Title: Chapter 10 Classes Continued
1Chapter 10Classes Continued
2Objectives
- Know when it is appropriate to include class
(static) variables and methods in a class. - Understand the role of Java interfaces in a
software system and define an interface for a
set of implementing classes. - Understand the use of inheritance by extending a
class.
3Objectives (cont.)
- Understand the use of polymorphism and know how
to override methods in a superclass. - Place the common features (variables and methods)
of a set of classes in an abstract class.
4Objectives (cont.)
- Understand the implications of reference types
for equality, copying, and mixed-mode operations. - Know how to define and use methods that have
preconditions, postconditions, and throw
exceptions.
5Vocabulary
- Abstract class
- Abstract method
- Aggregation
- Class (static) method
- Class (static) variable
- Concrete class
- Dependency
6Vocabulary (cont.)
- Final method
- Inheritance
- Interface
- Overriding
- Postcondition
- Precondition
7Class (static) Variables and Methods
- static variables and methods belong to a class.
- Not an instance of the class
- Class variable Storage allocated at program
startup - Independent of number of instances created
- Class method Activated when message sent to the
class rather than to an object
8Class (static) Variables and Methods (cont.)
- Class variables and methods are declared with the
keyword static. - Example
- private static int studentCount 0
- Shared by all instances of the class with this
declaration - Use a static variable in any situation in which
all instances share a common data value.
9Class (static) Variables and Methods (cont.)
- Use static methods to provide public access to
static variables. - Class constants Combine keyword final with
keyword static - Example
- public static final int MIN_SCORE 0
10Class (static) Variables and Methods (cont.)
Static variables, methods, and constants example
11Class (static) Variables and Methods (cont.)
Static variables, methods, and constants example
(cont.)
12Class (static) Variables and Methods (cont.)
- Using class variables example
- Using class constants example
13Class (static) Variables and Methods (cont.)
- Two rules for using static variables
- Class methods can reference only static
variables. - Never instance variables
- Instance methods can reference static and
instance variables. - The main method for an executable java class is
static. - JVM sends main message to start a program.
14Turtle Graphics
- Open-source Java package for drawing
- Used in this text to illustrate features of
object-oriented programming - Pen used for drawing on a window
- StandardPen is a specific type of Pen.
15Turtle Graphics (cont.)
Table 10-1 Pen messages
16Turtle Graphics (cont.)
Example 10.1 Drawing a square using Turtle
Graphics
17Java InterfacesThe Client Perspective
- Interface A list of a classs public methods
- Provides information to use a class without
revealing its implementation - When related classes have same interface, they
can be used interchangeably in a program. - In Turtle Graphics, Pen is an interface.
- StandardPen, WigglePen, and RainbowPen are
examples of classes that conform to the Pen
interface.
18Java InterfacesThe Client Perspective (cont.)
- A Java interface specifies the method signatures
for an interface.
19Java InterfacesThe Client Perspective (cont.)
- An interface is not a class.
- But can be used as a data type
- Having multiple classes conform to the same
interface allows for polymorphic behavior
20Java InterfacesThe Client Perspective (cont.)
- A class that conforms to an interface is said to
implement the interface. - When declaring a variable or parameter, use the
interface type when possible. - Methods using interface types are more general.
- They are easier to maintain.
21Java InterfacesThe Implementation Perspective
- A class implements an interface using the
implements keyword.
22Java Interfaces The Implementation Perspective
(cont.)
- A class that implements an interface must
implement every method in the interface. - A variable declared with the interface type can
reference objects of any class that implements
the interface.
23Java Interfaces The Implementation Perspective
(cont.)
The Circle class
24Java Interfaces The Implementation Perspective
(cont.)
The Circle class (cont.)
25Java Interfaces The Implementation Perspective
(cont.)
Example 10.3 Try out some shapes
26Java Interfaces The Implementation Perspective
(cont.)
Example 10.3 Try out some shapes (cont.)
27Java Interfaces The Implementation Perspective
(cont.)
Figure 10.3 Output from the TestShapes program
28Java Interfaces The Implementation Perspective
(cont.)
- Important interface concepts
- Interface contains only methods, never variables.
- Interface methods are usually public.
- If more than one class implements an interface,
its methods are polymorphic.
29Java Interfaces The Implementation Perspective
(cont.)
- Important interface concepts (cont.)
- A class can implement methods in addition to
those listed in the interface. - A class can implement more than one interface.
- Interfaces can be in an inheritance hierarchy.
30Code Reuse Through Inheritance
- All classes are part of a large class hierarchy.
- Object class is the root.
- Each class inherits variables and methods of the
classes above it in the hierarchy. - New classes can add new variables, add new
methods, or alter existing inherited methods. - Class immediately above a class is a superclass.
- Any classes that inherit are subclasses.
31Code Reuse Through Inheritance (cont.)
- A class can only have one superclass, but may
have many subclasses. - The descendents of a class consist of its
subclasses, their subclasses, etc.
Figure 10-4 Part of a class hierarchy
32Code Reuse Through Inheritance (cont.)
- A class can inherit the characteristics of
another class using the extends keyword.
The Wheel class extends the Circle class.
33Code Reuse Through Inheritance (cont.)
The Wheel class extends the Circle class (cont.).
