Title: Chris Henshall
1 So Youre Going to be a Touch Judge
- Chris Henshall
- USA Rugby National Panel Referee
2Shift the focus!
- The touch judge is an official who monitors the
- touch-line in a game of Rugby football and raises
a
- flag if the ball goes into touch. Touch judges
also
- stand behind the posts to confirm that a goal
has
- been scored following a penalty kick or
conversion
- of a try. There are two touch judges, one for
each
- touch-line.
- -www.wilkepedia.org
- If only it was that easy.
3Three Basic Requirements
- Requirement 1
- Do what the central referee asks of you
- Requirement 2
- Show 100 support
- Requirement 3
- Look professional
- When you turn up, during the game, and when you
leave
4First
- You are the touch judge NOT the referee
- What is expected of you is different to
refereeing
- Do not try to referee the game from the side of
the field
- Be aware of what each referee expects from you
- It it is of utmost importance that you are able
to work within each referees requirements
- These are specific to each referee and they
should instruct you before the game
5What Else?
- Keep running time, score, sin-bin times, and keep
track of substitutions if there is no number 4
- Do not react to sideline comments. If you are
having problems with certain people, and they do
not comply with your requests, bring it to the
referees attention or the number 4
6Positioning Leading v Trailing
- Lead and trail (e.g. if you split the field in
half between the two touch lines, the half on
your side is what would more or less determine
whether you lead or trail). If the game is on
your side, lead, on the other side, trail - Always be aware to ensure that players that
remain when the ball and play has moved away,
resume play without incident clean up behind
the referee
TJ Trailing
Players
TJ Leading
Offside Line
7Primary Roles of the TJ
- Ball in touch, touch in goal and dead ball line
- Foul Play
- Kicks at goal
8Secondary Role
- Only when clear of primary duties !!
- Set the 10s at penalty kicks
- Setting offside lines
- Help with clear and real game decisions
- e.g. knock ons, forward passes (subtle signals or
comms) and not straights
- General trends at down time
- Marking place of infringements- Late Tackles,
Touch outside 22s
9Communication
- Be very sure, and precise if you need to
communicate with the referee
- Timing and importance of the communication is
imperative
- Always be calm, accurate and concise i.e. Blue
number 6 is coming off the scrum early, or Red
backline is offside at the rucks and mauls
- Speak at appropriate down time
- Dont say vague things like..
- scan more
- the tackles are getting high
- Do bring up negative tendencies such as..
- keep the players on their feet at the
breakdown
- If you feel that the referee is not open to your
comments, etc., do not take it personally,
continue with your duties and continue letting
the referee know about tendencies, problems, etc.
10Radios
- Dont over use the radios ask the ref what he
wants
- Be clear and concise
- DO NOT use the radios if the ref is giving an
admonishment or restarting play his mind should
be else where.
- Dont be repetitive in your radios once is
enough
- Supportive words at appropriate times
- Pause before talking and after pushing the PTT
button
11Owning the Touchline
- When running along the touch line, keep your head
as still as possible to ensure you get the touch
call correct
- It is always best to either have play coming
towards you and you are standing still or if you
are running that play is ahead of you and you can
clearly see if there is contact with the touch
line - Running next to players close to the touch line
makes it more difficult to get the in touch call
correct, especially when a player passes the ball
as they are about to go into touch
12Touch
- Immediately raise your flag as soon as the ball
is in touch, and keep your flag raised
- Ensure that you know the laws of when the ball is
in touch, and when a quick throw-in is allowed
- Discuss this with the referee beforehand, but at
times, a referee could just relax for the split
second that the ball has gone into touch, so if a
legal quick throw-in does occur, it helps to call
play-on
13In-goal
- Get into the best position to see whether a try
has been scored, however, being right next to the
referee is not efficient team work
- All angles need to be covered and always be in a
complimentary position to the referee
- Cover the area where the referee would not be
able to
- If a try is scored be precise in your
communication there is no rush, the importance
is to get the call right
- Often at attacking line outs close to in-goal the
referee will take up a position at the back of
the lineout the front becomes your
responsibility - Again, it is most important to get the call
correct in a scoring situation
14In-goal
- When play is approaching the corner the near TJ
is best positioned in touch in goal
- If the TJ is caught in line or behind the ball as
it heads to the goal line then he should stop and
view the players crossing the goal line in a
stationary position
TJ
1
TJ
TJ
3
2
15Foul Play
- Observe offence and ensure you have correct team
and player number
- Hang flag, alert referee and stay with duty.
