Title: Scientific Habits of Mind in Virtual Worlds
1Scientific Habits of Mindin Virtual Worlds
- Constance SteinkuehlerSean Duncan
GamesLearningSociety Group University of
WisconsinMadison Academic ADL Co-Lab
2I study virtual worlds learning.
Ethnography Specific RQs MacArthur
3Collaborative problem solving Digital literacy
practices Scientific habits of mind Computational
literacy artifacts Collaborative learning
(pop cosmopolitanism)
4Collaborative problem solving Digital literacy
practices Scientific habits of mind Computational
literacy artifacts Collaborative learning
(pop cosmopolitanism)
5informal scientific reasoning
Kuhn (1991) Metacognition
6Informal Scientific Reasoning.
(why I worry)
7Science is built up of facts, as a house is built
of stones but an accumulation of facts is no
more science than a heap of stones is a house.
(Poincaré 1905)
8AAAS standards for scientific habits of mind
9in massively multiplayer online games?
SteelDragon
10Context of research
11Why World of Warcraft?
12(No Transcript)
13plot study
14full investigation
15roughly 2000 posts over 85 threads
RANDOM SAMPLE Confidence interval 9 PRE patch
2.0.1
16analytic framework
1712 /3 wow.content
18scientific discursive practices
19scientific discursive practices
modelbased reasoning
20scientific discursive practices
modelbased reasoning
tacitepistemology
2192 interrater reliability _at_ 4
22is the talk productive?
23scientific discursive practices
build on others ideas 43use of
counterarguments 43use of data /
evidence 33alternative explanations of
data 14references outside resources 8
of 86 SKC
24model based reasoning
25system based reasoning, understanding feedback
model based reasoning
58
41
26system based reasoning, understanding feedback
model based reasoning
58
41
11
5
model-based reasoning, model testing
prediction
27system based reasoning, understanding feedback
model based reasoning
58
41
mathematical modeling, mathematical computation
11
4
5
1
model-based reasoning, model testing
prediction
28an example post
29The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
30The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
social knowledge construction
31The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
model based reasoning
32The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
references outside resources
33The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
model testing/prediction
34The unforunate fact is that there is no shadow
nuke... and no shadow nuke which bennefits from
reduced casting time. All other casters
(including holy priests) have a nuke which
bennefits from reduced casting time bane,
improved fireball, improved frostbolt, divine
fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes
into account exactly what happens to spells with
regard to talents and gives a column at the end
expressing each spell's total scaling with
respect to dmg applied per second (i.e. how much
your gear actually improves your dps)
http//geocities.com/omitted.htmIf I got
anything wrong feel free to email me at
omitted_at_gmail.com but if you read up at
wowwiki.com and check out the coefficients used
in the theorycraft mod you'll find that I'm
consistent with respect to them.You see there
at the end - if you add flay and swp together you
see that shadow is at 31, where fire mages are
around 48. I have done some preliminary numbers
for the expansion and shadow only improves to 35
as fire mages jump way up to 60. If flay were
empowered to the point that it recieved 65 of
dmg then shadow would be up around 45 dps
scaling. That would be quite respectible
considering that a shadow priest can swp/flay for
nearly 2 minutes without interruption where other
classes would peter out in a minute or less
except for their mana recovery abilities. Without
empowered scaling shadow priests will languish at
under 50 of the endgame dps of mages and
warlocks.
35the mathematical model
36tacit epistemologies
27 NOT codable
37tacit epistemologies
Whose mom believes that
27 NOT codable
38tacit epistemologies
Its just opinion
27 NOT codable
39tacit epistemologies
I see your point here, but I wonder if..
27 NOT codable
40tacit epistemologies
Compare to Kuhn (1991)
50
15
35
27 NOT codable
41and compared to schools?
42one in five Americans scientifically literate
(Miller, 2004)
Despite Why?
43Standard inquiry activities engender
epistemological beliefs contrary to science
(Chinn Malhotra, 2002)
44thank you
constances_at_gmail.comwww.constances.org
plug
45(No Transcript)