Hardware and Software Technologies for the Development of Multimedia Instructional Modules

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Hardware and Software Technologies for the Development of Multimedia Instructional Modules

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Title: Hardware and Software Technologies for the Development of Multimedia Instructional Modules


1
Hardware and Software Technologies for the
Development of Multimedia Instructional Modules
  • Nanda Ganesan, Ph.D.
  • California State University, Los Angeles
  • K. P. Hewagamage, Ph.D.
  • University of Colombo

2
Overview
  • Demonstration of modules
  • Survey of hardware
  • Survey of software
  • Summary

3
I. Demonstration of Modules
  • Module formats
  • Module demonstrations

4
Module Formats
  • PowerPoint based lecture modules
  • Chalk-and-talk type of lectures
  • Simulate the in-class learning environment
  • Software simulations
  • Software tutorials
  • Active learning and learning assessment with
    quizzes

5
Module Demonstrations
  • Module 1 PowerPoint lectures
  • Module 2 Chalk-and-talk type of lectures
  • Module 3 Software simulations
  • Module 4 Software tutorials

6
II. Hardware Survey
  • System unit
  • Input devices

7
II.I System Unit Consideration
  • Audio and video synchronization without delay
  • Time required to manipulate and process recorded
    audio
  • Quality of audio
  • Time required to manipulate both audio and video
    together
  • Quality of audio and video produced
  • Support for high resolution and high color depth
    recording of multimedia

8
Comparison of Systems Built
9
Minimum Guidelines for Processor and Memory
  • A Pentium 4 processor or above that operates at a
    clock speed of 3 GHz or higher
  • A total memory of at least 512 M Bytes of RAM
    with preference for 1 G Bytes or more of RAM

10
Minimum Guidelines for Hard Disk
  • A hard disk with a rotational speed of at least
    7200 RPM and a speed rating of at least 100 M
    Bytes per Second (ATA/100)
  • A removable USB 2.0 hard disk with a capacity of
    at least 40 G Bytes

11
Minimum Guideline for Audio and Video
  • A video card with a memory of at least 128 M
    Bytes and a processor that is at least as
    powerful as ATIs 9600 Graphical Processing Unit
    (GPU)
  • A stand alone audio card similar to SoundBlaster
    Audigy ZS that would support recording audio at a
    sampling rate of 44 MHz or more and at a
    sampling depth of 16-bits or more

12
II.II Survey of Input Devices
  • Considered
  • Display based
  • Tablet (Pad) based
  • Paper based
  • Others
  • Tablet PC
  • Digital Pen

13
Display and Tablet Based Devices
  • There are certain disadvantages with display and
    tablet based devices
  • Display based devices
  • Inconvenient to simulate electronic whiteboard
  • Tablet based devices
  • Sketches cannot be viewed on the tablet while
    being sketched

14
Paper Based Products
  • Seiko InkLink
  • Pegasus NoteTaker
  • The above two products had nearly the same
    functionality
  • InkLink was chosen due to its wide availability
    for testing in retail stores and it was found to
    serve the purpose adequately

15
III. Survey of Software
16
III. I Category 1 Adding Multimedia to PowerPoint
17
Category 1 Continued
18
Category 1 Selection
  • For the development of simple modules
  • PowerPoint recording facility
  • Microsoft producer
  • For the development of more advanced modules
  • Ovation
  • Impatica

19
III.II Category 2 Software for General Purpose
Screen Recording
  • Screen recording software with audio capabilities
  • Modules generated
  • Low storage requirements
  • Support for popular recording file formats

20
Software Grouping
  • For the purpose of the survey, the software was
    grouped into two sub-categories, namely the
    high-end and low-end software categories

21
Category 2 General Purpose Screen Recording
Software
22
High-End Software
  • Turn-key CD and e-learning system development
  • Time consuming task
  • Macromedias software packages generally
    dominates the market
  • Expensive to purchase, in general

23
Low-End Software
  • Mostly centered on a specific purpose
  • Recording of screen activities and narration
  • Designed for rapid application development
  • Studio versions have many features included

24
Low-end Software
  • HyperCam
  • Microsoft Encoder
  • Camtasia

25
HyperCam
  • Shareware
  • Limited support
  • A relatively good and cheap software for
    recording screen activities
  • Advanced editing and processing features are
    limited
  • http//www.hypercam.com

26
Microsoft Encoder
  • Screen recording features are somewhat limited
  • Designed for generating streamed multimedia
    modules from other multimedia file formats
  • Distributed free of charge by Microsoft
  • Demonstration

27
Camtasia
  • A very good software for recording screen
    activities
  • Extensive of set of media processing capabilities
    with respect to screen recording activity
  • Supports the creation of modules in different
    media formats

28
Uses for Camtasia
  • Recording of screen activities
  • Adding audio to PowerPoint presentations
  • Simulation of chalk-and-talk type of lectures
  • Creations of basic but effective software
    demonstrations

29
Category 2 The Choice
  • From the high-end software category
  • None
  • From the low-end software category
  • Camtasia

30
III.III Category 3 Software for Authoring
Software Tutorials
  • Extensive features for creating software
    simulations
  • In general, the purpose is to record screen
    images with annotations showing the action taken
    at each stage
  • Actions relate to key strokes, mouse clicks etc.
  • The entire process is done automatically without
    user intervention

31
Creating a User in Windows XP
32
Other Features
  • Software simulation
  • Creating quizzes

33
Leading Software in the Field
  • Viewlet Builder
  • By Qaborn
  • Captivate
  • By Macromedia

34
Comparison of Viewlet Builder and Captivate
35
More on Comparison
  • Both ViewLet Builder and Captivate have nearly
    identical features
  • However, Captivate is relatively easier to learn
    and use
  • Moreover, Captivate is better integrated with a
    host of academic software such as Macromedia
    Flash

36
Category 3 Selection
  • Captivate was chosen for the project
  • Demonstration of software

37
III. IV Category 4 Other Software
  • Microsoft Office
  • SoundForge sound editing software
  • Pinacle, Sony VideoBlaster and Adobe Premier
    Elements
  • Adobe Photoshop Elements
  • Roxio Easy CD-Creator
  • CD-Stomper Label Creator

38
IV. Summary
  • Results
  • Inference
  • Recommendation
  • Conclusion

39
Results
  • Hardware Survey
  • System components
  • Input devices
  • Software survey
  • Add multimedia to PowerPoint slides
  • Screen recording software
  • Tutorial development software

40
Inference
  • Technologies for producing multimedia modules
    have advanced in power and capabilities
  • A combination of hardware and software can now be
    used for the simulation of the in-class learning
    environment
  • A new generation of software is available for
    rapid application development
  • Hardware and software now available at
    affordable cost for multimedia content
    development

41
Recommendation
  • Capture the in-class learning experience for the
    students
  • Rapid application development tools for the
    instructor

42
Conclusion
  • Properly designed instructional modules can have
    a positive impact on the learning environment
  • Learning effectiveness
  • A host of other benefits
  • Simulation of in-class learning experience and
    rapid application development features will
    encourage instructors to design, develop and use
    multimedia instructional modules
  • Use of instructional multimedia modules is likely
    to become as prevalent as the use of course
    websites

43
The End
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