Do NOT enter the field of play
Do NOT go in to break up a fight
16Foul Play
- Communicate to the referee, the team that
infringed, the player number, and what the
offense was
- If you do not have a number, still communicate
this to the referee
- The referee will repeat what you said suggest
the course of action only if you are sure the
course of action is not appropriate, then repeat
the infringement to the referee - Often you may be touch judging a match that may
be a higher level to what you have refereed -
understand that the referees are in charge and
will ultimately manage the game as they see fit - If an incident occurs, especially fighting, the
referee should, in most instances, see if you saw
anything different. If play continues after a
foul play incident, ensure that fighting, etc.
does not continue
17Kicks at Goal
- Communicate with your colleague whilst ball is in
flight
- Communicate with the other TJ and raise your
flags simultaneously
- No signal for a missed goal
- Return to touch line immediately for a re-start
at the "22" or half way
18Kicks at Goal
- Make sure you have a clear vision of the ball,
your post, and the other TJ
- The TJ who is closest to the post that the ball
passes, leads the call
- Use this opportunity if you need to communicate
or share something with the other TJ
- At a missed penalty goal, and the ball goes into
touch in goal or over the dead ball line,
indicate this by a horizontal movement of the flag
19Kicks at Goal
E.G
The reason for the TJ positioning at the kick is,
if play continues near you at a missed kick, you
need to stay out of the way if you are at the
post, you can ensure you are out of the way, if
you are beyond the dead ball line, you are out of
the way.
TJ
TJ
20Line out
- Maintain the Gap if not, bring it to the
referees attention as per the pre game
instructions
- The hooker must throw in the ball on the line of
touch
- Be aware of delayed throw-ins, a double movement
or stepping into the field of play before
throwing
- communicate to the referee at the next
opportunity, unless requested otherwise by the
referee
- Look for line-out obstruction, whether the ball
travels 5m, is the ball thrown in straight
- The TJ on the far side must mark the 10m for the
defending backline. Be aware of players moving up
before the lineout is over
- If there has been an infringement in the
line-out, the TJ on the line of touch must keep
the line of touch mark for the referee to come
back to if need be
21Open Play Kicks
- Watch for the late tackle, then obstruction on
players following the kick
- Remember where the kick was taken from, in the
event that the kick goes dead and you need to
mark the scrum back position
- Ensure the receiver is not illegally challenged
in the air
- If the ball goes dead at a kick or in any event,
always indicate this by waving your flag
horizontally
22Tackle/Ruck
- See if players are entering the breakdown through
the gate, joining correctly, cleaning out
legally, staying on their feet, releasing the
ball in good time - Look for stamping on players, the short off sides
(off sides around the ruck/maul), players
creeping up, backlines onside
- Always stand on the last line of feet of the
defending side to see if they are pushing the
boundaries of the offside line
23Maul
- See if players join correctly
- Look for players grabbing legs or collapsing the
maul, and try to get the number
- Look for the short offsides, players creeping up,
backlines onside
- Always stand on the last line of feet of the
defending side to see if they are pushing the
boundaries of the offside line
24Scrum
- Look at the front rows binding
- In the event of a collapsed scrum, only
communicate with the referee if you are sure who
is at fault
- Keep an eye on the back row players for early
unbinding and sliding up the scrum, as well as
props grabbing flankers
- Always stand on the last line of feet of the
defending side to see if they are pushing the
boundaries of the offside line
25Open Play
- Be alert for late/early tackles, especially from
a pass
- Look for obstructive running, holding players
back, high tackles, spear tackles, stiff arm
tackle, no arms tackle
- Never assume the referee saw that and let it go,
unless you see the referee indicate play on or
you think it is a 50/50 if you feel it was
dangerous, make the call - Always be aware when the referee is playing
advantage, and keep the reference point for the
referee.
