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Adaptive computer based training

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... present, this is one of the worst DPS nerfs in World of Warcraft history, standing at 180.44 ... http://forums.worldofwarcraft.com/thread.html?topi. Jade ... – PowerPoint PPT presentation

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Title: Adaptive computer based training


1
  • Adaptive computer based training
  • Dynamic multimedia
  • Hypertext
  • Hypermedia
  • Interactive simulation
  • Intelligent tutoring systems
  • Inquiry-based information retrieval
  • Animated pedagogical agents
  • Virtual environments with agents
  • Serious games
  • Computer based collaborative learning
    environments
  • Most of these environments were not available 20
    years ago and are still not mainstream
    technologies in schools today however, the World
    Wide Web has exemplars or mature technologies for
    all these learning environments
  • Computer-Mediated Technologies, Arthur C.
    Graesser, Patrick Chipman, and Brandon G. King

2
  • Peak Oil
  • Oil Prices Go Up
  • Make Fuel from Wheat
  • 1,000 Tons Water 1 Ton of Wheat
  • Wheat Prices Go Up
  • Result No Water
  • No Food Failed State
  • Enough Failed States No Global Economy

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  • The game is designed to change the way players
    approach, manipulate, and surmise the
    possibilities in a given environment.
    http//orange.half-life2.com/portal.html-11/22/07

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  • Surmise
  • To imagine that something is the case on limited
    evidence or intuitive feeling

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  • The portals create a visual and physical
    connection between two different locations in 3D
    space. Portal ends are restricted to planar
    surfaces, but if the portal ends are on
    nonparallel planes, bizarre twists in geometry
    and gravity can occur as the player character is
    immediately reoriented to be upright with respect
    to gravity after leaving a portal end. An
    important aspect of the game's physics is
    "momentum redirection". Objects retain the
    magnitude of their momentum as they pass through
    the portals but in a direction relative to the
    surface the exit portal is on. This allows the
    player character to launch objects, or even
    herself, over great distances, both vertically
    and horizontally, a maneuver referred to as
    "flinging" by Valve.
  • http//en.wikipedia.org/wiki/Portal_(video_game
    )11/22/07

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  • Tools that Train Vision

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  • Empathy for a Complex System

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  • But as you go below the first order transition
    youre (leans upper body to right) still in the
    domain structure and youre still trying to get
    (sweeps right arm to left) out of it.Well you
    also said (moves to board points to diagram) the
    same thing must happen here. (Points to the right
    side of the diagram) When (moves finger to left)
    I come down (moves finger to right) Im in (moves
    finger to left) the domain state (pp. 330-331)

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  • Modding
  • Modeling

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  • The Former Audience
  • Pro-Am Communities

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  • 2.3 Elemental shaman DPS test.
  • The damage meters mod was used to record DPS.
  • All tests were with lightning bolt only, on Dr.
    Boom in Netherstorm.
  • Quartz was used in all tests, along with the
    macro /stopcasting /cast Lightning Bolt (Rank
    12)

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  • there is an issue with the global cooldown on
    the test servers. However, using the stopcasting
    macro negates the problem On 2.2 live, the
    meter parsing was paused when I went oom, just as
    the final lightning bolt struck the target. Any
    Lightning overload proc's from the final
    lightning bolt were not recorded.

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  • On 2.3 test server, the meter parsing was paused
    when the totems despawned. (the totems were
    placed in order - mana spring, totem of wrath,
    wrath of air. the meter was paused just as mana
    spring despawned.) therefore, all test server
    times will be near 2 minutes. gear used is the
    same throughout the tests. the lightning
    capacitor was not used.

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  • 41/0/20 spec. all lightning talents taken.
  • with wrath of air and totem of wrath down, no
    other buffs. 1110 lightning bolt damage 39.59
    lightning crit.

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  • 2.2 (live) test 1 1131.9 DPS _at_ 1 minute, 24
    seconds test 2 1055.7 DPS _at_ 1 minute, 22 seconds
    test 3 1043.4 DPS _at_ 1 minute, 23 seconds test
    4 1132.7 DPS _at_ 1 minute, 31 seconds test 5
    1137.9 DPS _at_ 1 minute, 32 seconds average 2.2
    DPS 1100.32

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  • 2.3 (test) test 1 947.7 DPS _at_ 1 minute, 53
    seconds test 2 955.9 DPS _at_ 1 minute, 50 seconds
    test 3 857.4 DPS _at_ 1 minute, 56 seconds test
    4 967.1 DPS _at_ 1 minute, 46 seconds test 5
    871.3 DPS _at_ 1 minute, 55 seconds average 2.3
    DPS 919.88

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  • At present, this is one of the worst DPS nerfs
    in World of Warcraft history, standing at 180.44
    DPS loss, or a 16.39 damage loss. This puts
    elemental damage output below even that of
    enhancement, statistically one of the lowest DPS
    "DPS" specs. An elemental cannot buff his or her
    group anywhere near as well as an enhancement.

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  • With the current build, an elemental shaman
    brings nothing to the table, pve or pvp wise.
    Please don't leave us like this, Blizzard.
    http//forums.worldofwarcraft.com/thread.html?topi

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Jade
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  • Tools
  • Channel Motivation,
  • Desire, and Passion

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  • Failure

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  • Fail early, fail often
  • IDEO Credo

50
  • Affiliation Space

51
  • 1. Common endeavor, not race, class, gender, or
    disability, is primary
  • 2. Newbies and masters and everyone in-between
    share common space

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  • 3. Players produce, not just consume
  • Players create new maps, new scenarios for the
    single-player and multi-player games, adjust or
    redesign the technical aspects of the game,
    create new artwork, and even give tutorials on
    mythology as it exists in the game or outside the
    game world.

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  • 5. Encourages specialist and general knowledge
  • 6. Encourages individual and distributed
    knowledge
  • 7. Encourages dispersed knowledge
  • 8. Uses and honors tacit knowledge

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  • 9. Many different forms and routes to
    participation
  • 10. Lots of different routes to status
  • 11. Leadership is porous and leaders are
    resources

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  • The 80-20 Rule
  • For many events, 80 of the effects come from
    20 of the causes
  • Joseph Juran Pareto Principle

56
  • Peak Oil
  • Oil Prices Go Up
  • Make Fuel from Wheat
  • 1,000 Tons Water 1 Ton of Wheat
  • Wheat Prices Go Up
  • Result No Water
  • No Food Failed State
  • Enough Failed States No Global Economy
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