7
Strategy I k3
  • Every case where n is greater than 5 can always
    be reduced to the n5 case by selecting a block
    of five numbers and playing accordingly.
  • Example
  • 1 2 3 4 5 6 7 8 9 10
  • or
  • 1 2 3 4 5 6 7 8 9 10 11 12

8
Strategy II
  • If the Creator can choose k-1 numbers such
    that there are two unblocked arithmetic sequences
    of length k containing those k-1 numbers, then
    the Creator wins on his/her next move.
  • Lets take a look at the overhead projector!!

9
Strategy IIk4
  • In order for the Creator to win, n must be
    greater than or equal to 15. The Creator must
    force all of the Breakers moves until a double
    threat is created.
  • Lets take a look at the overhead projector!!

10
Wrap Around Game
  • The Wrap Around Game is similar to the original
    game, however, in the Wrap Around Game the
    Creator can gain an arithmetic sequence by using
    any order that is equally spaced.
  • Example
  • n5 sequences can contain (5,1,2), (5,2,4),
    (4,1,3) etc.

11
Wrap Around Demo
  • C Creator B Breaker
  • k3 n7
  • 1 2 3 4 5
    6 7
  • C
  • B C
  • B C
    C
  • B C
    B C
  • C B C
    B C
  • Creator wins the wrap around game with sequence
    (5,7,2) which, unlike the original game, is not
    in increasing order.

12
Cases
13
Conjectures Original Game
  • the value of n required for the
    Creator to win with an arithmetic sequence of
    length k provided player d goes first (d is
    either the Creator (c) or the Breaker (b)) .
  • 3( ), where k4
  • 3( ), where k4

14
Results
  • If the Creator is player II, then the value of n
    for the Original case must be larger than the
    value of n if the Creator is player I.
  • As k increases, the value of n required for the
    Creator to win will increase significantly.

15
Acknowledgements
  • Bill Gasarch, Ph.D.
  • University of Maryland
  • Computer Science Dept.
  • Stacey Nicholls, TA
  • University of Maryland
  • Applied Mathematics Dept.
  • Tasha Inniss, Ph.D.
  • Trinity College
  • Mathematics Dept.
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