The AI Babysitter - PowerPoint PPT Presentation

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The AI Babysitter

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The AI Babysitter. Book Learnin' University of Chicago. BA in General Studies ... Babysitter (NPC) Baby (PC) Prototype/Play/Discuss ... – PowerPoint PPT presentation

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Title: The AI Babysitter


1
The AI Babysitter
2
Book Learnin
  • University of Chicago
  • BA in General Studies
  • Masters work in AI Information Systems
  • Northwestern University
  • PhD work in AI Robotics Video Games

3
Street Smarts
  • Game Design and Tuning Workshop
  • Indie Game Jam/Experimental Gameplay Workshop
  • IGDA Education Committee
  • Currently Lead Designer MySims

4
The Designer-Player Relationship
?
?
Creates
Consumes
Game
Designer
Player
5
The Designer-Player Relationship
?
?
Creates
Consumes
Game
AI
Player
6
A Formal Model ofGame Consumption
7
The MDA Framework
8
Our Task
  • Hide-and-seek game
  • CMU Woggles
  • Tag the T

9
Our Task
  • Hide-and-seek game
  • Can be played from both perspectives
  • the babysitter
  • and the child
  • Simple, 3 room environment

10
Our Map
11
Avatar Babysitter
  • Moves
  • Speaks
  • Extra Moves? Why?

12
Eight Kinds of "Fun"
  • 1. Sensation
  • Game as sense-pleasure
  • 2. Fantasy
  • Game as make-believe
  • 3. Narrative
  • Game as drama
  • 4. Challenge
  • Game as obstacle course
  • 5. Fellowship
  • Game as social framework
  • 6. Discovery
  • Game as uncharted territory
  • 7. Expression
  • Game as self-discovery
  • 8. Submission
  • Game as pastime

13
The Dynamics of Hide and Seek
excitement
exhaustion
14
The Babysitter
  • What kinds of fun?
  • What kinds of AI?

15
Technical Details
  • Waypoints?
  • Obstacle detection?
  • Cover points?

16
Seek!
  • Brainstorm 5 behaviors
  • Babysitter (NPC)
  • Baby (PC)
  • Prototype/Play/Discuss
  • Goal Clearly understand mechanics, dynamics,
    aesthetics of this design

17
Our Map
18
Results?
  • What makes playing with the babysitter fun?

19
New Constraints
  • Player babysitter
  • What kinds of fun?
  • What kinds of baby AI?

20
AI Baby
  • Reconsider
  • Hiding behaviors

21
AI Baby
  • Reconsider
  • Hiding behaviors
  • Tells

22
AI Baby
  • Reconsider
  • Hiding behaviors
  • Tells
  • Group goals?

23
AI Baby
  • Reconsider
  • Hiding behaviors
  • Tells
  • Group goals?
  • Pacing and Flow

24
Seek!
  • Brainstorm What changes?
  • Babysitter (PC)
  • Baby (NPC)
  • Prototype/Play/Discuss
  • How has the player experience changed?

25
Hunter vs. Hunted
  • What makes playing with the babies fun?

26
Baby AI
  • Advanced abilities and moves?

27
Technical Details
  • Waypoints?
  • Obstacle detection?
  • Cover points?

28
Technical Details
  • Waypoints?
  • Obstacle detection?
  • Cover points?
  • World view?

29
Technical Details
  • Waypoints?
  • Obstacle detection?
  • Cover points?
  • World view?
  • Competition?

30
But Wait Theres More!!
  • Full-blown simulation of tag
  • Multiple Babies
  • Real Strategic Gameplay
  • Showcase character AI.

31
Baby AI
  • What does it look like NOW?

32
Reality is Expensive
  • Cant do it all by hand!
  • Consider style or personality
  • Easier to recognize/predict
  • Different targets require different skills
  • This means more granularity more complex
    representation.

33
Fidelity
  • Hiding
  • How much cover is the fern...as opposed to the
    closet or under the table?
  • Do AIs perceive others and plan around them?
  • Do they track the babysitter?
  • What if they can turn on and off lights?

34
Scale
  • Did your design scale when player character
    changed?
  • Does it scale when the aesthetic itself changes?
  • Is it still fun
  • To desgin
  • To play

35
Other Thoughts?
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