Title: IT Presentation
1IT Presentation
2Atari 2600
3Console
4Nintendo Famicom
5Nintendo GAME BOY
6SUPER NINTENDO ENTAINMENT SYSTEM
7Nintendo GAME BOY pocket
8Nintendo GAME BOY light
9Nintendo GAMEBOY color
10Nintendo 64 BIT (N64)
11Nintendo GAMEBOY ADVANCE
12Nintendo GAMEBOY ADVANCE SP (special)
13Nintendo GAME CUBE
14Nintendo DS
15Console
16Sony PlayStation
17Sony PlayStation one (PSone)
18Sony PlayStation 2
19Sony PSP
20Console
21SEGA GameGear
22SEGA SATURN
23SEGA DreamCast
24Console
25X-BOX
26X-BOX 360
How IT Work ?
27 Microsoft's first video game console, the Xbox,
sold more than 20 million units worldwide since
it was introduced in 2001. Despite the Xbox's
impressive power, the list of big-name video game
titles to support it and the success of the
Xbox's online component, Xbox Live, the console
was still outsold considerably by Sony's
PlayStation 2. As the game industry moves
toward the next generation of video game
technology, Microsoft wants to make sure it
dethrones Sony's PlayStation. Enter the Xbox 360.
28360 Spec
The Xbox 360, like all video game consoles, is
just a computer with hardware and software
dedicated to the function of running video game
software. The original Xbox was in essence a
Windows PC with a modified Pentium III processor,
some relatively powerful graphics and audio
hardware and a modified version of the Microsoft
operating system Windows 2000, all packaged in
that distinctive black box. The Xbox 360 is
also a specially packaged computer, but once you
look inside, you realize that this console has
quite a bit under the hood. We'll start by
looking at the standard spec list released by
Microsoft.
29Custom IBM PowerPC-based CPU Three symmetrical
cores running at 3.2 GHz each Two hardware
threads per core six hardware threads total One
VMX-128 vector unit per core three total 128
VMX-128 registers per hardware thread 1 MB L2
cache CPU Game Math Performance 9 billion dot
product operations per second Custom ATI
Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically
scheduled shader pipelines Unified shader
architecture
30Polygon Performance 500 million triangles per
second Pixel Fill Rate 16 gigasamples per second
fill rate using 4x MSAA Shader Performance 48
billion shader operations per second Memory 512
MB of 700-MHz GDDR3 RAM Unified memory
architecture Memory Bandwidth 22.4 GB/s memory
interface bus bandwidth 256 GB/s memory
bandwidth to EDRAM 21.6 GB/s front-side bus
31Overall System Floating-Point Performance 1
teraflop Storage Detachable and upgradeable
20-GB hard drive 12x dual-layer DVD-ROM Memory
unit support starting at 64 MB I/O Support for
up to four wireless game controllers Three USB
2.0 ports Two memory unit slots
32Optimized for Online Instant, out-of-the-box
access to Xbox Live features with broadband
service, including Xbox Live Marketplace for
downloadable content, gamer profile for digital
identity and voice chat to talk to friends while
playing games, watching movies or listening to
music Built-in Ethernet port Wi-Fi ready
802.11a, 802.11b and 802.11g Video-camera ready
33Digital Media Support Support for DVD-Video,
DVD-ROM, DVD-R/RW, DVDR/RW, CD-DA, CD-ROM, CD-R,
CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to
stream media from portable music devices, digital
cameras and Windows XP-based PCs Ability to rip
music to the Xbox 360 hard drive Custom
playlists in every game Built-in Media Center
Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support All games
supported at 169, 720p and 1080i, anti-aliasing
Standard-definition and high-definition video
output supported
34Audio Multi-channel surround-sound output
Supports 48-KHz 16-bit audio 320 independent
decompression channels 32-bit audio processing
More than 256 audio channels System Orientation
Stands vertically or horizontally Customizable
Face Plates Interchangeable to personalize the
console
35The Heart of the 360
Like any computer, the CPU is the heart of the
Xbox 360. Microsoft has outfitted the 360 with a
165-million transistor, multi-core processor
running three 3.2-GHz PowerPC cores. A core is
another name for a processor. Recently, hardware
manufacturers have started combining several
cores, or processors, onto one chip. This is a
multi-core processor. Multi-core processors offer
a combination of tremendous computing
capabilities and efficient power consumption.
They split heavy work loads over multiple
powerful processors rather than giving all the
work to one super-powerful processor.
36 The other interesting thing to note about the
Xbox 360 CPU is that each core is capable of
processing two threads simultaneously. Think of a
thread as a set of instructions for a program's
job. The core processes these instructions and
does the heavy lifting to get the job done. A
conventional processor is traditionally capable
of running a single execution thread. Because the
Xbox 360 cores can each handle two threads at a
time, the 360 CPU is the equivalent of having six
conventional processors in one machine. What
this means when you are playing video games is
that the Xbox 360 can dedicate one core entirely
to producing sound, while another may split
running the game's collision and physics engine.
The system may allocate an entire processor just
to rendering hi-def graphics. It's really up to
the game developers how the system's considerable
resources are used. With a multi-core processor,
the system is powerful enough to pull off the
computational demands needed for an amazing
gaming experience without even breaking a sweat.