- If advantage does not accrue line up the referee
to the mark where the infringement occurred
- Knock-ons and forward passes the referee will
be very specific on your input here remember,
the referee will make the final judgment as they
are on many occasions in the better position and
closer to play
26Positioning - Kick Off
- Focus on the ball receiver, is he allowed to land
before he is played. If the ball is kicked
directly out, raise your flag, then point it to
the halfway line. If the ball is kicked dead,
wave your flag from side to side horizontally,
then point it to the halfway line
27Penalties/Free Kicks
- First ensure that as the nearer TJ that you have
the mark for the referee if they are playing
advantage
- Mark 10m
- If players are kicking for touch and are anywhere
near the corner flag you have to be on the flag
to make the call players can kick 50-60m
- The TJ on the far side will mark 10m
28Positioning - Other
- Know your 10m
- Pace it off walking and runing
- Free Kicks/Penalties
- Set 10m for referee and teams remember to
co-ordinate.
- If a kick for the line is being taken the near
touch judge then moves down field in preparation
for the kick (protect the corner flag). Far touch
judge holds the 10m - Drop out
- Near TJ stands on the 22m and the far TJ stands
on the 10m mark
29Conclusion
- Touch judging is very different to refereeing,
and a good touch judge is always aware of what is
happening on the field, wants to be part of the
game, NOT referee the game from the sidelines,
and understand that they are there to assist the
referee, and SUPPORT the referee
30Know your Touch Laws!!
31Kicker kicks the ball from the Half way with a
punt. Receiver is at the 22m but standing in
field Receiver jumps in the air and catches the
ball which is infield. He then lands in touch
- Kicking teams lineout on the 22m line
- Kicking teams lineout on the half way line
- Receivers lineout on the 22m line
- Receivers lineout on the Half way line
- Play on!
32Kicker kicks the ball from the Half way with a
punt. Receiver is at the 22m but standing in
field Receiver jumps in the air and catches the
ball which is infield. He then lands in touch
- Kicking teams lineout on the 22m line
- Kicking teams lineout on the half way line
- Receivers lineout on the 22m line
- Receivers lineout on the Half way line
- Play on!
Law 19 def. If a player jumps and catches the bal
l, both feet must land in the playing area
otherwise the ball is in touch
33Kicker kicks the ball from the Half way with a
punt.Receiver catches the ball at 22mPlayer
with foot on ground infield flips ball back and
then lands in touch
- A) Kicking teams lineout on the 22m line
- Kicking teams lineout on the half way line
- Receivers lineout on the 22m line
- Receivers lineout on the Half way line
- Play on!
34Kicker kicks the ball from the Half way with a
punt.Receiver catches the ball at 22mPlayer
with foot on ground infield flips ball back and
then lands in touch
- A) Kicking teams lineout on the 22m line
- Kicking teams lineout on the half way line
- Receivers lineout on the 22m line
- Receivers lineout on the Half way line
- Play on!
Law 19 def. If the ball crosses the touchline and
is caught by a player who has both feet in the
playing area, the ball is not in touch
35Kicker kicks the ball from the Half way with a
punt.Ball stops rolling near the in-goal. The
receiver picks it up and takes it from infield to
in-goal and then grounds it Player has one foot
in-goal and one foot in field
- 5m Scrum for kicking team
- 22m drop out for receiving team
- Choice of scrum on half way or 22m drop out
- 5m scrum for receiving team
- Play on!
36Kicker kicks the ball from the Half way with a
punt.Ball stops rolling near the in-goal. The
receiver picks it up and takes it from infield to
in-goal and then grounds it Player has one foot
in-goal and one foot in field
- 5m Scrum for kicking team
- 22m drop out for receiving team
- Choice of scrum on half way or 22m drop out
- 5m scrum for receiving team
- Play on!
Law 22 def and law 22 (9) A defending player who
has one foot on the goal line or in the in-goal
who receives the ball is considered to have both
feet in in-goal.