34Code Reuse Through Inheritance (cont.)
Example 10.4 Draw a wheel and a circle.
35Code Reuse Through Inheritance (cont.)
Figure 10-5 A circle and a wheel with the same
radius but different positions
36Code Reuse Through Inheritance (cont.)
- Wheel implements Shape because it extends Circle,
which implements Shape. - xPos, yPos, and radius inherited by Wheel from
Shape - Must modify these instance variables in Shape to
be protected rather than private - Protected access modifier means variables are
accessible only in current class and its
descendents.
37Code Reuse Through Inheritance (cont.)
- Methods may also be protected.
- A constructor may call superclass constructor
using super(). - To call one of superclass methods
- Overriding A subclass can modify a superclass
method by re-implementing it.
38Inheritance and Abstract Classes
- Abstract class Provides functionality (methods),
but can never be instantiated - Can only be extended
- Declared with keyword abstract
- May contain standard methods and abstract methods
39Inheritance and Abstract Classes (cont.)
- Abstract method A method with no body
- Defined using keyword abstract
- A class with an abstract method will also be
abstract. - A subclass of an abstract class must implement
every abstract method in that class. - Final methods Methods that cannot be overridden
in a subclass
40Inheritance and Abstract Classes (cont.)
- Partial abstract class/method example
41Interfaces, Inheritance, and Relationships among
Classes
- A Java interface has a name and consists of a
list of method headers. - One or more classes can implement the same
interface. - If a variable is declared as an interface type,
it can be associated with an object from any
class that implements the interface.
42Interfaces, Inheritance, and Relationships among
Classes (cont.)
- If a class implements an interface, then all of
its subclasses do so implicitly. - A subclass inherits all of the characteristics of
its superclass. - Subclass can add new variables and methods or
modify inherited methods. - Characteristics common to several classes can be
collected in a common abstract superclass that is
never instantiated.
43Interfaces, Inheritance, and Relationships among
Classes (cont.)
- An abstract class can contain headers for
abstract methods that are implemented in the
subclasses. - A classs constructors and methods can use
constructors and methods in the superclass. - Inheritance reduces repetition and promotes the
reuse of code.
44Interfaces, Inheritance, and Relationships among
Classes (cont.)
- Interfaces and inheritance promote the use of
polymorphism. - When a message is sent to an object, Java looks
for a matching method. - Search starts in the objects class and, if
necessary, continues up the class hierarchy
45Interfaces, Inheritance, and Relationships among
Classes (cont.)
- Four ways in which methods in a subclass can be
related to methods in a superclass - Implementation of an abstract method
- Extension
- Overriding
- Finality
- It is possible to work only with abstract
classes, forgoing interfaces.
46Interfaces, Inheritance, and Relationships among
Classes (cont.)
Figure 10-7 Three types of relationships among
classes
47Acceptable Classes for Parameters and Return
Values
- If an object of class BBB is expected, it is
always acceptable to substitute an object of a
subclass. - But never of a superclass
- A subclass of BBB inherits all of BBBs methods.
- No guarantees about the methods in the superclass
48Error Handling with Classes
- Before implementing error handling code, must
determine error conditions for a class - Preconditions Describe what must be true before
a particular method is called - Values for parameters/instance variables
- Postconditions Describe what must be true after
a particular method has been executed - Return values and altered instance variables
49Error Handling with Classes (cont.)
50Exceptions
- JVM can throw exceptions when illegal operations
are attempted. - Commonly used exception classes
51Exceptions (cont.)
- Can throw exceptions in methods
- To enforce pre-conditions or any other condition
- Syntax
52Exceptions (cont.)
- Exceptions to enforce pre-conditions
53Exceptions (cont.)
- Clients who call such methods need to catch the
exceptions so the program does not halt. - Embed method call in a try-catch statement
54Exceptions (cont.)
- A method may throw more than one type of
exception. - Client can handle each type explicitly.
- Example
55Reference Types, Equality, and Object Identity
- Aliasing Two reference variables point to same
object - Comparing objects for equality
- Comparing two reference variables using
indicates whether the variables point to the same
object. - To compare values of two distinct objects for
equality, use the equals method.
56Reference Types, Equality, and Object Identity
(cont.)
- equals method Defined in Object class
- Uses operator by default
- A class must override equals to allow for
comparison of objects contents. - Example
57Reference Types, Equality, and Object Identity
(cont.)
- Copying objects
- Aliasing is not copying.
- Use a copy constructor
58Summary
- Class (static) variables provide storage for data
that all instances of a class can access but do
not have to own separately. - Class (static) methods are written primarily for
class variables. - An interface specifies a set of methods that
implementing classes must include. - Gives clients enough information to use a class
59Summary (cont.)
- Polymorphism and inheritance reduce the amount of
code that must be written by servers and learned
by clients. - Classes that extend other classes inherit their
data and methods. - Methods in different classes that have the same
name are polymorphic.
60Summary (cont.)
- Abstract classes are not instantiated.
- Help organize related subclasses
- Contain their common data and methods
- Error handling can be distributed among methods
and classes by using preconditions,
postconditions, and exceptions.
61Summary (cont.)
- Because of the possibility of aliasing, the
programmer should provide - equals method for comparing for equality
- clone method for creating a copy of an object