37Kicker kicks the ball from the Half way with a
punt.Ball is rolling toward the touch line. Ball
starts rolling away from touch line but player in
touch picks up the ball near the goal line
- Kicking teams lineout near the goal line
- Kicking teams lineout on the half way line
- Receivers lineout near the goal line
- Receivers lineout on the Half way line
- Play on!
38Kicker kicks the ball from the Half way with a
punt.Ball is rolling toward the touch line. Ball
starts rolling away from touch line but player in
touch picks up the ball near the goal line
- Kicking teams lineout near the goal line
- Kicking teams lineout on the half way line
- Receivers lineout near the goal line
- Receivers lineout on the Half way line
- Play on!
Law 19 def. The ball is in touch when it is not b
eing carried and it touches the touchline or
anything or anyone beyond the touchline
39Kicker kicks the ball from the Half way with a
punt.Receiver is standing on his 10m line and
does not play at the ballThe Ball hits receiver
on head and goes directly behind him into touch
on receivers 22m
- A) Kicking teams lineout on the 10m line
- Kicking teams lineout on the half way line
- Kicking teams lineout on the 22m line
- Receivers lineout on the Half way line
- Knock on
40Kicker kicks the ball from the Half way with a
punt.Receiver is standing on his 10m line and
does not play at the ballThe Ball hits receiver
on head and goes directly behind him into touch
on receivers 22m
- A) Kicking teams lineout on the 10m line
- Kicking teams lineout on the half way line
- Kicking teams lineout on the 22m line
- Receivers lineout on the Half way line
- Knock on
- Law 19 1 (d)
- When a player kicks the ball so that it touches
an opposition player and then goes directly into
touch, the throw is taken in line with where the
opposition player touched the ball or where the
ball crossed the touch line, which ever is nearer
to the oppositions goal line
41Kicker kicks the ball from the Half way with a
punt.Receiver is standing on his 10m lineand
does not try to play the ball. Ball hits
receiver on head and goes forward and directly
into touch on the half way line
- A) Knock on
- B) Kicking teams lineout on the Half way line
- C) Kicking teams lineout on the 10m line
- D) Receivers lineout on the 10m line
- E) Receivers lineout on the Half way line
42Kicker kicks the ball from the Half way with a
punt.Receiver is standing on his 10m lineand
does not try to play the ball. Ball hits
receiver on head and goes forward and directly
into touch on the half way line
- A) Knock on
- B) Kicking teams lineout on the Half way line
- C) Kicking teams lineout on the 10m line
- D) Receivers lineout on the 10m line
- E) Receivers lineout on the Half way line
When a player kicks the ball so that it touches
an opposition player and then goes directly into
touch, the throw is taken in line with where the
opposition player touched the ball or where the
ball crossed the touch line, which ever is nearer
to the oppositions goal line
43Team A10 kicks a penalty for goal from the half
way. He slips as he kicks and the ball which goes
into touch at the 22m
- A) Scrum on halfway for team B
- B) Lineout for A on 22m
- C) Lineout for B on 22m
- D) Lineout for B on half way
- E) Re award penalty
44Team A10 kicks a penalty for goal from the half
way. He slips as he kicks and the ball which goes
into touch at the 22m
- A) Scrum on halfway for team B
- B) Lineout for A on 22m
- C) Lineout for B on 22m
- D) Lineout for B on half way
- E) Re award penalty
Law 21 4 (d) The kicker may punt or drop kick fo
r touch but must not place kick to touch
45Team A10 kicks the ball from the Half way with a
punt into in-goal.A14 and B14 dive for the ball.
A14 grounds the ball at exactly the same time as
his foot touches the touch line
- A) Try
- B) Lineout for A
- C) Lineout for B
- D) 5m Scrum for A
- E) 5m scrum for B
46Team A10 kicks the ball from the Half way with a
punt into in-goal.A14 and B14 dive for the ball.
A14 grounds the ball at exactly the same time as
his foot touches the touch line
- A) Try
- B) Lineout for A
- C) Lineout for B
- D) 5m Scrum for A
- E) 5m scrum for B
Law 22 4 (g) If an attacking player is in touch,
he can score a try by grounding the ball provided
he is not carrying the ball.